绘图后javafx FXML Canvas为空

Mic*_*iao 3 javafx canvas

我正在使用Intellij IDEA进行javafx FXML开发.我使用以下代码简单地绘制一个矩形.然而,它从未出现过.

Main.java

public class Main extends Application {

    @Override
    public void start(Stage primaryStage) throws Exception{
        Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
        primaryStage.setTitle("Hello World");
        primaryStage.setScene(new Scene(root, 600, 400));
        primaryStage.show();
    }


    public static void main(String[] args) {
        launch(args);
    }
}
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Controller.java

public class Controller implements Initializable {
public Mat image;
@FXML public Canvas img = new Canvas(300,300);
public GraphicsContext gc = img.getGraphicsContext2D();
@FXML private void drawCanvas(ActionEvent event) {
    gc.setFill(Color.AQUA);
    gc.fillRect(10,10,100,100);
}
@Override
public void initialize(URL location, ResourceBundle resources) {
        gc.setFill(Color.BLACK);
        System.out.println("color set to black");
        gc.fillRect(50, 50, 100, 100);
        System.out.println("draw rectangle");
    }
}
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我在Button OnAction和initialize方法中都使用了setFill()和fillRect().但它仍然没有画出矩形.

sample.fxml

<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.Controller">
   <top>
      <ToolBar prefHeight="40.0" prefWidth="200.0" BorderPane.alignment="CENTER">
        <items>
          <Button mnemonicParsing="false" onAction="#drawCanvas" text="draw" />
        </items>
      </ToolBar>
   </top>
   <bottom>
      <AnchorPane prefHeight="41.0" prefWidth="600.0" BorderPane.alignment="CENTER">
         <children>
            <Label fx:id="co" layoutX="14.0" layoutY="9.0" text="co" />
            <Label fx:id="rgb" layoutX="144.0" layoutY="13.0" text="RGB" />
            <Label fx:id="zoom" layoutX="245.0" layoutY="9.0" text="zoom" />
         </children>
      </AnchorPane>
   </bottom>
   <center>
      <ScrollPane fx:id="img_pane" prefHeight="200.0" prefWidth="200.0" BorderPane.alignment="CENTER">
         <content>
            <Canvas fx:id="img" height="286.0" width="355.0" />
         </content>
      </ScrollPane>
   </center>
</BorderPane>
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Jam*_*s_D 5

在这个论坛上有几个这样的问题,但我找不到它们的快速搜索.

永远不应该初始化带注释的字段@FXML.重点@FXML是在加载FXML文件的过程中初始化字段.

所以在你的类初始化程序中,你创建一个Canvas然后分配gc给它的图形上下文:

@FXML public Canvas img = new Canvas(300,300);
public GraphicsContext gc = img.getGraphicsContext2D();
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然后,当您加载FXML文件时,FXMLLoader创建FXML Canvas所描述的新文件,将新画布分配给该字段img,并将新画布放置在场景图中(然后在舞台中显示).但是,gc仍然是Canvas您从未显示的原始图形上下文.因此,任何图形操作gc都将无法实现.

你需要

public class Controller implements Initializable {

    @FXML private Canvas img ;

    private GraphicsContext gc ;

    @FXML private void drawCanvas(ActionEvent event) {
        gc.setFill(Color.AQUA);
        gc.fillRect(10,10,100,100);
    }

    @Override
    public void initialize(URL location, ResourceBundle resources) {
        gc = img.getGraphicsContext2D();
        gc.setFill(Color.BLACK);
        System.out.println("color set to black");
        gc.fillRect(50, 50, 100, 100);
        System.out.println("draw rectangle");
    }

}
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