Phaser.js:无法在平铺地图图层上读取属性"0"

Dav*_*art 5 javascript json meteor phaser-framework

我在Meteor.js服务器上使用Paser.js.

它工作得很好,直到我尝试使用这里描述的平铺地图.

这是我的代码:

JS:

    if (Meteor.isClient) {
  Template.Game.onCreated(function()
  {
    var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
       preload: preload,
       create: create,
       update: update
    });
    var map;
    var backgroundLayer;
    var blockLayer;
    var bg;
function preload()
{
  // load all game assets
  // images, spritesheets, atlases, audio etc..
  game.load.tilemap('myTilemap', 'assets/tilemaps/scifi.json', null, Phaser.Tilemap.TILED_JSON);
  game.load.image('myTileset', "assets/tilemaps/scifi_platformTiles_32x32.png");
}

function create()
{
  map = game.add.tilemap('myTilemap');
  map.addTilesetImage('scifi_platformTiles_32x32', 'myTileset');

  backgroundLayer = map.createLayer('background');
  blockLayer = map.createLayer('blocklayer');
}

function update()
{

}
  });
}
Run Code Online (Sandbox Code Playgroud)

HTML:

<head>
    <meta charset="UTF-8" />
    <title>Phaser - Making your first game, part 1</title>
    <script type="text/javascript" src="phaser.min.js"></script>
    <style type="text/css">
        body {
            margin: 0;
        }
    </style>
</head>

<body>
  <h1>Welcome to my first Phaser game!</h1>

  {{> Game}}
</body>

<template name="Game">
  <div id="phaserCanvas"></div>
</template>
Run Code Online (Sandbox Code Playgroud)

而且,当我在localhost:3000上尝试时,我得到:

未捕获的TypeError:无法读取未定义的属性"0"

来自phaser.min.js:15.产生该警告的行是

blockLayer = map.createLayer('blocklayer');
Run Code Online (Sandbox Code Playgroud)

看起来phaser可以正确地'background'从scifi.json中读取图层信息,但不能读取'blocklayer'.

这是scifi.json的摘录:

{ "height":20,
 "layers":[
        {
         "compression":"zlib",
         "data": "[Some very long hashed key...]",
         "encoding":"base64",
         "height":20,
         "name":"background",
         "opacity":1,
         "type":"tilelayer",
         "visible":true,
         "width":20,
         "x":0,
         "y":0
        }, 
        {
         "compression":"zlib",
         "data":"[Some very long hashed key...]",
         "encoding":"base64",
         "height":20,
         "name":"blocklayer",
         "opacity":1,
         "type":"tilelayer",
         "visible":true,
         "width":20,
         "x":0,
         "y":0
        }],
 "nextobjectid":1,
[...]
Run Code Online (Sandbox Code Playgroud)

我仍然无法找出问题所在......以前有人面对过这个问题吗?

更多信息:

  • 我使用Atom作为IDE

  • 我试过Phaser v2.0.1和Phaser v2.4.2

谢谢.

Dav*_*art 8

似乎来自Tiled的问题:哈希密钥是用Zlib压缩的,尽管它不应该被压缩,因为相位器还不支持它.