Lua C API内存泄漏?(Valgrind的)

bns*_*nsh 6 c c++ lua valgrind memory-leaks

我正在尝试编写一个嵌入了Lua的C程序..而且,我尝试了一个非常简单的程序来启动,它只是创建了Lua上下文,然后将其销毁:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
extern "C" {
    #include <lua.h>
    #include <lauxlib.h>
    #include <lualib.h>
}

int main(int argc, char *argv[]) {
    lua_State *L = lua_open();
    luaL_openlibs(L);

    lua_close(L);
    fprintf(stderr, "%s: %d\n", __FILE__, __LINE__);
    return(0);
}
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我正在编译它:(我实际上使用的是Torch7,所以..)

g++ -c -g3 -O2 -Wall -Werror -I/usr/local/torch/install/include/ -fPIC pure_lua_test.C -o pure_lua_test.o
g++ -g3 -O2 -Wall -Werror -I/usr/local/torch/install/include/ -fPIC -o pure_lua_test pure_lua_test.o -L/usr/local/torch/install/lib/ -lluajit
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当我自己运行时,会打印出来

pure_lua_test.C: 16
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正如所料,(就在回归之前).

但是,当我用valgrind运行时,(如valgrind ./pure_lua_test)

我明白了

==9165== Memcheck, a memory error detector
==9165== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==9165== Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info
==9165== Command: ./pure_lua_test
==9165== 
==9165== Invalid read of size 4
==9165==    at 0x4E9EE97: lua_pushcclosure (in /usr/local/src/torch-2015-05-25/install/lib/libluajit.so)
==9165==    by 0x4EB4CDD: luaL_openlibs (in /usr/local/src/torch-2015-05-25/install/lib/libluajit.so)
==9165==    by 0x400700: main (pure_lua_test.C:13)
==9165==  Address 0x8 is not stack'd, malloc'd or (recently) free'd
==9165== 
==9165== 
==9165== Process terminating with default action of signal 11 (SIGSEGV)
==9165==  Access not within mapped region at address 0x8
==9165==    at 0x4E9EE97: lua_pushcclosure (in /usr/local/src/torch-2015-05-25/install/lib/libluajit.so)
==9165==    by 0x4EB4CDD: luaL_openlibs (in /usr/local/src/torch-2015-05-25/install/lib/libluajit.so)
==9165==    by 0x400700: main (pure_lua_test.C:13)
==9165==  If you believe this happened as a result of a stack
==9165==  overflow in your program's main thread (unlikely but
==9165==  possible), you can try to increase the size of the
==9165==  main thread stack using the --main-stacksize= flag.
==9165==  The main thread stack size used in this run was 8388608.
==9165== 
==9165== HEAP SUMMARY:
==9165==     in use at exit: 0 bytes in 0 blocks
==9165==   total heap usage: 0 allocs, 0 frees, 0 bytes allocated
==9165== 
==9165== All heap blocks were freed -- no leaks are possible
==9165== 
==9165== For counts of detected and suppressed errors, rerun with: -v
==9165== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
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有谁知道发生了什么?为什么在valgrind中使用SIGSEGV?这是我应该担心的吗?基本上,我希望验证我为Torch编写的插件没有内存泄漏...但是,如果它失败了,那么,我有点卡住了.

ble*_*fly 2

这个问题的原因似乎是 Valgrind,而不是 LuaJIT。Valgrind 正在阻止 MAP_32BIT ,这会破坏 LuaJITNULL为了演示,添加对on的检查lua_State * L,您将看到在 Valgrind 下运行时它为 NULL,而NULL在定期运行时则为 non-。

这是我对您的示例所做的修改:

if(L == NULL) {
    printf("Could not create luaL_newstate()\n");
} else {
    luaL_openlibs(L);
    lua_close(L);
    printf("I can create luaL_newstate fine!\n");
}
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当我正常运行时:

$ ./pure_lua_test 
I can create luaL_newstate fine!
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但是当我在 Valgrind 下运行它时:

$ valgrind ./pure_lua_test
==8211== Memcheck, a memory error detector
==8211== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==8211== Using Valgrind-3.10.1 and LibVEX; rerun with -h for copyright info
==8211== Command: ./pure_lua_test
==8211== 
Could not create luaL_newstate()
==8211== 
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GDB 还报告应用程序按其应有的方式退出:

(gdb) run
Starting program: /tmp/pure_lua_test 
I can create luaL_newstate fine!
[Inferior 1 (process 8621) exited normally]
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这是一个完整的 MCVE:

$ ./pure_lua_test 
I can create luaL_newstate fine!
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是一篇关于 MAP_32BIT 的好文章。希望这有任何帮助。