斯威夫特新手在这里.
我一直在完成一项应该是微不足道的任务.我想做的就是按需获取鼠标光标的x,y坐标.在我抓住指针的坐标之前,我宁愿不等待鼠标移动事件发生.
非常感谢任何帮助!
Leo*_*bus 22
您应该看看NSEvent方法mouseLocation
编辑/更新:Xcode 8.2.1•Swift 3.0.2
如果您希望在应用程序处于活动状态时监视任何窗口上的事件,则可以添加与mouseMoved掩码匹配的LocalMonitorForEvents,如果它不是活动的GlobalMonitorForEvents:
import Cocoa
class ViewController: NSViewController {
lazy var window: NSWindow = self.view.window!
var mouseLocation: NSPoint { NSEvent.mouseLocation }
var location: NSPoint { window.mouseLocationOutsideOfEventStream }
override func viewDidLoad() {
super.viewDidLoad()
NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
print("mouseLocation:", String(format: "%.1f, %.1f", self.mouseLocation.x, self.mouseLocation.y))
print("windowLocation:", String(format: "%.1f, %.1f", self.location.x, self.location.y))
return $0
}
NSEvent.addGlobalMonitorForEvents(matching: [.mouseMoved]) { _ in
print(String(format: "%.0f, %.0f", self.mouseLocation.x, self.mouseLocation.y))
}
}
override func viewWillAppear() {
super.viewWillAppear()
window.acceptsMouseMovedEvents = true
}
}
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斯威夫特2
import Cocoa
class ViewController: NSViewController {
lazy var window: NSWindow = self.view.window!
var mouseLocation: NSPoint { NSEvent.mouseLocation }
var location: NSPoint { window.mouseLocationOutsideOfEventStream }
override func viewDidLoad() {
super.viewDidLoad()
NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
print("mouseLocation:", String(format: "%.1f, %.1f", self.mouseLocation.x, self.mouseLocation.y))
print("windowLocation:", String(format: "%.1f, %.1f", self.location.x, self.location.y))
return $0
}
NSEvent.addGlobalMonitorForEvents(matching: [.mouseMoved]) { _ in
print(String(format: "%.0f, %.0f", self.mouseLocation.x, self.mouseLocation.y))
}
}
override func viewWillAppear() {
super.viewWillAppear()
window.acceptsMouseMovedEvents = true
}
}
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如果要监视鼠标位置,则需要创建自定义窗口并覆盖mouseMoved事件,如下所示:
import Cocoa
class ViewController: NSViewController {
lazy var window: NSWindow = self.view.window!
var mouseLocation: NSPoint { NSEvent.mouseLocation }
var location: NSPoint { window.mouseLocationOutsideOfEventStream }
override func viewDidLoad() {
super.viewDidLoad()
NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
print("mouseLocation:", String(format: "%.1f, %.1f", self.mouseLocation.x, self.mouseLocation.y))
print("windowLocation:", String(format: "%.1f, %.1f", self.location.x, self.location.y))
return $0
}
NSEvent.addGlobalMonitorForEvents(matching: [.mouseMoved]) { _ in
print(String(format: "%.0f, %.0f", self.mouseLocation.x, self.mouseLocation.y))
}
}
override func viewWillAppear() {
super.viewWillAppear()
window.acceptsMouseMovedEvents = true
}
}
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注意:您需要将您的窗口属性acceptMouseMovedEvents设置为true.
import Cocoa
class ViewController: NSViewController {
lazy var window: NSWindow = self.view.window!
var mouseLocation: NSPoint { NSEvent.mouseLocation }
var location: NSPoint { window.mouseLocationOutsideOfEventStream }
override func viewDidLoad() {
super.viewDidLoad()
NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
print("mouseLocation:", String(format: "%.1f, %.1f", self.mouseLocation.x, self.mouseLocation.y))
print("windowLocation:", String(format: "%.1f, %.1f", self.location.x, self.location.y))
return $0
}
NSEvent.addGlobalMonitorForEvents(matching: [.mouseMoved]) { _ in
print(String(format: "%.0f, %.0f", self.mouseLocation.x, self.mouseLocation.y))
}
}
override func viewWillAppear() {
super.viewWillAppear()
window.acceptsMouseMovedEvents = true
}
}
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