Rob*_*Rob 4 javascript webcam html5 canvas webcam-capture
我正在尝试拍摄网络摄像头 - (横向格式),剪切中间位(纵向格式)并将其渲染到画布,使其填充屏幕纵向1080px到1920px(为此我缩放我剪切的位出3.8).然后我需要翻转这个画布,以便镜像图像.我已经成功地删除了中间位,并将其呈现给画布......我只是想弄清楚如何翻转它.
编辑
感谢所有在context.scale(-1,1)指出我的人 - 我的问题是,我已经在使用scale ...我认为我的问题与保存上下文有关,但我尝试的一切没能奏效?
<script>
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = {
video: {
mandatory: {
minWidth: 1280,
minHeight: 720,
/*Added by Chad*/
maxWidth: 1280,
maxHeight: 720
}
}
},
errBack = function(error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if(navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function(stream) {
video.src = stream;
video.play();
}, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
} else if(navigator.mozGetUserMedia) { // WebKit-prefixed
navigator.mozGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
/*
video : video source tag
320,0 : the shift coords
320,180 : the canvas size
0,0 : no shift in the canvas
640,360 : important ! it’s the native resolution of video source
*/
context.scale(3.8,3.8);
function loop(){
context.drawImage(video, 450, 0, 1080, 1920, 0, 0, 720, 1280);
setTimeout(loop, 1000 / 30);
}
loop();
}, false);
</script>
<video id="video" height="1080" width="1920" autoplay></video>
<canvas id="canvas" height="1920" width="1080"></canvas>
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = {
video: {
mandatory: {
minWidth: 1280,
minHeight: 720,
/*Added by Chad*/
maxWidth: 1280,
maxHeight: 720
}
}
},
errBack = function(error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if(navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function(stream) {
video.src = stream;
video.play();
}, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
} else if(navigator.mozGetUserMedia) { // WebKit-prefixed
navigator.mozGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
/*
video : video source tag
320,0 : the shift coords
320,180 : the canvas size
0,0 : no shift in the canvas
640,360 : important ! it’s the native resolution of video source
*/
context.scale(-3.8,3.8);
context.translate(-720,0);
function loop(){
context.drawImage(video, 450, 0, 1080, 1920, 0, 0, 720, 1280);
setTimeout(loop, 1000 / 30);
}
loop();
}, false);
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您不应该使用ctx.scale和ctx.translate方法进行裁剪.
相反,在加载视频时,计算裁剪位置,然后在绘图循环的调用中,应用这些计算的位置.
完成后,很容易应用context.scale(-1, 1);@Mahout提出的建议.
请注意,context.translate(canvas.width, 0);在应用之前您还需要scale().
我重构了你的代码,因为你请求视频强制执行的方式已经过时了(就像关于它的chrome一样).
我也改变了你的循环,为了只在视频加载时调用它,不需要尝试绘制任何不存在的东西,然后我setTimeout用requestAnimationFrame方法改变了你的方法,它大约以30fps的速度发射.
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
// we don't need to append the video to the document
video = document.createElement("video"),
videoObj =
navigator.getUserMedia || navigator.mozGetUserMedia ? // our browser is up to date with specs ?
{
video: {
width: { min: 1280, max: 1280 },
height: { min: 720, max: 720 },
require: ['width', 'height']
}
}:
{
video: {
mandatory: {
minWidth: 1280,
minHeight: 720,
maxWidth: 1280,
maxHeight: 720
}
}
},
errBack = function(error) {
console.log("Video capture error: ", error.code);
};
// create a crop object that will be calculated on load of the video
var crop;
// create a variable that will enable us to stop the loop.
var raf;
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
// Put video listeners into place
navigator.getUserMedia(videoObj, function(stream) {
video.src = URL.createObjectURL(stream);
video.onplaying = function(){
var croppedWidth = ( Math.min(video.videoHeight, canvas.height) / Math.max(video.videoHeight,canvas.height)) * Math.min(video.videoWidth, canvas.width),
croppedX = ( video.videoWidth - croppedWidth) / 2;
crop = {w:croppedWidth, h:video.videoHeight, x:croppedX, y:0};
// call our loop only when the video is playing
raf = requestAnimationFrame(loop);
};
video.onpause = function(){
// stop the loop
cancelAnimationFrame(raf);
}
video.play();
}, errBack);
function loop(){
context.drawImage(video, crop.x, crop.y, crop.w, crop.h, 0, 0, canvas.width, canvas.height);
raf = requestAnimationFrame(loop);
}
// now that our video is drawn correctly, we can do...
context.translate(canvas.width, 0);
context.scale(-1,1);
}, false);Run Code Online (Sandbox Code Playgroud)
body,html{margin:0}
canvas{ border:1px solid;}Run Code Online (Sandbox Code Playgroud)
<canvas id="canvas" height="1920" width="1080"></canvas>Run Code Online (Sandbox Code Playgroud)
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