在WPF中,如何调试触发器?

Con*_*ngo 29 .net c# wpf datatrigger

在WPF中,调试触发器的一些好方法是什么?

<Trigger Property="IsMouseOver" Value="True">  
   <Setter Property="FontWeight" Value="Bold"/>  
</Trigger>
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理想的情况是:

  • 如果触发器被命中,我想Debug在Visual Studio中写一条消息写入窗口;
  • 如果触发器被命中,我希望Visual Studio在我的C#代码中找到一个断点.

Con*_*ngo 46

有WPF的导师的优秀文章,题为如何使用触发器跟踪调试触发器(缓存的版本在这里).

我用它无数次调试到触发器,这是任何人一个惊人的技术,它使用WPF的专业水平.

不幸的是,对源代码的链接部分断裂,所以我在所以,如果原来的文章消失镜像.

更新:原始页面确实消失了 - 幸运的是我反映了它!

调试触发器是一个痛苦的过程:它们在幕后工作,没有地方放置断点,也没有调用堆栈来帮助你.通常采用的方法是基于试验和错误,并且它几乎总是需要比解决出错的时间更长的时间.

本文描述了一种用于调试触发器的新技术,允许您记录所有触发器操作以及所执行的元素:

在此输入图像描述

它很好,因为它:

  • 帮助您解决各种问题:)
  • 适用于所有类型的触发器:Trigger,DataTrigger,MultiTrigger等.
  • 允许您在输入和/或退出任何触发器时添加断点
  • 很容易设置:只需将一个源文件(TriggerTracing.cs)拖放到您的应用程序中,并将这些附加属性设置为要跟踪的触发器:

    <Trigger my:TriggerTracing.TriggerName="BoldWhenMouseIsOver"  
         my:TriggerTracing.TraceEnabled="True"  
         Property="IsMouseOver" Value="True">  
        <Setter Property="FontWeight" Value="Bold"/>  
    </Trigger> 
    
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它的工作原理是:

  • 使用附加属性将虚拟动画故事板添加到触发器
  • 激活WPF动画跟踪并将结果过滤到仅包含虚拟故事板的条目

码:

using System.Diagnostics;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Media.Animation;

// Code from http://www.wpfmentor.com/2009/01/how-to-debug-triggers-using-trigger.html
// No license specified - this code is trimmed out from Release build anyway so it should be ok using it this way

// HOWTO: add the following attached property to any trigger and you will see when it is activated/deactivated in the output window
//        TriggerTracing.TriggerName="your debug name"
//        TriggerTracing.TraceEnabled="True"

// Example:
// <Trigger my:TriggerTracing.TriggerName="BoldWhenMouseIsOver"  
//          my:TriggerTracing.TraceEnabled="True"  
//          Property="IsMouseOver"  
//          Value="True">  
//     <Setter Property = "FontWeight" Value="Bold"/>  
// </Trigger> 
//
// As this works on anything that inherits from TriggerBase, it will also work on <MultiTrigger>.

namespace DebugTriggers
{
#if DEBUG

    /// <summary>
    /// Contains attached properties to activate Trigger Tracing on the specified Triggers.
    /// This file alone should be dropped into your app.
    /// </summary>
    public static class TriggerTracing
    {
        static TriggerTracing()
        {
            // Initialise WPF Animation tracing and add a TriggerTraceListener
            PresentationTraceSources.Refresh();
            PresentationTraceSources.AnimationSource.Listeners.Clear();
            PresentationTraceSources.AnimationSource.Listeners.Add(new TriggerTraceListener());
            PresentationTraceSources.AnimationSource.Switch.Level = SourceLevels.All;
        }

        #region TriggerName attached property

        /// <summary>
        /// Gets the trigger name for the specified trigger. This will be used
        /// to identify the trigger in the debug output.
        /// </summary>
        /// <param name="trigger">The trigger.</param>
        /// <returns></returns>
        public static string GetTriggerName(TriggerBase trigger)
        {
            return (string)trigger.GetValue(TriggerNameProperty);
        }

        /// <summary>
        /// Sets the trigger name for the specified trigger. This will be used
        /// to identify the trigger in the debug output.
        /// </summary>
        /// <param name="trigger">The trigger.</param>
        /// <returns></returns>
        public static void SetTriggerName(TriggerBase trigger, string value)
        {
            trigger.SetValue(TriggerNameProperty, value);
        }

        public static readonly DependencyProperty TriggerNameProperty =
            DependencyProperty.RegisterAttached(
            "TriggerName",
            typeof(string),
            typeof(TriggerTracing),
            new UIPropertyMetadata(string.Empty));

