Gri*_*mxn 125
我打算说"你有什么尝试?",但这是星期五下午,我提早下班,所以我借机翻译了我的旧ObjC代码.在这里,适合游乐场.把它放在你的UIView中应该是微不足道的.
Swift 2
 
请参阅下面的Swift 3和Swift 4更新......
import UIKit
func centreArcPerpendicularText(str: String, context: CGContextRef, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************
    let l = str.characters.count
    let attributes = [NSFontAttributeName: font]
    var characters: [String] = [] // This will be an array of single character strings, each character in str
    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string
    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        characters += [String(str[str.startIndex.advancedBy(i)])]
        arcs += [chordToArc(characters[i].sizeWithAttributes(attributes).width, radius: r)]
        totalArc += arcs[i]
    }
    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)
    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2
    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centreText(characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}
func chordToArc(chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}
func centreText(str: String, context: CGContextRef, radius r:CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************
    // Set the text attributes
    let attributes = [NSForegroundColorAttributeName: c,
        NSFontAttributeName: font]
    // Save the context
    CGContextSaveGState(context)
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    CGContextScaleCTM(context, 1, -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    CGContextTranslateCTM(context, r * cos(theta), -(r * sin(theta)))
    // Rotate the coordinate system
    CGContextRotateCTM(context, -slantAngle)
    // Calculate the width of the text
    let offset = str.sizeWithAttributes(attributes)
    // Move the origin by half the size of the text
    CGContextTranslateCTM (context, -offset.width / 2, -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.drawAtPoint(CGPointZero, withAttributes: attributes)
    // Restore the context
    CGContextRestoreGState(context)
}
// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)
UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
CGContextTranslateCTM (context, size.width / 2, size.height / 2)
CGContextScaleCTM (context, 1, -1)
centreArcPerpendicularText("Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.redColor(), font: UIFont.systemFontOfSize(16), clockwise: true)
centreArcPerpendicularText("Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.redColor(), font: UIFont.systemFontOfSize(16), clockwise: false)
centreText("Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellowColor(), font: UIFont.systemFontOfSize(16), slantAngle: CGFloat(M_PI_4))
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
更新 添加了顺时针/逆时针和直线示例.
更新Swift 3
func centreArcPerpendicular(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************
    let l = str.characters.count
    let attributes = [NSFontAttributeName: font]
    let characters: [String] = str.characters.map { String($0) } // An array of single character strings, each character in str
    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string
    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        arcs += [chordToArc(characters[i].size(attributes: attributes).width, radius: r)]
        totalArc += arcs[i]
    }
    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)
    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2
    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centre(text: characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}
func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}
func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************
    // Set the text attributes
    let attributes = [NSForegroundColorAttributeName: c,
                      NSFontAttributeName: font]
    // Save the context
    context.saveGState()
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    context.scaleBy(x: 1, y: -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
    // Rotate the coordinate system
    context.rotate(by: -slantAngle)
    // Calculate the width of the text
    let offset = str.size(attributes: attributes)
    // Move the origin by half the size of the text
    context.translateBy (x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
    // Restore the context
    context.restoreGState()
}
// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)
UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
context.translateBy (x: size.width / 2, y: size.height / 2)
context.scaleBy (x: 1, y: -1)
centreArcPerpendicular(text: "Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: CGFloat(M_PI_4))
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
斯威夫特4
 
再次,细微的变化,此时固定的折旧M_PI,String的的放弃.characters,参数标签更改.size(withAttributes...,并在文本中改变属性到NSAttributedStringKey枚举...
