Bou*_*ONE 2 scala graph cycle akka-stream
我想创建一个图表,在下沉之前循环n次.我刚刚创建了这个满足我要求的样本,但是在下沉之后并没有结束,我真的不明白为什么.有人可以开导我吗?
谢谢.
import akka.actor.ActorSystem
import akka.stream.scaladsl._
import akka.stream.{ActorMaterializer, UniformFanOutShape}
import scala.concurrent.Future
object test {
def main(args: Array[String]) {
val ignore: Sink[Any, Future[Unit]] = Sink.ignore
val closed: RunnableGraph[Future[Unit]] = FlowGraph.closed(ignore) { implicit b =>
sink => {
import FlowGraph.Implicits._
val fileSource = Source.single((0, Array[String]()))
val merge = b.add(MergePreferred[(Int, Array[String])](1).named("merge"))
val afterMerge = Flow[(Int, Array[String])].map {
e =>
println("after merge")
e
}
val broadcastArray: UniformFanOutShape[(Int, Array[String]), (Int, Array[String])] = b.add(Broadcast[(Int, Array[String])](2).named("broadcastArray"))
val toRetry = Flow[(Int, Array[String])].filter {
case (r, s) => {
println("retry " + (r < 3) + " " + r)
r < 3
}
}.map {
case (r, s) => (r + 1, s)
}
val toSink = Flow[(Int, Array[String])].filter {
case (r, s) => {
println("sink " + (r >= 3) + " " + r)
r >= 3
}
}
merge.preferred <~ toRetry <~ broadcastArray
fileSource ~> merge ~> afterMerge ~> broadcastArray ~> toSink ~> sink
}
}
implicit val system = ActorSystem()
implicit val _ = ActorMaterializer()
val run: Future[Unit] = closed.run()
import system.dispatcher
run.onComplete {
case _ => {
println("finished")
system.shutdown()
}
}
}
}`
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Ram*_*gil 13
Stream永远不会完成,因为合并从不表示完成.
格式化图形结构后,它基本上看起来像:
//ignoring the preferred which is inconsequential
fileSource ~> merge ~> afterMerge ~> broadcastArray ~> toSink ~> sink
merge <~ toRetry <~ broadcastArray
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未完成的问题源于您的合并步骤:
// 2 inputs into merge
fileSource ~> merge
merge <~ toRetry
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一旦fileSource发出了它的单个元素(即(0, Array.empty[String])
),它就会发送complete
一条要合并的消息.
但是,fileSource的完成消息在合并时被阻止.从文档:
akka.stream.scaladsl.MergePreferred
所有上游完成(eagerClose = false)或一个上游完成(eagerClose = true)时完成
在所有输入流完成complete
之前,合并不会发送.
// fileSource is complete ~> merge
// merge <~ toRetry is still running
// complete fileSource + still running toRetry = still running merge
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因此,合并将等到toRetry
也完成.但toRetry
永远不会完成因为它等待merge
完成.
如果您希望在fileSource完成后完成特定的图形,那么只需设置eagerClose=True
一个文件源完成后将导致合并完成.例如:
//Add this true |
// V
val merge = b.add(MergePreferred[(Int, Array[String])](1, true).named("merge")
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您的问题存在一个更简单的解决方案.只需使用一个Flow.map
利用尾递归函数的阶段:
//Note: there is no use of akka in this implementation
type FileInputType = (Int, Array[String])
@scala.annotation.tailrec
def recursiveRetry(fileInput : FileInputType) : FileInputType =
fileInput match {
case (r,_) if r >= 3 => fileInput
case (r,a) => recursiveRetry((r+1, a))
}
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然后您的流将缩减为
//ring-fenced akka code
val recursiveRetryFlow = Flow[FileInputType] map recursiveRetry
fileSource ~> recursiveRetryFlow ~> toSink ~> sink
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结果是更清洁的流,它避免了混合"业务逻辑"与akka代码.这允许重试功能的单元测试完全独立于任何第三方库.您在流中嵌入的重试循环是"业务逻辑".因此,混合实现与akka紧密结合,无论好坏.
此外,在隔离的解决方案中,循环包含在尾递归函数中,这是惯用的Scala.
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