`-costToNode:`没有发送到GameplayKit中的GKGraphNode2D子类

Tim*_*ber 7 ios gameplay-kit

我对Apple的新GameplayKit有一个愚蠢的问题.

我正在为我的游戏创建一个基于2D网格的节点布局.我大多喜欢它的功能GKGraphNode2D,但想以一种方式调整它.我想在遍历某种节点对时有条件地添加惩罚.换句话说,我希望一些节点以直接的方式连接,并且一些节点连接起来使得它们的遍历距离被我的app修改.

我认为继承GKGraphNode2D和覆盖-costToNode:,-estimatedCostToNode:并将完美地工作!我super有时会返回提供的值,并在其他时间为我的游戏调整它.这两个方法都是方法GKGraphNode,超类GKGraphdNode2D.

不幸的是,当我尝试这样做时,似乎-costToNode:并且-estimatedCostToNode:永远不会在我的GKGraphNode2D子类上调用它.我希望当我打电话要调用这些方法-findPathFromNode:toNode:我的GKGraph对象,它包含了一堆我的GKGraphNode2D子类的对象.

我究竟做错了什么?

编辑:

以下是我的代码.

创建两个班,CheapNodeExpensiveNode,是的子类GKGraphNode2D,如下所示:

@import UIKit;
@import GameplayKit;

@interface CheapNode : GKGraphNode2D
@end

@implementation CheapNode

- (float)estimatedCostToNode:(GKGraphNode *)node {
    return 1;
}

- (float)costToNode:(GKGraphNode *)node {
    return 1;
}

@end
Run Code Online (Sandbox Code Playgroud)

@import UIKit;
@import GameplayKit;

@interface ExpensiveNode : GKGraphNode2D
@end

@implementation ExpensiveNode

- (float)estimatedCostToNode:(GKGraphNode *)node {
    return 100;
}

- (float)costToNode:(GKGraphNode *)node {
    return 100;
}

@end
Run Code Online (Sandbox Code Playgroud)

然后在测试中,我创建了一些节点,连接它们,将它们添加到图形中,然后将findPathFromNode:toNode:消息发送到图形.然后,我检查图表找到的路径,我找不到我期望的.

- (void)testNodeCostsUsed {
    /*
     This is the graph we are creating:

     A---B---C
     |       |
     F---E---D

     where all of the nodes are `CheapNode` objects, except 'B', which is an
     `ExpensiveNode` object.

     This test finds a path from node A to node C.

     If the cost methods in the `CheapNode` and `ExpensiveNode` subclasses
     are used, the route going from A to C around B (down, then right, then up)
     should be used, since the cost of going from B to C is 100, and the cost of
     going from any other node to any other node is 1 
     (see implementation of these classes).

     Instead, we see `GKGraph` choosing the "shortest" route in terms of number
     of nodes, from the top left immediately to the right to the top right.
     */

    CheapNode     *nodeA = [[CheapNode alloc]     initWithPoint:(vector_float2){0, 0}];
    ExpensiveNode *nodeB = [[ExpensiveNode alloc] initWithPoint:(vector_float2){1, 0}];
    CheapNode     *nodeC = [[CheapNode alloc]     initWithPoint:(vector_float2){2, 0}];
    CheapNode     *nodeD = [[CheapNode alloc]     initWithPoint:(vector_float2){2, 1}];
    CheapNode     *nodeE = [[CheapNode alloc]     initWithPoint:(vector_float2){1, 1}];
    CheapNode     *nodeF = [[CheapNode alloc]     initWithPoint:(vector_float2){0, 1}];

    [nodeA addConnectionsToNodes:@[ nodeB, nodeF ] bidirectional:YES];
    [nodeC addConnectionsToNodes:@[ nodeB, nodeD ] bidirectional:YES];
    [nodeE addConnectionsToNodes:@[ nodeF, nodeD ] bidirectional:YES];

    NSArray *allNodes = @[ nodeA, nodeB, nodeC, nodeD, nodeE, nodeF ];

    GKGraph *graph = [GKGraph graphWithNodes:allNodes];
    NSArray *nodes = [graph findPathFromNode:nodeA toNode:nodeC];

    NSArray *expectedPath   = @[ nodeA, nodeF, nodeE, nodeD, nodeC ];
    NSArray *prohibitedPath = @[ nodeA, nodeB, nodeC ];

    XCTAssert([nodes isEqualToArray:expectedPath], @"");
    XCTAssertFalse([nodes isEqualToArray:prohibitedPath], @"");
}
Run Code Online (Sandbox Code Playgroud)

此测试用例失败.我也注意到estimatedCostToNode:并且costToNode:从未发送到我的GKGraphNode2D子类(由日志语句和断点验证).

是一个展示此问题的示例项目.它应该构建并运行Xcode的最新开发者测试版(截至2015年8月31日,Xcode beta 6).

编辑2:

如果有人对重复感兴趣,我已将此StackOverflow问题中的示例代码和说明作为错误提交(http://www.openradar.me/22524760).如果在iOS 9发布后错误仍然存​​在,我将使用开发人员支持服务单来尝试解决此问题.

编辑3:

Apple在我的开发者支持服务单上回复了我.他们承认这是一个错误,它(据我所知)似乎在iOS 9.2 beta 2(7C46t)中得到修复.

编辑4:

我更新了示例项目以说明此框架的另一个错误.

Tim*_*ber 3

Apple 回复了我与此问题相关的开发人员支持票,并告诉我这是一个已知问题,并且 2015 年 11 月 3 日发布的 iOS SDK 9.2 beta 2 中有一个潜在的修复程序。我验证了我的测试项目中的测试通过 9.2b2,所以我希望该版本能够解决这个问题。