        #endregion

        #region TraceEnabled attached property

        /// <summary>
        /// Gets a value indication whether trace is enabled for the specified trigger.
        /// </summary>
        /// <param name="trigger">The trigger.</param>
        /// <returns></returns>
        public static bool GetTraceEnabled(TriggerBase trigger)
        {
            return (bool)trigger.GetValue(TraceEnabledProperty);
        }

        /// <summary>
        /// Sets a value specifying whether trace is enabled for the specified trigger
        /// </summary>
        /// <param name="trigger"></param>
        /// <param name="value"></param>
        public static void SetTraceEnabled(TriggerBase trigger, bool value)
        {
            trigger.SetValue(TraceEnabledProperty, value);
        }

        public static readonly DependencyProperty TraceEnabledProperty =
            DependencyProperty.RegisterAttached(
            "TraceEnabled",
            typeof(bool),
            typeof(TriggerTracing),
            new UIPropertyMetadata(false, OnTraceEnabledChanged));

        private static void OnTraceEnabledChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            var triggerBase = d as TriggerBase;

            if (triggerBase == null)
                return;

            if (!(e.NewValue is bool))
                return;

            if ((bool)e.NewValue)
            {
                // insert dummy story-boards which can later be traced using WPF animation tracing

                var storyboard = new TriggerTraceStoryboard(triggerBase, TriggerTraceStoryboardType.Enter);
                triggerBase.EnterActions.Insert(0, new BeginStoryboard() { Storyboard = storyboard });

                storyboard = new TriggerTraceStoryboard(triggerBase, TriggerTraceStoryboardType.Exit);
                triggerBase.ExitActions.Insert(0, new BeginStoryboard() { Storyboard = storyboard });
            }
            else
            {
                // remove the dummy storyboards

                foreach (TriggerActionCollection actionCollection in new[] { triggerBase.EnterActions, triggerBase.ExitActions })
                {
                    foreach (TriggerAction triggerAction in actionCollection)
                    {
                        BeginStoryboard bsb = triggerAction as BeginStoryboard;

                        if (bsb != null && bsb.Storyboard != null && bsb.Storyboard is TriggerTraceStoryboard)
                        {
                            actionCollection.Remove(bsb);
                            break;
                        }
                    }
                }
            }
        }

        #endregion

        private enum TriggerTraceStoryboardType
        {
            Enter, Exit
        }

        /// <summary>
        /// A dummy storyboard for tracing purposes
        /// </summary>
        private class TriggerTraceStoryboard : Storyboard
        {
            public TriggerTraceStoryboardType StoryboardType { get; private set; }
            public TriggerBase TriggerBase { get; private set; }

            public TriggerTraceStoryboard(TriggerBase triggerBase, TriggerTraceStoryboardType storyboardType)
            {
                TriggerBase = triggerBase;
                StoryboardType = storyboardType;
            }
        }

        /// <summary>
        /// A custom tracelistener.
        /// </summary>
        private class TriggerTraceListener : TraceListener
        {
            public override void TraceEvent(TraceEventCache eventCache, string source, TraceEventType eventType, int id, string format, params object[] args)
            {
                base.TraceEvent(eventCache, source, eventType, id, format, args);

                if (format.StartsWith("Storyboard has begun;"))
                {
                    TriggerTraceStoryboard storyboard = args[1] as TriggerTraceStoryboard;
                    if (storyboard != null)
                    {
                        // add a breakpoint here to see when your trigger has been
                        // entered or exited

                        // the element being acted upon
                        object targetElement = args[5];

                        // the namescope of the element being acted upon
                        INameScope namescope = (INameScope)args[7];

                        TriggerBase triggerBase = storyboard.TriggerBase;
                        string triggerName = GetTriggerName(storyboard.TriggerBase);

                        Debug.WriteLine(string.Format("Element: {0}, {1}: {2}: {3}",
                            targetElement,
                            triggerBase.GetType().Name,
                            triggerName,
                            storyboard.StoryboardType));
                    }
                }
            }

            public override void Write(string message)
            {
            }

            public override void WriteLine(string message)
            {
            }
        }
    }
#endif
}
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  • 非常感谢,非常棒!!!! 只是指出显而易见的,如果没有人立即清楚,当它打印"Enter"表示触发条件解析为True而"Exit"表示触发条件解析为False. (5认同)
  • 不要忘记使用`xmlns:my ="clr-namespace:DebugTriggers"`添加"my"命名空间. (5认同)
  • 要获得更有意义的信息,请将`TriggerTraceStoryboardType`枚举中的`Enter`和`Exit`重命名为`TriggerCondition_True`和`TriggerCondition_False`. (5认同)