Tom*_*usX 10 transitions uiviewcontroller ios swift
我正在使用自定义过渡来显示全屏模态游戏视图.当用户启动游戏时,根视图控制器缩小到"进入"屏幕,而全屏游戏视图控制器从较大比例缩放到显示器上,同时从0%不透明度转换到100%不透明度.简单!
过渡看起来很棒并且工作正常,在解雇游戏视图控制器时也正确地反转动画.
我遇到的问题是,如果在显示全屏游戏视图控制器的同时旋转设备,则在返回到根视图控制器时,布局完全是棘手的.并且进一步的旋转不能解决问题,布局是螺旋式的并且保持螺旋状.
如果我禁用自定义转换,这个问题就消失了.此外,如果我保留自定义转换,但禁用在转换动画中的源和目标视图上设置CATransform3D的调用,则问题会再次消失.
这是我的过渡代表:
class FullscreenModalTransitionManager: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
private var presenting:Bool = true
// MARK: UIViewControllerAnimatedTransitioning protocol methods
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
// get reference to our fromView, toView and the container view that we should perform the transition in
let container = transitionContext.containerView()
let fromView = transitionContext.viewForKey(UITransitionContextFromViewKey)!
let toView = transitionContext.viewForKey(UITransitionContextToViewKey)!
let scale:CGFloat = 1.075
//let bigScale = CGAffineTransformMakeScale(scale, scale)
//let smallScale = CGAffineTransformMakeScale(1/scale,1/scale)
let bigScale = CATransform3DMakeScale(scale, scale, 1)
let smallScale = CATransform3DMakeScale(1/scale, 1/scale, 1)
let smallOpacity:CGFloat = 0.5
let presenting = self.presenting
if presenting {
// when presenting, incoming view must be on top
container.addSubview(fromView)
container.addSubview(toView)
toView.layer.transform = bigScale
toView.opaque = false
toView.alpha = 0
fromView.layer.transform = CATransform3DIdentity
fromView.opaque = false
fromView.alpha = 1
} else {
// when !presenting, outgoing view must be on top
container.addSubview(toView)
container.addSubview(fromView)
toView.layer.transform = smallScale
toView.opaque = false
toView.alpha = smallOpacity
fromView.layer.transform = CATransform3DIdentity
fromView.opaque = false
fromView.alpha = 1
}
let duration = self.transitionDuration(transitionContext)
UIView.animateWithDuration(duration,
delay: 0.0,
usingSpringWithDamping: 0.7,
initialSpringVelocity: 0,
options: nil,
animations: {
if presenting {
fromView.layer.transform = smallScale
fromView.alpha = smallOpacity
} else {
fromView.layer.transform = bigScale
fromView.alpha = 0
}
},
completion: nil )
UIView.animateWithDuration(duration,
delay: duration/6,
usingSpringWithDamping: 0.7,
initialSpringVelocity: 0.5,
options: nil,
animations: {
toView.layer.transform = CATransform3DIdentity
toView.alpha = 1
},
completion: { finished in
transitionContext.completeTransition(true)
})
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning) -> NSTimeInterval {
return 0.5
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
self.presenting = true
return self
}
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
self.presenting = false
return self
}
}
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而且,对于视觉参考,这是我的根视图控制器通常的样子:
而且,对于视觉参考,这里是我的根视图控制器看起来像如果我转动我的设备(至少一次),而在游戏中查看,并返回到根视图控制器.
而且最后要说明 - 以防万一它敲响钟声的任何 - 我使用自动布局和大小班奠定了我的根视图控制器.
谢谢,
agi*_*ion 30
我遇到了类似的问题,我在导航控制器上为push和pop编写了一个自定义转换.如果在执行推送后旋转设备,则当您弹回到根视图控制器时,它的框架将保持不变.
问题
解
目标C.
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext {
// ViewController Reference
UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
// Fix layout bug in iOS 9+
toViewController.view.frame = [transitionContext finalFrameForViewController:toViewController];
// The rest of your code ...
}
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Swift 3.0
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
// ViewController reference
let toViewController = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to)!
// Fix layout bug in iOS 9+
toViewController.view.frame = transitionContext.finalFrame(for: toViewController)
// The rest of your code ...
}
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我偶然想到这一点,同时在具有非身份转换的视图上做一些手动布局代码.如果您的视图具有非标识转换,则正常布局代码将失败.
我的转换委托中的修复是采用转换视图,并在动画中完成回调设置其转换为标识(因为该视图在动画结束时不可见,并且在新视图后面,这对于外观)
UIView.animateWithDuration(duration,
delay: 0.0,
usingSpringWithDamping: 0.7,
initialSpringVelocity: 0,
options: nil,
animations: {
if presenting {
fromView.transform = smallScale
fromView.alpha = smallOpacity
} else {
fromView.transform = bigScale
fromView.alpha = 0
}
},
completion: { completed in
// set transform of now hidden view to identity to prevent breakage during rotation
fromView.transform = CGAffineTransformIdentity
})
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