Abe*_*Abe 31 javascript try-catch
将代码放入try-catch块而不是执行各种错误检查会更快吗?
例如..
function getProjectTask(projectTaskId) {
if (YAHOO.lang.isUndefined(projectTaskId) || YAHOO.lang.isNull(projectTaskId) && !YAHOO.lang.isNumber(projectTaskId)) {
return null;
}
var projectPhaseId, projectPhaseIndex, projectTaskIndex, projectPhases, projectPhase, projectTask;
if (!YAHOO.lang.hasOwnProperty(projectTaskPhaseMap, projectTaskId)) {
return null;
}
projectPhaseId = projectTaskPhaseMap[projectTaskId];
if (YAHOO.lang.isUndefined(projectPhaseId) || YAHOO.lang.isNull(projectPhaseId) || !YAHOO.lang.hasOwnProperty(scheduleData.ProjectPhasesMap, projectPhaseId)) {
return null;
}
projectPhaseIndex = scheduleData.ProjectPhasesMap[projectPhaseId];
if (YAHOO.lang.isUndefined(projectPhaseIndex) || YAHOO.lang.isNull(projectPhaseIndex) || !YAHOO.lang.hasOwnProperty(scheduleData.ProjectPhases[projectPhaseIndex])) {
return null;
}
projectPhase = scheduleData.ProjectPhases[projectPhaseIndex];
if (!YAHOO.lang.hasOwnProperty(projectPhase.ProjectTasksMap, projectTaskId)) {
return null;
}
projectTaskIndex = projectPhase.ProjectTasksMap[projectTaskId];
if (YAHOO.lang.isUndefined(projectTaskIndex) || YAHOO.lang.isNull(projectTaskIndex)) {
return null;
}
projectTask = scheduleData.ProjectTasks[projectTaskIndex];
}
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VS
function getProjectTask(projectTaskId) {
try {
projectPhaseId = projectTaskPhaseMap[projectTaskId];
projectPhaseIndex = scheduleData.ProjectPhasesMap[projectPhaseId];
projectPhase = scheduleData.ProjectPhases[projectPhaseIndex];
projectTaskIndex = projectPhase.ProjectTasksMap[projectTaskId];
projectTask = scheduleData.ProjectTasks[projectTaskIndex];
}
catch (e) {
return null;
}
}
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我希望我的问题有道理.我很乐意澄清.谢谢!
gbl*_*zex 47
"必须编写程序供人们阅读,并且只有偶然的机器才能执行."
Abiz&Sussman,SICP,第一版序言
始终以可读代码为目标.要记住的关键是:
避免在性能关键函数和循环中使用try-catch
在其他任何地方他们都不会造成太大伤害 明智地使用它们,谨慎使用它们.作为旁注,如果你想支持旧浏览器,他们可能没有try-catch.
但正如我看到你明显滥用一些函数进行错误检查.您可以在使用对象之前测试所需的对象和属性,而不是复杂的检查.和:
if (YAHOO.lang.isUndefined(projectPhaseId) || YAHOO.lang.isNull(projectPhaseId))
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可写成
if (projectPhaseId != null)
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例如......所以上面的例子即使没有尝试捕获也可以相当可读.你似乎有点误用了 YUI.
我敢打赌这可以按预期工作:
function getProjectTask(projectTaskId) {
var projectPhaseId = projectTaskPhaseMap[projectTaskId],
projectPhaseIndex = scheduleData.ProjectPhasesMap[projectPhaseId],
projectPhase = scheduleData.ProjectPhases[projectPhaseIndex];
if (projectPhase == null) return null; // projectPhase would break the chain
var projectTaskIndex = projectPhase.ProjectTasksMap[projectTaskId],
projectTask = scheduleData.ProjectTasks[projectTaskIndex];
return projectTask || null; // end of the dependency chain
}
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这有多酷?:)
小智 28
为什么没有这个论点的事实依据?以下代码演示了性能影响:
var Speedy = function() {
this.init();
};
Speedy.prototype = {
init: function() {
var i, t1;
this.sumWith = 0;
this.sumWithout = 0;
this.countWith = 0;
this.countWithout = 0;
for (i = 0; i < 5; i++) {
t1 = this.getTime();
console.log("Using Try/Catch, Trial #" + (i + 1) );
console.log("started " + t1 );
this.goTry(t1);
this.countWith++;
}
for (i = 0; i < 5; i++) {
t1 = this.getTime();
console.log("W/out Try/Catch, Trial #" + (i + 1) );
console.log("started :" + t1 );
this.goAlone(t1);
this.countWithout++;
}
for (i = 5; i < 10; i++) {
t1 = this.getTime();
console.log("Using Try/Catch, Trial #" + (i + 1) );
console.log("started :" + t1);
this.goTry(t1);
this.countWith++;
}
for (i = 5; i < 10; i++) {
t1 = this.getTime();
console.log("W/out Try/Catch, Trial #" + (i + 1) );
console.log("started :" + t1);
this.goAlone(t1);
this.countWithout++;
}
console.log("---------------------------------------");
console.log("Average time (ms) USING Try/Catch: " + this.sumWith / this.countWith + " ms");
console.log("Average time (ms) W/OUT Try/Catch: " + this.sumWithout / this.countWithout + " ms");
console.log("---------------------------------------");
},
getTime: function() {
return new Date();
},
done: function(t1, wasTry) {
var t2 = this.getTime();
var td = t2 - t1;
console.log("ended.....: " + t2);
console.log("diff......: " + td);
if (wasTry) {
this.sumWith += td;
}
else {
this.sumWithout += td;
}
},
goTry: function(t1) {
try {
var counter = 0;
for (var i = 0; i < 999999; i++) {
counter++;
}
this.done(t1, true);
}
catch (err) {
console.error(err);
}
},
goAlone: function(t1) {
var counter = 0;
for (var i = 0; i < 999999; i++) {
counter++;
}
this.done(t1, false);
}
};
var s = new Speedy();
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这个JSFiddle将在firebug lite的控制台中显示输出:http://jsfiddle.net/Mct5N/
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