使用Swift Generics识别子类可以使用自定义类,但不能使用UITapGestureRecognizer

dGa*_*bit 6 generics uigesturerecognizer ios swift xcode7

我想在swift中做一些事情,但我无法弄清楚如何实现它,即删除给定类型的手势识别器,这是我的代码(和示例),我在Xcode 7 beta中使用swift 2.0 5:

我有3个继承自UITapGestureRecognizer的类

class GestureONE: UIGestureRecognizer { /*...*/ }
class GestureTWO: UIGestureRecognizer { /*...*/ }
class GestureTHREE: UIGestureRecognizer { /*...*/ }
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将它们添加到视图中

var gesture1 =     GestureONE()
var gesture11 =    GestureONE()
var gesture2 =     GestureTWO()
var gesture22 =    GestureTWO()
var gesture222 =   GestureTWO()
var gesture3 =     GestureTHREE()

var myView = UIView()
myView.addGestureRecognizer(gesture1)
myView.addGestureRecognizer(gesture11)
myView.addGestureRecognizer(gesture2)
myView.addGestureRecognizer(gesture22)
myView.addGestureRecognizer(gesture222)
myView.addGestureRecognizer(gesture3)
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我打印对象:

print(myView.gestureRecognizers!)
// playground prints "[<__lldb_expr_224.TapONE: 0x7fab52c20b40; baseClass = UITapGestureRecognizer; state = Possible; view = <UIView 0x7fab52d259c0>>, <__lldb_expr_224.TapONE: 0x7fab52d21250; baseClass = UITapGestureRecognizer; state = Possible; view = <UIView 0x7fab52d259c0>>, <__lldb_expr_224.TapTWO: 0x7fab52d24a60; baseClass = UITapGestureRecognizer; state = Possible; view = <UIView 0x7fab52d259c0>>, <__lldb_expr_224.TapTWO: 0x7fab52c21130; baseClass = UITapGestureRecognizer; state = Possible; view = <UIView 0x7fab52d259c0>>, <__lldb_expr_224.TapTWO: 0x7fab52e13260; baseClass = UITapGestureRecognizer; state = Possible; view = <UIView 0x7fab52d259c0>>, <__lldb_expr_224.TapTHREE: 0x7fab52c21410; baseClass = UITapGestureRecognizer; state = Possible; view = <UIView 0x7fab52d259c0>>]"
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我使用通用功能进行了此扩展

extension UIView {
    func removeGestureRecognizers<T: UIGestureRecognizer>(type: T.Type) {
        if let gestures = self.gestureRecognizers {
            for gesture in gestures {
                if gesture is T {
                    removeGestureRecognizer(gesture)
                }
            }
        }
    }
}
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然后我用它

myView.gestureRecognizers?.count // Prints 6
myView.removeGestureRecognizers(GestureTWO)
myView.gestureRecognizers?.count // Prints 0
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删除所有手势D:

这是一个自定义类的实验

//** TEST WITH ANIMALS*//
class Animal { /*...*/ }

class Dog: Animal { /*...*/ }
class Cat: Animal { /*...*/ }
class Hipo: Animal { /*...*/ }

class Zoo {
    var animals = [Animal]()
}

var zoo = Zoo()

var dog1 = Dog()
var cat1 = Cat()
var cat2 = Cat()
var cat3 = Cat()
var hipo1 = Hipo()
var hipo2 = Hipo()

zoo.animals.append(dog1)
zoo.animals.append(cat1)
zoo.animals.append(cat2)
zoo.animals.append(cat3)
zoo.animals.append(hipo1)
zoo.animals.append(hipo2)

print(zoo.animals)
//playground prints "[Dog, Cat, Cat, Cat, Hipo, Hipo]"

extension Zoo {
    func removeAnimalType<T: Animal>(type: T.Type) {
        for (index, animal) in animals.enumerate() {
            if animal is T {
                animals.removeAtIndex(index)
            }
        }
    }
}

zoo.animals.count // prints 6
zoo.removeAnimalType(Cat)
zoo.animals.count // prints 3
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它实际上删除了它应该的类:D

我对UIGestureRecognizer的遗漏是什么?我最终得到了一个解决方法,使得一个没有泛型(无聊)的函数像这样:

extension UIView {
    func removeActionsTapGestureRecognizer() {
        if let gestures = self.gestureRecognizers {
            gestures.map({
                if $0 is ActionsTapGestureRecognizer {
                    self.removeGestureRecognizer($0)
                }
            })
        }
    }
}
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这当然有效,但我仍然希望有一个真正的解决方案

我感谢您的帮助!!

注意:我在这里问的第一个问题

Stu*_*art 3

长话短说:

用于dynamicType根据您的参数检查每个手势识别器的运行时类型type


很好的问题。看起来您遇到了这样一个场景:Objective-C 的动态类型和 Swift 的静态类型之间的差异变得很明显。

在 Swift 中,SomeType.Type是类型的元类型,本质上允许您指定编译时类型参数。但这可能与运行时的类型不同。

class BaseClass { ... }
class SubClass: BaseClass { ... }

let object: BaseClass = SubClass()
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在上面的示例中,object的编译时类是BaseClass,但在运行时,它是SubClass。您可以使用以下命令检查运行时类dynamicType

print(object.dynamicType)
// prints "SubClass"
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那么为什么这很重要呢?正如您在测试中看到的那样Animal,事情的表现如您所料:您的方法采用一个类型为子类的元类型类型的参数Animal,然后您只删除符合该类型的动物。编译器知道它T可以是 的任何特定子类Animal。但是,如果您指定 Objective-C 类型 ( UIGestureRecognizer),编译器就会涉足 Objective-C 动态类型的不确定世界,并且在运行时之前事情会变得不太可预测。

我必须警告你,我对这里的细节有点模糊......我不知道编译器/运行时在混合 Swift 和 Objective-C 的世界时如何处理泛型的具体细节。也许对这个主题有更多了解的人可以插话并解释一下!

作为比较,让我们快速尝试一下您的方法的变体,其中编译器可以进一步远离 Objective-C 世界:

class SwiftGesture: UIGestureRecognizer {}

class GestureONE: SwiftGesture {}
class GestureTWO: SwiftGesture {}
class GestureTHREE: SwiftGesture {}

extension UIView {
    func removeGestureRecognizersOfType<T: SwiftGesture>(type: T.Type) {
        guard let gestureRecognizers = self.gestureRecognizers else { return }
        for case let gesture as T in gestureRecognizers {
            self.removeGestureRecognizer(gesture)
        }
    }
}

myView.removeGestureRecognizers(GestureTWO)
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使用上面的代码,只有GestureTWO实例会被删除,这正是我们想要的,如果只是针对 Swift 类型的话。Swift 编译器可以查看这个泛型方法声明,而不用关心 Objective-C 类型。

幸运的是,如上所述,Swift 能够使用dynamicType. 有了这些知识,只需稍加调整即可使您的方法适用于 Objective-C 类型:

func removeGestureRecognizersOfType<T: UIGestureRecognizer>(type: T.Type) {
    guard let gestureRecognizers = self.gestureRecognizers else { return }
    for case let gesture in gestureRecognizers where gesture.dynamicType == type {
        self.removeGestureRecognizer(gesture)
    }
}
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for 循环gesture只绑定到运行时类型等于传入的元类型值的手势识别器变量因此我们成功地仅删除了指定类型的手势识别器。