Kai*_*dul 5 c++ audio video ffmpeg
我正在尝试将 H264 编码数据和 G711 PCM 数据混合到mov多媒体容器中。我AVPacket从编码数据创建,最初视频/音频帧的 PTS 和 DTS 值等于AV_NOPTS_VALUE. 所以我使用当前时间信息计算了DTS。我的代码 -
bool AudioVideoRecorder::WriteVideo(const unsigned char *pData, size_t iDataSize, bool const bIFrame) {\n .....................................\n .....................................\n .....................................\n AVPacket pkt = {0};\n av_init_packet(&pkt);\n int64_t dts = av_gettime();\n dts = av_rescale_q(dts, (AVRational){1, 1000000}, m_pVideoStream->time_base);\n int duration = 90000 / VIDEO_FRAME_RATE;\n if(m_prevVideoDts > 0LL) {\n duration = dts - m_prevVideoDts;\n }\n m_prevVideoDts = dts;\n\n pkt.pts = AV_NOPTS_VALUE;\n pkt.dts = m_currVideoDts;\n m_currVideoDts += duration;\n pkt.duration = duration;\n if(bIFrame) {\n pkt.flags |= AV_PKT_FLAG_KEY;\n }\n pkt.stream_index = m_pVideoStream->index;\n pkt.data = (uint8_t*) pData;\n pkt.size = iDataSize;\n\n int ret = av_interleaved_write_frame(m_pFormatCtx, &pkt);\n\n if(ret < 0) {\n LogErr("Writing video frame failed.");\n return false;\n }\n\n Log("Writing video frame done.");\n\n av_free_packet(&pkt);\n return true;\n}\n\nbool AudioVideoRecorder::WriteAudio(const unsigned char *pEncodedData, size_t iDataSize) {\n .................................\n .................................\n .................................\n AVPacket pkt = {0};\n av_init_packet(&pkt);\n\n int64_t dts = av_gettime();\n dts = av_rescale_q(dts, (AVRational){1, 1000000}, (AVRational){1, 90000});\n int duration = AUDIO_STREAM_DURATION; // 20\n if(m_prevAudioDts > 0LL) {\n duration = dts - m_prevAudioDts;\n }\n m_prevAudioDts = dts;\n pkt.pts = AV_NOPTS_VALUE;\n pkt.dts = m_currAudioDts;\n m_currAudioDts += duration;\n pkt.duration = duration;\n\n pkt.stream_index = m_pAudioStream->index;\n pkt.flags |= AV_PKT_FLAG_KEY;\n pkt.data = (uint8_t*) pEncodedData;\n pkt.size = iDataSize;\n\n int ret = av_interleaved_write_frame(m_pFormatCtx, &pkt);\n if(ret < 0) {\n LogErr("Writing audio frame failed: %d", ret);\n return false;\n }\n\n Log("Writing audio frame done.");\n\n av_free_packet(&pkt);\n return true;\n}\nRun Code Online (Sandbox Code Playgroud)\n\n我添加了这样的流 -
