ScenKit eulerAngles 旋转期间的奇怪值

chi*_*dro 4 angle rotation scenekit swift

我正在使用以下几行旋转 SCNNode:

 let rotate = SCNAction.rotateByAngle(CGFloat(M_PI), aroundAxis:SCNVector3Make(0, 1, 0), duration: NSTimeInterval(10.0))
    let repeat = SCNAction.repeatActionForever(rotate)
    node.runAction(repeat)
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我在渲染方法中打印节点的 eulerAngles.y:

let rad = Double(node.eulerAngles.y)        
var angleInDegrees = fmodf(360.0 + -Float(rad) * (180.0 / Float(M_PI)), 360.0)
println("eulerAngles.y rad:\(rad) degree:\(angleInDegrees)")
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但我在旋转过程中得到奇怪的值,如下所示:

...
eulerAngles.y rad:-1.38788688182831 degree:79.5201
eulerAngles.y rad:-1.40567290782928 degree:80.5391 
eulerAngles.y rad:-1.4227991104126 degree:81.5204
eulerAngles.y rad:-1.44030773639679 degree:82.5236
eulerAngles.y rad:-1.45790004730225 degree:83.5315
eulerAngles.y rad:-1.47438871860504 degree:84.4763
eulerAngles.y rad:-1.49130213260651 degree:85.4453
eulerAngles.y rad:1.57079637050629 degree:270.0
eulerAngles.y rad:1.57079637050629 degree:270.0
eulerAngles.y rad:1.57079637050629 degree:270.0
eulerAngles.y rad:1.57079637050629 degree:270.0
eulerAngles.y rad:1.57079637050629 degree:270.0
eulerAngles.y rad:1.57079637050629 degree:270.0
eulerAngles.y rad:1.57079637050629 degree:270.0
eulerAngles.y rad:1.57079637050629 degree:270.0
eulerAngles.y rad:-1.49359321594238 degree:85.5766
eulerAngles.y rad:-1.47716772556305 degree:84.6355
...
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我不明白为什么要打印 270。你能解释我或者有另一种方法来获得节点的正确角度吗?

mat*_*att 5

这就是欧拉角的工作原理。他们有两个怪癖(我是指xyz作为pitchyaw以及roll分别对应)。

  • rollyaw随着逆时针旋转从 0 增加到 ? (180 度)然后跳到 -?(-180 度)并随着旋转完成一圈继续增加到 0;但pitch增加到?/2(90度)然后减少到0,然后减少到-?/2(-90度)并增加到0。

  • 值在某些方向上变得不准确。特别是,当pitch为±90度,roll并且yaw变得不稳定。请参阅有关万向节锁维基百科文章