OpenGL C++深度缓冲区不起作用

Mar*_*ijn 1 c++ opengl depth-buffer

我一直在使用OpenGL测试了一段时间,一直没能得到深度缓存工作,尽管使用GLUT_DEPTH作为一个参数glutInitDisplayMode和做glClear(GL_DEPTH_BUFFER_BIT)在显示功能的开始.我不知道还有什么我想念的.

下面是最小工作示例和图1和2.当您想要查看另一个时,请注释掉图1和2下的参数.

图1(蓝色上方):

图片1

图2(红色下方):

图2

例:

#include <vector>
#include <gl\glut.h>

typedef std::vector<float> floatvec;

// Figure 1 (above blue)
float posX = 8.00f;
float posY = 7.54f;
float posZ = -0.89f;
float angleX = 300.50f;
float angleY = 45.33f;

// Figure 2 (below red)
float posX = 4.12f;
float posY = -4.87f;
float posZ = -3.84f;
float angleX = 343.25f;
float angleY = -45.00f;

int screenW = 720;
int screenH = 540;
float fMin = 0.5;
float fMax = 100.0;
float alpha = 60.0;

// Draws a rectangle in 3D
void DrawQuad(floatvec c) {
    glBegin(GL_QUADS);
    glVertex3f(-c[0], -c[1], -c[2]);
    glVertex3f(-c[3], -c[4], -c[5]);
    glVertex3f(-c[6], -c[7], -c[8]);
    glVertex3f(-c[9], -c[10], -c[11]);
    glEnd();
}

void Display() {
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    glPushMatrix();
    glRotatef(angleY, 1.0f, 0.0f, 0.0f);
    glRotatef(angleX, 0.0f, 1.0f, 0.0f);
    glRotatef(180.0, 0.0f, 0.0f, 1.0f);
    glTranslatef(posX, posY, posZ);

    // Draws the tiles
    glColor3f(1.0, 0.0, 0.0); // Red
    DrawQuad({ 0, 0, 0,
        5, 0, 0,
        5, 0, 5,
        0, 0, 5 });
    glColor3f(0.0, 0.0, 1.0); // Blue
    DrawQuad({ 0, 3, 0,
        5, 3, 0,
        5, 3, 5,
        0, 3, 5 });

    glPopMatrix();
    glutSwapBuffers();
}

void Reshape(int width, int height) {
    glViewport(0, 0, (GLsizei)width, (GLsizei)height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(alpha, (GLfloat)width / (GLfloat)height, fMin, fMax);
    glMatrixMode(GL_MODELVIEW);
}

int main(int iArgc, char** cppArgv) {
    glutInit(&iArgc, cppArgv);
    glEnable(GL_DEPTH_TEST);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(screenW, screenH);
    glutCreateWindow("Example");
    glutDisplayFunc(Display);
    glutIdleFunc(Display);
    glutReshapeFunc(Reshape);
    glutMainLoop();
    return 0;
}
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小智 6

你只需要改变你打电话的地方 glEnable(GL_DEPTH_TEST);

把它放在后面glutCreateWindow,它会正常工作.

像这样的东西:

int main(int iArgc, char** cppArgv) {
    glutInit(&iArgc, cppArgv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(screenW, screenH);
    glutCreateWindow("Example");
    glEnable(GL_DEPTH_TEST);
    glutDisplayFunc(Display);
    glutIdleFunc(Display);
    glutReshapeFunc(Reshape);
    glutMainLoop();
    return 0;
}
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刚刚在这里测试过并且有效.