import UIKit
func centreArcPerpendicular(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************
    let characters: [String] = str.map { String($0) } // An array of single character strings, each character in str
    let l = characters.count
    let attributes = [NSAttributedStringKey.font: font]
    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string
    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        arcs += [chordToArc(characters[i].size(withAttributes: attributes).width, radius: r)]
        totalArc += arcs[i]
    }
    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection: CGFloat = clockwise ? -.pi / 2 : .pi / 2
    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2
    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centre(text: characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}
func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}
func centre(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************
    // Set the text attributes
    let attributes = [NSAttributedStringKey.foregroundColor: c, NSAttributedStringKey.font: font]
    //let attributes = [NSForegroundColorAttributeName: c, NSFontAttributeName: font]
    // Save the context
    context.saveGState()
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    context.scaleBy(x: 1, y: -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
    // Rotate the coordinate system
    context.rotate(by: -slantAngle)
    // Calculate the width of the text
    let offset = str.size(withAttributes: attributes)
    // Move the origin by half the size of the text
    context.translateBy (x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
    // Restore the context
    context.restoreGState()
}
// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)
UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
context.translateBy (x: size.width / 2, y: size.height / 2)
context.scaleBy(x: 1, y: -1)
centreArcPerpendicular(text: "Hello round  world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: .pi / 4)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
更新以显示在UIView中的使用
评论员@RitvikUpadhyaya询问如何做到这一点UIView- 显而易见的老手,但也许不是初学者.诀窍是在UIGraphicsGetCurrentContext 不调用的情况下使用正确的上下文UIGraphicsBeginImageContextWithOptions(将UIView上下文覆盖为当前上下文) - 因此您UIView应该看起来像这样:
class MyView: UIView {
    override func draw(_ rect: CGRect) {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let size = self.bounds.size
        context.translateBy (x: size.width / 2, y: size.height / 2)
        context.scaleBy (x: 1, y: -1)
        centreArcPerpendicular(text: "Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
        centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
        centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: CGFloat(M_PI_4))
    }
}
Mar*_*ens 31
首先,我想我们都同意@Grimxn是男人!他的解决方案踢了屁股.我接受了他的工作,并将其重构为一个自定义的UILabel控件,您可以在Storyboard上进行设置和编辑.如果你们看我的视频,你知道我有多喜欢做这些东西!
import UIKit
@IBDesignable
class UILabelX: UILabel {
    // *******************************************************
    // DEFINITIONS (Because I'm not brilliant and I'll forget most this tomorrow.)
    // Radius: A straight line from the center to the circumference of a circle.
    // Circumference: The distance around the edge (outer line) the circle.
    // Arc: A part of the circumference of a circle. Like a length or section of the circumference.
    // Theta: A label or name that represents an angle.
    // Subtend: A letter has a width. If you put the letter on the circumference, the letter's width
    //          gives you an arc. So now that you have an arc (a length on the circumference) you can
    //          use that to get an angle. You get an angle when you draw a line from the center of the
    //          circle to each end point of your arc. So "subtend" means to get an angle from an arc.
    // Chord: A line segment connecting two points on a curve. If you have an arc then there is a
    //          start point and an end point. If you draw a straight line from start point to end point
    //          then you have a "chord".
    // sin: (Super simple/incomplete definition) Or "sine" takes an angle in degrees and gives you a number.
    // asin: Or "asine" takes a number and gives you an angle in degrees. Opposite of sine.
    //          More complete definition: http://www.mathsisfun.com/sine-cosine-tangent.html
    // cosine: Also takes an angle in degrees and gives you another number from using the two radiuses (radii).
    // *******************************************************
    @IBInspectable var angle: CGFloat = 1.6
    @IBInspectable var clockwise: Bool = true
    override func draw(_ rect: CGRect) {
        centreArcPerpendicular()
    }
    /**
     This draws the self.text around an arc of radius r,
     with the text centred at polar angle theta
     */
    func centreArcPerpendicular() {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let str = self.text ?? ""
        let size = self.bounds.size
        context.translateBy(x: size.width / 2, y: size.height / 2)
        let radius = getRadiusForLabel()
        let l = str.characters.count
        let attributes: [String : Any] = [NSFontAttributeName: self.font]
        let characters: [String] = str.characters.map { String($0) } // An array of single character strings, each character in str
        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string
        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].size(attributes: attributes).width, radius: radius)]
            totalArc += arcs[i]
        }
        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)
        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = angle - direction * totalArc / 2
        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centre with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }
    func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
        // *******************************************************
        // Simple geometry
        // *******************************************************
        return 2 * asin(chord / (2 * radius))
    }
    /**
     This draws the String str centred at the position
     specified by the polar coordinates (r, theta)
     i.e. the x= r * cos(theta) y= r * sin(theta)
     and rotated by the angle slantAngle
    */
    func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
        // Set the text attributes
        let attributes = [NSForegroundColorAttributeName: self.textColor,
                          NSFontAttributeName: self.font] as [String : Any]
        // Save the context
        context.saveGState()
        // Move the origin to the centre of the text (negating the y-axis manually)
        context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
        // Rotate the coordinate system
        context.rotate(by: -slantAngle)
        // Calculate the width of the text
        let offset = str.size(attributes: attributes)
        // Move the origin by half the size of the text
        context.translateBy(x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
        // Draw the text
        str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
        // Restore the context
        context.restoreGState()
    }
    func getRadiusForLabel() -> CGFloat {
        // Imagine the bounds of this label will have a circle inside it.
