tha*_*Guy 9 javascript jquery d3.js
我有一个粘力布局:http://jsfiddle.net/smqsusdw/
我有这个函数将一个节点拖动到一个位置:
function positionnodes(){
force.stop();
node.each(function(d, i){
if(i===1){
d.fixed = true;
d.x = 100;
d.y = 100;
}
}).transition().duration(1000).attr("cx", function(d){ return d.x }).attr("cy", function(d){ return d.y });
link.transition().duration(1000)
.attr("x1", function (d) { return d.source.x; })
.attr("y1", function (d) { return d.source.y; })
.attr("x2", function (d) { return d.target.x; })
.attr("y2", function (d) { return d.target.y; });
}
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现在,当它这样做时,我希望它看起来像我用鼠标拖动它.但是当我按下按钮时,只有所选节点移动.无论如何在节点上模拟mousedrag以便其他相关节点似乎随之移动?
例如,我按下按钮,只有一个节点移动而所有其他节点都保持不变.
但是当我将其中一个节点拖到一个位置时,由于D3力物理,相关节点会随之移动.有没有办法模拟这种运动
要选择正确的方法,重要的是要知道在D3的力布局中,计算与任何元素的实际渲染分离.d3.layout.force()将根据指定的参数计算运动和位置.渲染将由注册的处理程序完成.force("tick", renderingHandler).此功能将在每个刻度线上由力布局调用,并根据计算的位置渲染元素.
考虑到这一点,很明显,您的解决方案将无法按预期工作.使用图形元素上的过渡只会移动节点而不更新数据,也不需要任何力布局的参与.要获得所需的行为,您需要坚持计算和渲染的分离.这将使您无需实现鼠标事件的模拟.
这可以通过使用a来完成d3.timer(),该函数将重复调用将移动节点的位置设置为其开始值和结束值之间的内插值的函数.设置这些值后,该函数将激活强制布局以对其余节点执行其工作并调用渲染处理程序.tick(),这将更新整个布局.
function positionnodes(){
var move = graph.nodes[1], // the node to move around
duration = 1000, // duration of the movement
finalPos = { x: 100, y: 100 },
interpolateX = d3.interpolateNumber(move.x, finalPos.x),
interpolateY = d3.interpolateNumber(move.y, finalPos.y);
// We don't want the force layout to mess with our node.
move.fixed = true;
// Move the node by repeatedly determining its position.
d3.timer(function(elapsed) {
// Because the node should remain fixed, the previous position (.px, .py)
// needs to be set to the same value as the new position (.x, .y). This way
// the node will not have any inherent movement.
move.x = move.px = interpolateX(elapsed / duration);
move.y = move.py = interpolateY(elapsed / duration);
// Re-calculate the force layout. This will also invoke tick()
// which will take care of the rendering.
force.start();
// Terminate the timer when the desired duration has elapsed.
return elapsed >= duration;
});
}
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请查看以下代码段或更新的JSFiddle,以便对代码进行适当的调整.
var graph ={
"nodes": [
{"x": 469, "y": 410},
{"x": 493, "y": 364},
{"x": 442, "y": 365},
{"x": 467, "y": 314},
{"x": 477, "y": 248},
{"x": 425, "y": 207},
{"x": 402, "y": 155},
{"x": 369, "y": 196},
{"x": 350, "y": 148},
{"x": 539, "y": 222},
{"x": 594, "y": 235},
{"x": 582, "y": 185},
{"x": 633, "y": 200}
],
"links": [
{"source": 0, "target": 1},
{"source": 1, "target": 2},
{"source": 2, "target": 0},
{"source": 1, "target": 3},
{"source": 3, "target": 2},
{"source": 3, "target": 4},
{"source": 4, "target": 5},
{"source": 5, "target": 6},
{"source": 5, "target": 7},
{"source": 6, "target": 7},
{"source": 6, "target": 8},
{"source": 7, "target": 8},
{"source": 9, "target": 4},
{"source": 9, "target": 11},
{"source": 9, "target": 10},
{"source": 10, "target": 11},
{"source": 11, "target": 12},
{"source": 12, "target": 10}
]
}
var width = 960,
height = 500;
var force = d3.layout.force()
.size([width, height])
.charge(-400)
.linkDistance(40)
.on("tick", tick);
var drag = force.drag()
.on("dragstart", dragstart);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
var link = svg.selectAll(".link"),
node = svg.selectAll(".node");
//d3.json("graph.json", function(error, graph) {
// if (error) throw error;
force
.nodes(graph.nodes)
.links(graph.links)
.start();
link = link.data(graph.links)
.enter().append("line")
.attr("class", "link");
node = node.data(graph.nodes)
.enter().append("circle")
.attr("class", "node")
.attr("r", 12)
.on("dblclick", dblclick)
.call(drag);
//});
function tick() {
link.attr("x1", function(d) { return d.source.x; })
.attr("y1", function(d) { return d.source.y; })
.attr("x2", function(d) { return d.target.x; })
.attr("y2", function(d) { return d.target.y; });
node.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; });
}
function dblclick(d) {
d3.select(this).classed("fixed", d.fixed = false);
}
function dragstart(d) {
d3.select(this).classed("fixed", d.fixed = true);
}
function positionnodes(){
var move = graph.nodes[1], // the node to move around
duration = 1000, // duration of the movement
finalPos = { x: 100, y: 100 },
interpolateX = d3.interpolateNumber(move.x, finalPos.x),
interpolateY = d3.interpolateNumber(move.y, finalPos.y);
// We don't want the force layout to mess with our node.
move.fixed = true;
// Move the node by repeatedly determining its position.
d3.timer(function(elapsed) {
// Because the node should remain fixed, the previous position (.px, .py)
// needs to be set to the same value as the new position (.x, .y). This way
// the node will not have any inherent movement.
move.x = move.px = interpolateX(elapsed / duration);
move.y = move.py = interpolateY(elapsed / duration);
// Re-calculate the force layout. This will also invoke tick()
// which will take care of the rendering.
force.start();
// Terminate the timer when the desired duration has elapsed.
return elapsed >= duration;
});
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.link {
stroke: #000;
stroke-width: 1.5px;
}
.node {
cursor: move;
fill: #ccc;
stroke: #000;
stroke-width: 1.5px;
}
.node.fixed {
fill: #f00;
}Run Code Online (Sandbox Code Playgroud)
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>
<button onclick = 'positionnodes()'> click me</button>Run Code Online (Sandbox Code Playgroud)
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