Tej*_*uri 4 objective-c gif cgimage ios
我指的是这篇文章。我正在尝试使用屏幕截图创建的图像制作一个 gif 文件。我正在使用计时器来创建屏幕快照,以便获得可用于创建 gif 所需的帧数。我每 0.1 秒拍摄一次快照(稍后我将在 3 秒后结束此计时器)。
这是我的 UIView 快照的代码:
-(void)recordScreen{
self.timer= [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(takeSnapShot) userInfo:nil repeats:YES];
}
-(void)takeSnapShot{
//capture the screenshot of the uiimageview and save it in camera roll
UIGraphicsBeginImageContext(self.drawView.frame.size);
[self.drawView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
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我所指的帖子显示了创建 gif 的辅助函数。我不确定应该如何将图像传递给辅助函数。这是我尝试过的:
我尝试修改这部分:
static NSUInteger kFrameCount = 10;
for (NSUInteger i = 0; i < kFrameCount; i++) {
@autoreleasepool {
UIImage *image = [self takeSnaphot];
CGImageDestinationAddImage(destination, image.CGImage, (__bridge CFDictionaryRef)frameProperties);
}
}
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这将创建包含 10 帧我的 gif 图像UIView。
现在....
我想做的是:
UIView我正在用手指绘制一个简单的图画UIBeizerPath,并且在绘制的同时拍摄快照,这样我将拥有大约 50-100 个 PNG 文件。我试图将所有这些图像传递给 makeGifMethod。
工作流程:
makeanimatedgif方法,以便将拍摄的快照添加到 gif 文件中的前一帧问题:
-情况1:
如果我循环调用 snapShot 方法,我会得到绘图的最后 10 帧,但不是全部。
for (NSUInteger i = 0; i < 10; i++) {
@autoreleasepool {
UIImage *image = [self takeSnapShot];
CGImageDestinationAddImage(destination, image.CGImage, (__bridge CFDictionaryRef)frameProperties);
}
}
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-案例2:
这是案例 2 的代码:
-(void)recordScreen{
self.timer= [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(takeSnapShot) userInfo:nil repeats:YES];
}
-(void)takeSnapShot{
//capture the screenshot of the uiimageview and save it in camera roll
UIGraphicsBeginImageContext(self.drawView.frame.size);
[self.drawView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self makeAnimatedGif:(UIImage *)viewImage];
});
}
-(void) makeAnimatedGif:(UIImage *)image{
NSDictionary *fileProperties = @{
(__bridge id)kCGImagePropertyGIFDictionary: @{
(__bridge id)kCGImagePropertyGIFLoopCount: @0, // 0 means loop forever
}
};
NSDictionary *frameProperties = @{
(__bridge id)kCGImagePropertyGIFDictionary: @{
(__bridge id)kCGImagePropertyGIFDelayTime: @0.02f, // a float (not double!) in seconds, rounded to centiseconds in the GIF data
}
};
documentsDirectoryURL = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:YES error:nil];
fileURL = [documentsDirectoryURL URLByAppendingPathComponent:@"animated.gif"];
CGImageDestinationRef destination = CGImageDestinationCreateWithURL((__bridge CFURLRef)fileURL, kUTTypeGIF, 10, NULL);
CGImageDestinationSetProperties(destination, (__bridge CFDictionaryRef)fileProperties);
CGImageDestinationAddImage(destination, image.CGImage, (__bridge CFDictionaryRef)frameProperties);
if (!CGImageDestinationFinalize(destination)) {
NSLog(@"failed to finalize image destination");
}
CFRelease(destination);
NSLog(@"url=%@", fileURL);
}
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有人可以建议我如何将捕获的图像传递给上述方法来制作 gif 吗?
经过几次解决之后,我选择将所有捕获的图像存储到一个数组中,并使用该数组将图像传递给 gifMethod。而且效果非常酷!
我已将所有图像存储到数组中:
-(void)takeSnapShot{
//capture the screenshot of the uiimageview and save it in camera roll
UIGraphicsBeginImageContext(self.drawView.frame.size);
[self.drawView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//store all the images into array
[imgArray adDObject:viewImage];
}
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注意:确保在将图像存储到数组之前调整图像大小,否则如果长时间使用,可能会出现内存警告,然后应用程序崩溃。
后来使用了相同的数组:
-(void)makeAnimatedGif {
NSUInteger kFrameCount = imgArray.count;
NSDictionary *fileProperties = @{
(__bridge id)kCGImagePropertyGIFDictionary: @{
(__bridge id)kCGImagePropertyGIFLoopCount: @0, // 0 means loop forever
}
};
NSDictionary *frameProperties = @{
(__bridge id)kCGImagePropertyGIFDictionary: @{
(__bridge id)kCGImagePropertyGIFDelayTime: @0.08f, // a float (not double!) in seconds, rounded to centiseconds in the GIF data
}
};
NSURL *documentsDirectoryURL = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:YES error:nil];
NSURL *fileURL = [documentsDirectoryURL URLByAppendingPathComponent:@"animated.gif"];
CGImageDestinationRef destination = CGImageDestinationCreateWithURL((__bridge CFURLRef)fileURL, kUTTypeGIF, kFrameCount, NULL);
CGImageDestinationSetProperties(destination, (__bridge CFDictionaryRef)fileProperties);
for (NSUInteger i = 0; i < kFrameCount; i++) {
@autoreleasepool {
UIImage *image =[imgArray objectAtIndex:i]; //Here is the change
CGImageDestinationAddImage(destination, image.CGImage, (__bridge CFDictionaryRef)frameProperties);
}
}
if (!CGImageDestinationFinalize(destination)) {
NSLog(@"failed to finalize image destination");
}
CFRelease(destination);
NSLog(@"url=%@", fileURL);
}
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