        // The circle will be as big as the smallest width or height of this label.
        // But we need to fit the size of the font on the circle so make the circle a little
        // smaller so the text does not get drawn outside the bounds of the circle.
        let smallestWidthOrHeight = min(self.bounds.size.height, self.bounds.size.width)
        let heightOfFont = self.text?.size(attributes: [NSFontAttributeName: self.font]).height ?? 0
        // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
        return (smallestWidthOrHeight/2) - heightOfFont + 5
    }
}
我鼓励您编辑以上内容以改进它.
Nic*_*ini 12
总是相同的实现,但调整为Swift 4
import UIKit
@IBDesignable
class CircularLabel: UILabel {
    // *******************************************************
    // DEFINITIONS (Because I'm not brilliant and I'll forget most this tomorrow.)
    // Radius: A straight line from the center to the circumference of a circle.
    // Circumference: The distance around the edge (outer line) the circle.
    // Arc: A part of the circumference of a circle. Like a length or section of the circumference.
    // Theta: A label or name that represents an angle.
    // Subtend: A letter has a width. If you put the letter on the circumference, the letter's width
    //          gives you an arc. So now that you have an arc (a length on the circumference) you can
    //          use that to get an angle. You get an angle when you draw a line from the center of the
    //          circle to each end point of your arc. So "subtend" means to get an angle from an arc.
    // Chord: A line segment connecting two points on a curve. If you have an arc then there is a
    //          start point and an end point. If you draw a straight line from start point to end point
    //          then you have a "chord".
    // sin: (Super simple/incomplete definition) Or "sine" takes an angle in degrees and gives you a number.
    // asin: Or "asine" takes a number and gives you an angle in degrees. Opposite of sine.
    //          More complete definition: http://www.mathsisfun.com/sine-cosine-tangent.html
    // cosine: Also takes an angle in degrees and gives you another number from using the two radiuses (radii).
    // *******************************************************
    @IBInspectable var angle: CGFloat = 1.6
    @IBInspectable var clockwise: Bool = true
    override func draw(_ rect: CGRect) {
        centreArcPerpendicular()
    }
    /**
    This draws the self.text around an arc of radius r,
    with the text centred at polar angle theta
    */
    func centreArcPerpendicular() {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let string = text ?? ""
        let size   = bounds.size
        context.translateBy(x: size.width / 2, y: size.height / 2)
        let radius = getRadiusForLabel()
        let l = string.count
        let attributes = [NSAttributedStringKey.font : self.font!]
        let characters: [String] = string.map { String($0) } // An array of single character strings, each character in str
        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string
        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].size(withAttributes: attributes).width, radius: radius)]
            totalArc += arcs[i]
        }
        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection = clockwise ? -CGFloat.pi/2 : CGFloat.pi/2
        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = angle - direction * totalArc / 2
        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centre with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }
    func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
        // *******************************************************
        // Simple geometry
        // *******************************************************
        return 2 * asin(chord / (2 * radius))
    }
    /**
    This draws the String str centred at the position
    specified by the polar coordinates (r, theta)
    i.e. the x= r * cos(theta) y= r * sin(theta)
    and rotated by the angle slantAngle
    */
    func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
        // Set the text attributes
        let attributes : [NSAttributedStringKey : Any] = [
            NSAttributedStringKey.foregroundColor: textColor!,
            NSAttributedStringKey.font: font!
            ]
        // Save the context
        context.saveGState()
        // Move the origin to the centre of the text (negating the y-axis manually)
        context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
        // Rotate the coordinate system
        context.rotate(by: -slantAngle)
        // Calculate the width of the text
        let offset = str.size(withAttributes: attributes)
        // Move the origin by half the size of the text
        context.translateBy(x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
        // Draw the text
        str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
        // Restore the context
        context.restoreGState()
    }
    func getRadiusForLabel() -> CGFloat {
        // Imagine the bounds of this label will have a circle inside it.
        // The circle will be as big as the smallest width or height of this label.
        // But we need to fit the size of the font on the circle so make the circle a little
        // smaller so the text does not get drawn outside the bounds of the circle.
        let smallestWidthOrHeight = min(bounds.size.height, bounds.size.width)
        let heightOfFont = text?.size(withAttributes: [NSAttributedStringKey.font: self.font]).height ?? 0
        // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
        return (smallestWidthOrHeight/2) - heightOfFont + 5
    }
}
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