我正在尝试创建一个控制台游戏,您可以在其中输入多达24个名称.为此,我创建了一个名为PlayerDatanamed 的类的数组,PlayerDataAr[]其中包含24个元素.它会提示用户输入一些名称,并将这些名称分配给数组中的每个元素string Name,bool isAlive但是由于某些原因,我在将它们分配给播放器时似乎无法访问这些值.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace hG
{
public class PlayerData
{
private static bool _isAlive;
public static bool isAlive
{
get { return _isAlive;}
set { _isAlive = value;}
}
private static string _Name;
public static string Name
{
get { return _Name; }
set { _Name = value; }
}
public PlayerData()
{
_isAlive = false;
_Name = "";
}
public static void SetisAlive(bool a)
{
_isAlive = a;
}
}
class Program
{
static void Main(string[] args)
{
string EnterName = "";
//Array of Player Data
PlayerData[] PlayerDataAr = new PlayerData[24];
for (int x = 0; x < 24; x++ )
{
PlayerDataAr[x] = new PlayerData();
}
//Set up the Console
Console.Title = "Hunger Games";
Console.SetBufferSize(100, 42);
Console.SetWindowSize(100, 42);
Console.BackgroundColor = ConsoleColor.Yellow;
Console.Clear();
Console.ForegroundColor = ConsoleColor.Magenta;
Console.BackgroundColor = ConsoleColor.DarkRed;
Console.WriteLine("Welcome");
Console.BackgroundColor = ConsoleColor.Yellow;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Enter the names for tributes and press enter when done:");
//Loop through collecting names
for(int x = 0; x < 25; x++)
{
Console.Write("--> ");
EnterName = Console.ReadLine();
if (EnterName == "")
{
break;
}
else
{
//Assign Player Data
PlayerDataAr[x].Name = EnterName; //Error appears here
PlayerDataAr[x].isAlive = true;
}
}
Console.Clear();
for (int x = 0; x < 24; x++)
{
}
//Start Game
while(true)
{
Console.ReadLine();
}
}
}
}
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它返回:
无法使用实例引用访问成员'hG.PlayerData.isAlive.get'; 用类型名称来限定它.
我不知道它是什么谈论它,这样对Name和isAlive.任何帮助将不胜感激.
从中移除静电PlayerData:
public class PlayerData
{
private bool _isAlive;
public bool isAlive
{
get { return _isAlive;}
set { _isAlive = value;}
}
private string _Name;
public string Name
{
get { return _Name; }
set { _Name = value; }
}
public PlayerData()
{
_isAlive = false;
_Name = "";
}
public void SetisAlive(bool a)
{
_isAlive = a;
}
}
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更好的设计是使用自动实现的属性:
public class PlayerData
{
public bool isAlive
{
get;
set;
}
public string Name
{
get;
set;
}
public PlayerData()
{
isAlive = false; // redundant isAlive == false by default
Name = "";
}
// redundant: you can easily put isAlive = value;
public void SetisAlive(bool value)
{
isAlive = value;
}
}
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static是指基于类的:PlayerData作为一个整体有一个奇异 isAlive的属性值.您需要不同的行为:每个 PlayerData实例都有自己的属性值,这就是为什么isAlive应该只是一个实例属性(否static).