如何使用unity注入ApplicationUserManager

sre*_*moh 8 dependency-injection unity-container asp.net-identity asp.net-web-api2

我这样ApplicationUserManager定义:

public class ApplicationUserManager : UserManager<ApplicationUser, int>
    { 
        public ApplicationUserManager(IUserStore<ApplicationUser, int> store)
        : base(store)
        {
        }

       public override Task<IdentityResult> CreateAsync(ApplicationUser user, string password)
        {
            var result = base.CreateAsync(user, password);
            //... 
            Repository.DoSomething(...); //Repository is null here
            //..
        }          

       [Dependency]
       public IRepository Repository { get; set; }
    }
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出于某种原因,我的存储库没有被注入.Repository总是null

我的统一配置中也有这一行

.RegisterType<ApplicationUserManager>(new HierarchicalLifetimeManager())
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如何注射?

更新N:

这是我的控制器的代码; 我是怎么得到的UserManager:

public ApplicationUserManager UserManager
{
    get
    {
        return _userManager ?? Request.GetOwinContext().GetUserManager<ApplicationUserManager>();
    }
    private set
    {
        _userManager = value;
    }
}

public async Task<IHttpActionResult> Register(RegisterBindingModel model)
    {
        var user = new ApplicationUser() { UserName = model.Email, Email = model.Email };
         //calling my implemintation
         IdentityResult result = await UserManager.CreateAsync(...);
    }
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我当前的统一配置

.RegisterType<IUserStore<ApplicationUser, int>, CustomUserStore>(new HierarchicalLifetimeManager())
.RegisterType<IAuthenticationManager>(new InjectionFactory(o => HttpContext.Current.GetOwinContext().Authentication))
.RegisterType<UserManager<ApplicationUser, int>, ApplicationUserManager>()
.RegisterType<DbContext, ApplicationDbContext>(new HierarchicalLifetimeManager())
.RegisterType<AccountController>(new InjectionConstructor())
.RegisterType<ApplicationDbContext>(new HierarchicalLifetimeManager())
.RegisterType<ApplicationUserManager>()
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更新N + 1:

正如我发现Unity.Mvc包不是注入WebApi控制器.我使用这种方法来注入WebApi控制器.我试图删除Unity.Mvc包但Identity丢失错误.从我的理解,因为Unity无法实例化一些,Identity types但他们正在配置和工作在设置Mvc容器的情况下.所以我带回来Unity.Mvc给我注射Identity types.否则,正如我上面解释的那样,在Unity解析时它会在null refs上抛出不同的类型Identity types.

所以我现在在我的项目Unity.Mvc注入DependencyResolver.SetResolver(new UnityDependencyResolver(container));中有两个容器需要解析Identity types和自定义WebApi注入config.DependencyResolver = new UnityResolver(container);容器,需要WebApi使用相同的UnityConfig 注入控制器.

更新3:

我改变了这个:

app.CreatePerOwinContext(() => DependencyResolver.Current.GetService<ApplicationUserManager>());
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对此

app.CreatePerOwinContext(() => UnityConfig.GetConfiguredContainer().Resolve<ApplicationUserManager>());
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Startup.ConfigureAuth()现在我的WebApi容器完全正常工作并构建所有必需的Identity types所以我可以禁用Mvc容器甚至完全可以删除Unity.Mvc包.

感谢@Sam Farajpour Ghamari对许多事情的批判.

Sam*_*ari 21

因为你正在使用UserManagerOWIN.您需要将OWIN容器与统一集成.在哪里我没有看到你的代码的其他部分特别是OWIN启动方法.我展示了一个简单的例子来演示如何通过自己来做到这一点.

首先,如果您使用的是Entity Framework,则必须将您的上下文注册为unity.第二个注册其他类型的身份需要他们像这样:

container.RegisterType<DbContext, MyDbContext>(new PerRequestLifetimeManager());
container.RegisterType<IUserStore<ApplicationUser>,
    UserStore<ApplicationUser>>(new PerRequestLifetimeManager());
container.RegisterType<ApplicationUserManager>(new PerRequestLifetimeManager());
container.RegisterType<IAuthenticationManager>(
    new InjectionFactory(c => HttpContext.Current.GetOwinContext().Authentication))
container.RegisterType<ApplicationSignInManager>(new PerRequestLifetimeManager());
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然后改变这样的构造函数ApplicationUserManager:

public ApplicationUserManager(IUserStore<ApplicationUser> store,
    IRepository repo)
        : base(store)
{
    this.Repository=repo;
    // put your other configuration here instead of putting in 
    // static ApplicationUserManagerCreate() method.
    this.UserValidator = new UserValidator<ApplicationUser>(this)
    {
        AllowOnlyAlphanumericUserNames = false,
        RequireUniqueEmail = true
    };
        // Configure validation logic for passwords
    this.PasswordValidator = new PasswordValidator
    {
        RequiredLength = 6,
        RequireNonLetterOrDigit = true,
        RequireDigit = true,
        RequireLowercase = true,
        RequireUppercase = true,
    };

        // Configure user lockout defaults
    this.UserLockoutEnabledByDefault = true;
    this.DefaultAccountLockoutTimeSpan = TimeSpan.FromMinutes(5);
    this.MaxFailedAccessAttemptsBeforeLockout = 5;

    // and your other configurations
}
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现在在您的Startup.ConfigureAuth()方法中更改以下行:

public void ConfigureAuth(IAppBuilder app)
{
    app.CreatePerOwinContext(EFDbContext.Create);
    app.CreatePerOwinContext<ApplicationUserManager>(ApplicationUserManager.Create);
    app.CreatePerOwinContext<ApplicationSignInManager>(ApplicationSignInManager.Create);
    // others
}
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至:

public void ConfigureAuth(IAppBuilder app)
{
    app.CreatePerOwinContext(()=> DependencyResolver.Current.GetService<ApplicationUserManager>());
    app.CreatePerOwinContext(()=> DependencyResolver.Current.GetService<ApplicationSignInManager>());
    // other configs
}
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此外,我们不再需要ApplicationUserManager Create()ApplicationSignInManager.Create()方法,我们可以轻松删除它们,因为Unity现在负责创建我们的类.

现在我们将身份与统一完全融合.对于更复杂的信息,我非常鼓励您阅读这篇精彩的博文.