Cai*_*ene 2 javascript quaternions three.js
我正在尝试旋转行星表面上的箭头以面向它行进的方向。我可以从表面法线获得方向向量和向上向量。我将如何将其转换为箭头旋转的四元数。我正在使用three.js,所以他们提供的任何我可以使用的建议方法都会很有用。干杯。
我目前掌握的信息。
var upVector = new THREE.Vector3();
upVector.subVectors( new THREE.Vector3(0,0,0), lastVec );
var dirVector = new THREE.Vector3();
upVector.subVectors( lastVec, destVec );
var sideVector = new THREE.Vector3();
sideVector.crossVectors( dirVector, upVector );
var newUp = new THREE.Vector3();
newUp.crossVectors( dirVector, sideVector );Run Code Online (Sandbox Code Playgroud)
尝试(与myDirectionVector):
var mx = new THREE.Matrix4().lookAt(myDirectionVector,new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));
var qt = new THREE.Quaternion().setFromRotationMatrix(mx);
Run Code Online (Sandbox Code Playgroud)
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