yve*_*owe 1 c++ memory singleton static-members
class Member {
public:
Member(int idx) {
this->idx_ = idx;
}
int get_idx() {
return idx_;
}
void set_idx(int idx) {
this->idx_ = idx;
}
void foo();
private:
int idx_;
};
class SingletonClass {
public:
static SingletonClass& GetInstance() {
static SingletonClass inst;
return inst;
}
vector<Member*> get_members() {
return this->members_;
}
Member* get_member(int idx) {
return this->members_[idx];
}
void add_member(Member* mem) {
this->members_.push_back(mem);
}
private:
SingletonClass() {}
vector<Member*> members_;
};
void Member::foo() {
SingletonClass inst = SingletonClass::GetInstance();
cout << inst.get_members().size();
}
int main() {
SingletonClass inst = SingletonClass::GetInstance();
inst.add_member(new Member(0));
inst.add_member(new Member(1));
cout << inst.get_members().size() << endl;
Member* mem = inst.get_member(1);
mem->foo();
return 0;
}
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输出是
2
0
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看来,当我进去SingletonClass的情况下Member::foo(),成员变量向量members_的SingletonClass被清除......任何人都可以向我解释为什么和如何发生的呢?我如何修复它以获得预期的结果?非常感谢!
看来,当我得到的实例
SingletonClass中Member::foo(),成员变量向量members_的SingletonClass被清除......任何人都可以向我解释为什么和如何发生的呢?我如何修复它以获得预期的结果?
您正在以下行中复制该对象:
SingletonClass inst = SingletonClass::GetInstance();
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然后你正在修改副本的内容.原始对象保持不变.
使用:
SingletonClass& inst = SingletonClass::GetInstance();
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要防止在代码中的其他位置发生这种情况,请显式删除复制构造函数和复制赋值运算符.
private:
SingletonClass() {}
SingletonClass(SingletonClass const&) = delete;
SingletonClass& operator=(SingletonClass const&) = delete;
vector<Member*> members_;
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