C++ TCP 套接字发送速度

Art*_*tem 5 c++ sockets raw-sockets

我使用简单的锁定 TCP 套接字将消息发送到远程服务器,我遇到的问题是,对于每条消息,发送它需要非常不同的时间。

这是我得到的(一些例子):

Bytes Sent:  217, Time:  34.3336 usec
Bytes Sent:  217, Time:   9.9107 usec
Bytes Sent:  226, Time:  20.1754 usec
Bytes Sent:  226, Time:  38.2271 usec
Bytes Sent:  217, Time:  33.6257 usec
Bytes Sent:  217, Time:  12.7424 usec
Bytes Sent:  217, Time:  21.5912 usec
Bytes Sent:  217, Time:  31.1480 usec
Bytes Sent:  218, Time:  28.3164 usec
Bytes Sent:  218, Time:  13.0963 usec
Bytes Sent:  218, Time:  82.8254 usec
Bytes Sent:  218, Time:  13.0963 usec
Bytes Sent:  227, Time:  30.7941 usec
Bytes Sent:  218, Time:  27.9624 usec
Bytes Sent:  216, Time:   2.1237 usec
Bytes Sent:  218, Time:  12.3884 usec
Bytes Sent:  227, Time:  31.1480 usec
Bytes Sent:  227, Time:  88.4887 usec
Bytes Sent:  218, Time:  93.0901 usec
Bytes Sent:  218, Time:   7.7870 usec
Bytes Sent:  218, Time:  28.3164 usec
Bytes Sent:  227, Time:  89.5505 usec
Bytes Sent:  218, Time:  84.2412 usec
Bytes Sent:  218, Time:  13.8042 usec
Bytes Sent:  227, Time:  99.4612 usec
Bytes Sent:  218, Time:  86.0110 usec
Bytes Sent:  218, Time:  12.3884 usec
Bytes Sent:  218, Time:  87.7807 usec
Bytes Sent:  216, Time:   3.5395 usec
Bytes Sent:  218, Time:   4.6014 usec
Bytes Sent:  218, Time:  36.1034 usec
Bytes Sent:  218, Time:  14.8661 usec
Bytes Sent:  218, Time:  24.0689 usec
Bytes Sent:  218, Time:  18.0517 usec
Bytes Sent:  227, Time:  24.4229 usec
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有谁知道为什么会发生这种情况?为什么发送一条消息需要 3 微秒,而其他 80 微秒?
有没有办法解决这个问题?

注意:我要存档的主要目标是尽快发送每条消息。我不需要任何同步套接字,至少在它们工作得更快之前。

关于我的工作的一些额外细节:

C++、Visual Studio 2013

我如何打开:

...
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
...
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
...
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我如何发送和计算时间:

...
LARGE_INTEGER cT;
QueryPerformanceCounter(&cT);
long long dT = cT.QuadPart;

iBytesSent = send(ConnectSocket, msgFinal, msgFinalLen, 0);

QueryPerformanceCounter(&cT);
dT = cT.QuadPart - dT;
...
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另外我正在从其他线程监听这个套接字,我不知道这是否会影响发送:

iResult = recv(ConnectSocket, recvbuf, DEFAULT_BUFLEN, 0);
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use*_*421 5

你的方法无效。您只是在测量将数据放入发送缓冲区所需的时间。如果有它的空间,则根本没有网络操作。如果没有空间,则阻塞直到有空间,这取决于接收器读取已经存在的内容。所以你看到的是,有时有空间,有时没有,这取决于接收器是否正在阅读和跟上。

如果你想测量往返时间,你需要发送一个时间戳并让对端回显它,然后当你收到它时将它与当前时间进行比较。