4m1*_*m1r 6 node.js gulp webpack
鉴于以下gulp任务,我能够成功启动gulp,webpack和nodemon进程,但webpack任务是开放式的,因此当他们的监视/编译周期完成时,他们将继续触发完成处理程序.
服务器任务取决于客户端任务输出,所以我需要这些操作是同步的,因此 done
function onBuild(done) {
return function(err, stats) {
if(err) {
gutil.log('Error', err);
if(done) {
done();
}
} else {
Object.keys(stats.compilation.assets).forEach(function(key){
gutil.log('Webpack: output ', gutil.colors.green(key));
});
gutil.log('Webpack: ', gutil.colors.blue('finished ', stats.compilation.name));
if(done) {
done();
}
}
}
}
//dev watch
gulp.task('webpack-client-watch', function(done) {
webpack(devConfig[0]).watch(100, function(err, stats) {
onBuild(done)(err, stats);
});
});
gulp.task('webpack-server-watch', function(done) {
webpack(devConfig[1]).watch(100, function(err, stats) {
onBuild(done)(err, stats);
nodemon.restart();
});
});
gulp.task('webpack-watch',function(callback) {
runSequence(
'webpack-client-watch',
'webpack-server-watch',
callback
);
});
gulp.task('nodemon', ['webpack-watch'], function() {
nodemon({
script: path.join('server/dist/index.js'),
//ignore everything
ignore: ['*'],
watch: ['foo/'],
ext: 'noop'
}).on('restart', function() {
gutil.log(gutil.colors.cyan('Restarted'));
});
});
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当我改变一个文件时,观察者做了它的事情,并且gulp抱怨再次调用回调.
[15:00:25] Error: task completion callback called too many times
我看过这个,但不确定它是否适用.
基本上,我只是想让它同步并连续工作而不会出错.
gulp nodemon
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