neb*_*uch 5 c linux bit-manipulation framebuffer pixelformat
我正在编写一个小型库来与 Linux 的帧缓冲区抽象接口。我的所有显卡都使用相同的像素格式(每个通道一个八位字节,四个通道,BGRA 排序),因此到目前为止,库仅采用这种格式。但是,如果我希望该库在任何 Linux 帧缓冲区上工作,帧缓冲区 API 提供了我必须使用的像素格式数据。你不需要知道帧缓冲区是如何工作的来回答这个问题(我希望),只需要一些我不熟悉的小技巧。这是我的标题中提供的像素格式信息:
/* Interpretation of offset for color fields: All offsets are from the right,
* inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
* can use the offset as right argument to <<). A pixel afterwards is a bit
* stream and is written to video memory as that unmodified.
*
* For pseudocolor: offset and length should be the same for all color
* components. Offset specifies the position of the least significant bit
* of the pallette index in a pixel value. Length indicates the number
* of available palette entries (i.e. # of entries = 1 << length).
*/
struct fb_bitfield {
__u32 offset; /* beginning of bitfield */
__u32 length; /* length of bitfield */
__u32 msb_right; /* != 0 : Most significant bit is */
/* right */
};
/* snip */
struct fb_var_screeninfo {
/* snip */
__u32 bits_per_pixel; /* guess what */
__u32 grayscale; /* 0 = color, 1 = grayscale, */
/* >1 = FOURCC */
struct fb_bitfield red; /* bitfield in fb mem if true color, */
struct fb_bitfield green; /* else only length is significant */
struct fb_bitfield blue;
struct fb_bitfield transp; /* transparency */
__u32 nonstd; /* != 0 Non standard pixel format */
/* snip */
};
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我需要将使用上述信息格式化的像素写入由四个字符(R、G、B 和 A)组成的字符数组。我为此所做的错误尝试如下所示:
long pxl = 0;
/* downsample each channel to the length (assuming its less than 8 bits) */
/* with a right-shift, then left shift it over into place */
/* haven't done anything with fb_bitfield.msb_right */
pxl |= (r >> (8 - vinfo.red.length)) << vinfo.red.offset;
pxl |= (g >> (8 - vinfo.green.length)) << vinfo.green.offset;
pxl |= (b >> (8 - vinfo.blue.length)) << vinfo.blue.offset;
pxl |= (a >> (8 - vinfo.transp.length)) << vinfo.transp.offset;
fb[xy2off(x, y)] = /* umm... */;
/* little endian, big endian? Can I just assign here? */
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xy2off将坐标转换为索引。fb是指向帧缓冲区(内存映射)的指针。
谁能指出我转换和分配这些像素的正确方向?
亲爱的可能不存在的人正在寻找这个问题的答案:这是我现在似乎可以工作的黑客代码:
无效像素(int x,int y,uint8_t r,uint8_t g,uint8_t b,uint8_t a)
{
整数我;
长像素 = 0;
pxl |= (r >> (8 - vinfo.red.length)) << vinfo.red.offset;
pxl |= (g >> (8 - vinfo.green.length)) << vinfo.green.offset;
pxl |= (b >> (8 - vinfo.blue.length)) << vinfo.blue.offset;
pxl |= (a >> (8 - vinfo.transp.length)) << vinfo.transp.offset;
for (i = 0; i < sizeof(long); i++) {
fb[xy2off(x, y) + i] = ((char *)(&pxl))[i];
}
}
缺少字节顺序处理、处理 msb_right 或任何类型的优化。