Swift中的径向渐变背景

Gug*_*thu 20 ios swift

我一直试图产生一个基本的径向渐变背景,但没有成功.我设法得到一个线性渐变工作,如下面的代码所示,但我不知道如何使其不同的颜色径向 - 如下图所示.任何帮助将不胜感激.:)

override func viewDidLoad() {
    super.viewDidLoad()

    //A linear Gradient Consists of two colours: top colour and bottom colour
    let topColor = UIColor(red: 15.0/255.0, green: 118.0/255.0, blue: 128.0/255.0, alpha: 1.0)
    let bottomColor = UIColor(red: 84.0/255.0, green: 187.0/255.0, blue: 187.0/255.0, alpha: 1.0)

    //Add the top and bottom colours to an array and setup the location of those two.
    let gradientColors: [CGColor] = [topColor.CGColor, bottomColor.CGColor]
    let gradientLocations: [CGFloat] = [0.0, 1.0]

    //Create a Gradient CA layer
    let gradientLayer: CAGradientLayer = CAGradientLayer()
    gradientLayer.colors = gradientColors
    gradientLayer.locations = gradientLocations

    gradientLayer.frame = self.view.bounds
    self.view.layer.insertSublayer(gradientLayer, atIndex: 0)
}
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Fat*_*tie 26

如今,CAGradientLayer 已内置于 iOS 中。

就这么简单:

多年来,您只需这样做:

class GlowBall: UIView {
    private lazy var pulse: CAGradientLayer = {
        let l = CAGradientLayer()
        l.type = .radial
        l.colors = [ UIColor.red.cgColor,
            UIColor.yellow.cgColor,
            UIColor.green.cgColor,
            UIColor.blue.cgColor]
        l.locations = [ 0, 0.3, 0.7, 1 ]
        l.startPoint = CGPoint(x: 0.5, y: 0.5)
        l.endPoint = CGPoint(x: 1, y: 1)
        layer.addSublayer(l)
        return l
    }()

    override func layoutSubviews() {
        super.layoutSubviews()
        pulse.frame = bounds
        pulse.cornerRadius = bounds.width / 2.0
    }

}
    
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关键行是:

l.colors = [ UIColor.red.cgColor,
                UIColor.yellow.cgColor,
                UIColor.green.cgColor,
                UIColor.blue.cgColor]
l.locations = [ 0, 0.3, 0.7, 1 ]
    
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请注意,您可以根据需要更改“拉伸”...

l.locations = [ 0, 0.1, 0.2, 1 ]
    
    
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使用任何你喜欢的颜色

l.colors = [ UIColor.systemBlue.cgColor,
                    UIColor.systemPink.cgColor,
                    UIColor.systemBlue.cgColor,
                    UIColor.systemPink.cgColor,
                    UIColor.systemBlue.cgColor,
                    UIColor.systemPink.cgColor,
                    UIColor.systemBlue.cgColor,
                    UIColor.systemPink.cgColor]
                l.locations = [ 0,0.1,0.2,0.3,0.4,0.5,0.6,1 ]
    
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现在真的很容易。

非常有用的技巧:

假设你想要Yellow,在 0.6 处有一条蓝色带

l.colors = [ UIColor.yellow.cgColor,
                    UIColor.blue.cgColor,
                    UIColor.yellow.cgColor]
                l.locations = [ 0, 0.6, 1 ]
    
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这很好用。

    # yellow...
    # blue...
    # yellow...
    
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但通常你这样做:

    # yellow...
    # yellow...
    # blue...
    # yellow...
    # yellow...
    
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请注意,每一端都有两个黄色......

l.colors = [ UIColor.yellow.cgColor,
 UIColor.yellow.cgColor,
 UIColor.blue.cgColor,
 UIColor.yellow.cgColor,
 UIColor.yellow.cgColor]
    
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这样就可以控制蓝带的“宽度”了:

在这个例子中:蓝色带将窄而尖锐

l.locations = [ 0, 0.58, 0.6, 0.68, 1 ]
    
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在这个例子中,蓝色带将是宽而柔和的

l.locations = [ 0, 0.5, 0.6, 0.7, 1 ]
    
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这确实是您如何控制渐变并获得所需外观的秘诀。


如何使用 ...

