lha*_*ahn 5 rust borrow-checker
我只是在学习Rust.我正在尝试为我的Game结构创建一个构建器结构.这是代码:
struct Input {
keys_pressed: HashMap<VirtualKeyCode, bool>,
}
pub struct GameBuilder {
settings: GameSettings,
input: Input,
}
impl GameBuilder {
pub fn new() -> GameBuilder {
GameBuilder {
settings: GameSettings {
window_dimensions: (800, 600),
title: "".to_string(),
},
input: Input {
keys_pressed: HashMap::new(),
}
}
}
pub fn with_dimensions(&mut self, width: u32, height: u32) -> &mut GameBuilder {
self.settings.window_dimensions = (width, height);
self
}
pub fn with_title(&mut self, title: &str) -> &mut GameBuilder {
self.settings.title = title.to_string();
self
}
pub fn game_keys(&mut self, keys: Vec<VirtualKeyCode>) -> &mut GameBuilder {
for key in keys {
self.input.keys_pressed.insert(key, false);
}
self
}
pub fn build(&self) -> Game {
let (width, height) = self.settings.window_dimensions;
Game {
display: glutin::WindowBuilder::new()
.with_dimensions(width, height)
.with_title(self.settings.title.to_string())
.build_glium()
.ok()
.expect("Error in WindowBuilder"),
state: GameState::Running,
input: self.input,
}
}
}
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但是这段代码在最后一行抱怨input: self.input:
error: cannot move out of borrowed content
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我想我理解为什么.由于在函数中传递的参数是&self,我不能取得它的所有权,以及最后一行正在做什么.
我想,也许改变&self到self会的工作,但随后编译认为我不能突变self.
还有我所知道的复制特征,也许应该可以解决问题.但是Input基本上是一个HashMap,这意味着如果散列本身太大,副本可能会很昂贵.
如何解决这个问题的好方法?
我试过这样做:
#[derive(Debug, Copy, Clone)]
struct Input {
keys_pressed: HashMap<VirtualKeyCode, bool>,
}
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但编译器抱怨:
error: the trait `Copy` may not be implemented for this type; field `keys_pressed` does not implement `Copy`
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鉴于您的方法签名是如何制定的,您似乎的目标是链接:
let game = GameBuilder::new().with_dimensions(...)
.with_title(...)
.build();
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在Rust中,这需要GameBuilder通过值传递:
pub fn with_dimensions(self, ...) -> GameBuilder {
// ...
}
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并且为了能够self在方法中进行变异,您需要进行以下操作mut:
pub fn with_dimensions(mut self, ...) -> GameBuilder {
}
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如果更改签名with_dimensions,with_title,game_keys并build采取self按值(mut self如果突变意),然后链接应该工作.