\n\nAVStream* AudioVideoRecorder::AddMediaStream(enum AVCodecID codecID) {\n ................................\n ................................. \n pStream = avformat_new_stream(m_pFormatCtx, codec);\n if (!pStream) {\n LogErr("Could not allocate stream.");\n return NULL;\n }\n pStream->id = m_pFormatCtx->nb_streams - 1;\n pCodecCtx = pStream->codec;\n pCodecCtx->codec_id = codecID;\n\n switch(codec->type) {\n case AVMEDIA_TYPE_VIDEO:\n pCodecCtx->bit_rate = VIDEO_BIT_RATE;\n pCodecCtx->width = PICTURE_WIDTH;\n pCodecCtx->height = PICTURE_HEIGHT;\n pStream->time_base = (AVRational){1, 90000};\n pStream->avg_frame_rate = (AVRational){90000, 1};\n pStream->r_frame_rate = (AVRational){90000, 1}; // though the frame rate is variable and around 15 fps\n pCodecCtx->pix_fmt = STREAM_PIX_FMT;\n m_pVideoStream = pStream;\n break;\n\n case AVMEDIA_TYPE_AUDIO:\n pCodecCtx->sample_fmt = AV_SAMPLE_FMT_S16;\n pCodecCtx->bit_rate = AUDIO_BIT_RATE;\n pCodecCtx->sample_rate = AUDIO_SAMPLE_RATE;\n pCodecCtx->channels = 1;\n m_pAudioStream = pStream;\n break;\n\n default:\n break;\n }\n\n /* Some formats want stream headers to be separate. */\n if (m_pOutputFmt->flags & AVFMT_GLOBALHEADER)\n m_pFormatCtx->flags |= CODEC_FLAG_GLOBAL_HEADER;\n\n return pStream;\n}\nRun Code Online (Sandbox Code Playgroud)\n\n这个计算有几个问题:
\n\n随着时间的推移,视频比音频滞后并且越来越滞后。
假设,最近 ( ) 接收到一个音频帧(WriteAudio(..)例如 3 秒),那么较晚的帧应该以 3 秒的延迟开始播放,但事实并非如此。延迟的帧与前一帧连续播放。
有时我录制了约 40 秒,但文件持续时间很像 2 分钟,但音频/视频只播放了几分钟,例如 40 秒,文件的其余部分不包含任何内容,并且搜索栏在 40 秒后立即跳转到 en(在 VLC 中测试) 。
编辑:
\n\n根据Ronald S. Bultje的建议,我的理解是:
\n\nm_pAudioStream->time_base = (AVRational){1, 9000}; // actually no need to set as 9000 is already default value for audio as you said\nm_pVideoStream->time_base = (AVRational){1, 9000};\nRun Code Online (Sandbox Code Playgroud)\n\n应设置为现在音频和视频流都采用相同的时基单位。
\n\n对于视频:
\n\n...................\n...................\n\nint64_t dts = av_gettime(); // get current time in microseconds\ndts *= 9000; \ndts /= 1000000; // 1 second = 10^6 microseconds\npkt.pts = AV_NOPTS_VALUE; // is it okay?\npkt.dts = dts;\n// and no need to set pkt.duration, right?\nRun Code Online (Sandbox Code Playgroud)\n\n对于音频:(与视频完全相同,对吧?)
\n\n...................\n...................\n\nint64_t dts = av_gettime(); // get current time in microseconds\ndts *= 9000; \ndts /= 1000000; // 1 second = 10^6 microseconds\npkt.pts = AV_NOPTS_VALUE; // is it okay?\npkt.dts = dts;\n// and no need to set pkt.duration, right?\nRun Code Online (Sandbox Code Playgroud)\n\n我认为他们现在喜欢分享相同的东西currDts,对吗?如果我有任何错误或遗漏的地方,请纠正我。
另外,如果我想使用视频流时基 as(AVRational){1, frameRate}和音频流时基 as (AVRational){1, sampleRate},正确的代码应该是什么样子?