注意这是 - 非常简单 - 一个 UIView !

class GlowBall: UIView { ...
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因此简单地

  1. 在故事板中,在你想要的地方放置一个 UIView

  2. 在故事板中,将类更改为“GlowBall”而不是 UIView

你完成了!


Zel*_* B. 21

看看我的RadialGradientLayer实现,并随意修改它

class RadialGradientLayer: CALayer {

   override init(){

        super.init()

        needsDisplayOnBoundsChange = true
    }

     init(center:CGPoint,radius:CGFloat,colors:[CGColor]){

        self.center = center
        self.radius = radius
        self.colors = colors

        super.init()

    }

    required init(coder aDecoder: NSCoder) {

        super.init()

    }

    var center:CGPoint = CGPointMake(50,50)
    var radius:CGFloat = 20
    var colors:[CGColor] = [UIColor(red: 251/255, green: 237/255, blue: 33/255, alpha: 1.0).CGColor , UIColor(red: 251/255, green: 179/255, blue: 108/255, alpha: 1.0).CGColor]

    override func drawInContext(ctx: CGContext!) {

        CGContextSaveGState(ctx)

        var colorSpace = CGColorSpaceCreateDeviceRGB()

        var locations:[CGFloat] = [0.0, 1.0]

        var gradient = CGGradientCreateWithColors(colorSpace, colors, [0.0,1.0])

        var startPoint = CGPointMake(0, self.bounds.height)
        var endPoint = CGPointMake(self.bounds.width, self.bounds.height)

        CGContextDrawRadialGradient(ctx, gradient, center, 0.0, center, radius, 0)

    }

}
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在我的情况下,我只需要两种颜色,如果你需要更多的颜色,你需要修改location声明的数组drawInContext.在从这个类创建对象后,不要忘记调用它setNeedsDisplay()否则它将无法工作.有时候我需要不同的尺寸渐变,这就是为什么你必须在初始化器中传递radius参数和渐变的中心点


Kur*_*t J 20

如果您只是在寻找UIView径向渐变背景,那么这是Swift 3中的一个实现:

class RadialGradientLayer: CALayer {

    var center: CGPoint {
        return CGPoint(x: bounds.width/2, y: bounds.height/2)
    }

    var radius: CGFloat {
        return (bounds.width + bounds.height)/2
    }

    var colors: [UIColor] = [UIColor.black, UIColor.lightGray] {
        didSet {
            setNeedsDisplay()
        }
    }

    var cgColors: [CGColor] {
        return colors.map({ (color) -> CGColor in
            return color.cgColor
        })
    }

    override init() {
        super.init()
        needsDisplayOnBoundsChange = true
    }

    required init(coder aDecoder: NSCoder) {
        super.init()
    }

    override func draw(in ctx: CGContext) {
        ctx.saveGState()
        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let locations: [CGFloat] = [0.0, 1.0]
        guard let gradient = CGGradient(colorsSpace: colorSpace, colors: cgColors as CFArray, locations: locations) else {
            return
        }
        ctx.drawRadialGradient(gradient, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: radius, options: CGGradientDrawingOptions(rawValue: 0))
    }

}



class RadialGradientView: UIView {

    private let gradientLayer = RadialGradientLayer()

    var colors: [UIColor] {
        get {
            return gradientLayer.colors
        }
        set {
            gradientLayer.colors = newValue
        }
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        if gradientLayer.superlayer == nil {
            layer.insertSublayer(gradientLayer, at: 0)
        }
        gradientLayer.frame = bounds
    }

}
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Chi*_*buZ 5

@IBDesignable class RadialGradientView: UIView {

    @IBInspectable var outsideColor: UIColor = UIColor.red
    @IBInspectable var insideColor: UIColor = UIColor.green

    override func draw(_ rect: CGRect) {
        let colors = [insideColor.cgColor, outsideColor.cgColor] as CFArray
        let endRadius = sqrt(pow(frame.width/2, 2) + pow(frame.height/2, 2))
        let center = CGPoint(x: bounds.size.width / 2, y: bounds.size.height / 2)
        let gradient = CGGradient(colorsSpace: nil, colors: colors, locations: nil)
        let context = UIGraphicsGetCurrentContext()

        context?.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: endRadius, options: CGGradientDrawingOptions.drawsBeforeStartLocation)
    }
}
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在这里查看我的完整答案。