Law*_*las 5 javascript jquery html5 canvas bounds
我有一个HTML Canvas元素,并实施捕获的刷子mousedown,mousemove和mouseupcanvas元素的事件.这一切都适用于在画布上绘图.但是,如果你的鼠标在画笔中间离开,我不认为我不喜欢你不能继续绘画.它只是削减它.这个人非常不宽容,在我看来并不是非常人性化.
如果打开Microsoft Paint并开始使用画笔或椭圆或其他东西进行绘制,只要在画布中开始,就可以将鼠标拖动到屏幕上的任何位置,并在任何地方重新进入画布.例如,它还可以轻松地在角落中绘制四分圆,因为您可以将椭圆工具拖离屏幕.我希望这是有道理的.
无论如何,我想知道是否有办法用HTML5画布实现这一点,或者我将如何实现这种事情.用户永远不必真正看到那边的任何东西; 它主要只是一个可用性功能.
编辑:很多这些解决方案的问题是如何处理坐标.目前我的画布位于屏幕中间,画布的左上角是(0, 0)右下角(500, 500).还必须考虑坐标的翻译工作.
编辑2:我发现显然你可以画出画布边界就好了.例如,您可以提供负宽度,高度和坐标,canvas元素可以很好地处理它.所以基本上解决方案可能只涉及捕捉文件的mousemove和mouseup,只是平移x,并y在画布的左上角开始.
这是一个非常粗略的初稿,说明如何侦听窗口而不是画布上的鼠标事件以便能够连续绘制:
var logger = document.getElementById("logger"),
mState = document.getElementById("mState"),
mX = document.getElementById("mX"),
mY = document.getElementById("mY"),
cX = document.getElementById("cX"),
cY = document.getElementById("cY"),
c = document.getElementById("canvas"),
ctx = c.getContext("2d");
var mouse = {
x: 0,
y: 0,
state: ""
};
function printCanvasLocation() {
var b = c.getBoundingClientRect();
cX.innerHTML = b.top;
cY.innerHTML = b.left;
}
function setState(mouseE, state) {
mouse.x = mouseE.clientX;
mouse.y = mouseE.clientY;
mX.innerHTML = mouseE.clientX;
mY.innerHTML = mouseE.clientY;
if (state) {
mState.innerHTML = state;
mouse.state = state;
}
}
window.addEventListener("mousedown", function(mouseE) {
setState(mouseE, "down");
});
window.addEventListener("mouseup", function(mouseE) {
setState(mouseE, "up");
});
window.addEventListener("mousemove", function(mouseE) {
var offset = c.getBoundingClientRect();
var fix = {
x1: (mouse.x - offset.left),
y1: (mouse.y - offset.top),
x2: (mouseE.clientX - offset.left),
y2: (mouseE.clientY - offset.top)
};
if (mouse.state === "down") {
ctx.moveTo(fix.x1, fix.y1);
ctx.lineTo(fix.x2, fix.y2);
ctx.strokeStyle = "#000";
ctx.stroke();
}
setState(mouseE);
});
window.addEventListener("resize", function() {
printCanvasLocation();
});
printCanvasLocation();Run Code Online (Sandbox Code Playgroud)
.center {
text-align: center;
}
canvas {
background-color: lightblue;
}Run Code Online (Sandbox Code Playgroud)
<main>
<div class="center">
<canvas id="canvas" width="128" height="128">If you can see me, you should update your browser</canvas>
</div>
<div id="logger" role="log">
<span>State: </span><span id="mState">Unknown</span>
<span>X: </span><span id="mX">Unknown</span>
<span>Y: </span><span id="mY">Unknown</span>
<span>Canvas X: </span><span id="cX">Unknown</span>
<span>Canvas Y: </span><span id="cY">Unknown</span>
</div>
</main>Run Code Online (Sandbox Code Playgroud)
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