编辑2.0:
\n\nm_pAudioStream->time_base = (AVRational){1, VIDEO_FRAME_RATE};\nm_pVideoStream->time_base = (AVRational){1, VIDEO_FRAME_RATE};\nRun Code Online (Sandbox Code Playgroud)\n\n和
\n\nbool AudioVideoRecorder::WriteAudio(const unsigned char *pEncodedData, size_t iDataSize) {\n ...........................\n ......................\n AVPacket pkt = {0};\n av_init_packet(&pkt);\n\n int64_t dts = av_gettime() / 1000; // convert into millisecond\n dts = dts * VIDEO_FRAME_RATE;\n if(m_dtsOffset < 0) {\n m_dtsOffset = dts;\n }\n\n pkt.pts = AV_NOPTS_VALUE;\n pkt.dts = (dts - m_dtsOffset);\n\n pkt.stream_index = m_pAudioStream->index;\n pkt.flags |= AV_PKT_FLAG_KEY;\n pkt.data = (uint8_t*) pEncodedData;\n pkt.size = iDataSize;\n\n int ret = av_interleaved_write_frame(m_pFormatCtx, &pkt);\n if(ret < 0) {\n LogErr("Writing audio frame failed: %d", ret);\n return false;\n }\n\n Log("Writing audio frame done.");\n\n av_free_packet(&pkt);\n return true;\n}\n\nbool AudioVideoRecorder::WriteVideo(const unsigned char *pData, size_t iDataSize, bool const bIFrame) {\n ........................................\n .................................\n AVPacket pkt = {0};\n av_init_packet(&pkt);\n int64_t dts = av_gettime() / 1000;\n dts = dts * VIDEO_FRAME_RATE;\n if(m_dtsOffset < 0) {\n m_dtsOffset = dts;\n }\n pkt.pts = AV_NOPTS_VALUE;\n pkt.dts = (dts - m_dtsOffset);\n\n if(bIFrame) {\n pkt.flags |= AV_PKT_FLAG_KEY;\n }\n pkt.stream_index = m_pVideoStream->index;\n pkt.data = (uint8_t*) pData;\n pkt.size = iDataSize;\n\n int ret = av_interleaved_write_frame(m_pFormatCtx, &pkt);\n\n if(ret < 0) {\n LogErr("Writing video frame failed.");\n return false;\n }\n\n Log("Writing video frame done.");\n\n av_free_packet(&pkt);\n return true;\n}\nRun Code Online (Sandbox Code Playgroud)\n\n最后的改动可以吗?视频和音频似乎同步。唯一的问题是 - 无论数据包延迟到达,音频都会毫无延迟地播放。\n例如 -
\n\n数据包到达:1 2 3 4...(然后下一帧在 3 秒后到达).. 5
\n\n播放音频:1 2 3 4(无延迟)5
\n\n编辑3.0:
\n\n归零音频样本数据:
\n\nAVFrame* pSilentData;\npSilentData = av_frame_alloc();\nmemset(&pSilentData->data[0], 0, iDataSize);\n\npkt.data = (uint8_t*) pSilentData;\npkt.size = iDataSize;\n\nav_freep(&pSilentData->data[0]);\nav_frame_free(&pSilentData);\nRun Code Online (Sandbox Code Playgroud)\n\n这个可以吗?但是写入文件容器后,播放媒体时出现点点噪音。有什么问题?
\n\n编辑4.0:
\n\n那么,对于 \xc2\xb5-Law 音频,零值表示为0xff。所以 -
memset(&pSilentData->data[0], 0xff, iDataSize);\nRun Code Online (Sandbox Code Playgroud)\n\n解决我的问题。
\n时间戳(例如dts)应采用 AVStream.time_base 单位。您请求 1/90000 的视频时基和默认音频时基 (1/9000),但使用 1/100000 的时基写入 dts 值。我也不确定是否保证在标头写入期间维护请求的时基,您的复用器可能会更改值并期望您处理新值。
所以代码是这样的:
Run Code Online (Sandbox Code Playgroud)int64_t dts = av_gettime(); dts = av_rescale_q(dts, (AVRational){1, 1000000}, (AVRational){1, 90000}); int duration = AUDIO_STREAM_DURATION; // 20 if(m_prevAudioDts > 0LL) { duration = dts - m_prevAudioDts; }
行不通。将其更改为使用音频流时基的内容,并且不要设置持续时间,除非您知道自己在做什么。(视频也一样。)
Run Code Online (Sandbox Code Playgroud)m_prevAudioDts = dts; pkt.pts = AV_NOPTS_VALUE; pkt.dts = m_currAudioDts; m_currAudioDts += duration; pkt.duration = duration;
这看起来令人毛骨悚然,尤其是与视频类似的代码结合在一起。这里的问题是,无论流之间的数据包间延迟如何,两者的第一个数据包的时间戳都为零。您需要在所有流之间共享一个父 currDts,否则您的流将永远不同步。
[编辑]
因此,关于您的编辑,如果您有音频间隙,我认为您需要在间隙持续时间内插入静音(归零的音频样本数据)。
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