Suj*_* Os 81 image colors uiimage ios swift
我有一个叫做的图像arrowWhite
.我想将此图像着色为黑色.
func attachDropDownArrow() -> NSMutableAttributedString {
let image:UIImage = UIImage(named: "arrowWhite.png")!
let attachment = NSTextAttachment()
attachment.image = image
attachment.bounds = CGRectMake(2.25, 2, attachment.image!.size.width - 2.25, attachment.image!.size.height - 2.25)
let attachmentString = NSAttributedString(attachment: attachment)
let myString = NSMutableAttributedString(string: NSString(format: "%@", self.privacyOptions[selectedPickerRow]) as String)
myString.appendAttributedString(attachmentString)
return myString
}
Run Code Online (Sandbox Code Playgroud)
我希望得到这张图片blackColour
.
tintColor
不管用...
kuz*_*zdu 148
斯威夫特4
extension UIImageView {
func setImageColor(color: UIColor) {
let templateImage = self.image?.withRenderingMode(.alwaysTemplate)
self.image = templateImage
self.tintColor = color
}
}
Run Code Online (Sandbox Code Playgroud)
像这样打电话:
let imageView = UIImageView(image: UIImage(named: "your_image_name"))
imageView.setImageColor(color: UIColor.purple)
Run Code Online (Sandbox Code Playgroud)
Alternativ For Swift 3和4
extension UIImage {
func maskWithColor(color: UIColor) -> UIImage? {
let maskImage = cgImage!
let width = size.width
let height = size.height
let bounds = CGRect(x: 0, y: 0, width: width, height: height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)!
context.clip(to: bounds, mask: maskImage)
context.setFillColor(color.cgColor)
context.fill(bounds)
if let cgImage = context.makeImage() {
let coloredImage = UIImage(cgImage: cgImage)
return coloredImage
} else {
return nil
}
}
}
Run Code Online (Sandbox Code Playgroud)
对于Swift 2.3
extension UIImage {
func maskWithColor(color: UIColor) -> UIImage? {
let maskImage = self.CGImage
let width = self.size.width
let height = self.size.height
let bounds = CGRectMake(0, 0, width, height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue)
let bitmapContext = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo.rawValue) //needs rawValue of bitmapInfo
CGContextClipToMask(bitmapContext, bounds, maskImage)
CGContextSetFillColorWithColor(bitmapContext, color.CGColor)
CGContextFillRect(bitmapContext, bounds)
//is it nil?
if let cImage = CGBitmapContextCreateImage(bitmapContext) {
let coloredImage = UIImage(CGImage: cImage)
return coloredImage
} else {
return nil
}
}
}
Run Code Online (Sandbox Code Playgroud)
像这样打电话:
let image = UIImage(named: "your_image_name")
testImage.image = image?.maskWithColor(color: UIColor.blue)
Run Code Online (Sandbox Code Playgroud)
Nik*_*uhe 86
有一个内置的方法来获取一个UIImage
在模板模式下自动呈现的方法.这使用视图的tintColor为图像着色:
let templateImage = originalImage.imageWithRenderingMode(UIImageRenderingModeAlwaysTemplate)
myImageView.image = templateImage
myImageView.tintColor = UIColor.orangeColor()
Run Code Online (Sandbox Code Playgroud)
Har*_*oom 38
首先,您必须将图像的渲染属性更改为.xcassets文件夹中的"模板图像".然后,您可以像这样更改UIImageView实例的tint颜色属性:
imageView.tintColor = UIColor.whiteColor()
Run Code Online (Sandbox Code Playgroud)
Ale*_*bin 25
我最终得到了这个,因为其他答案要么失去解决方案,要么使用UIImageView,而不是UIImage,或者包含不必要的操作:
斯威夫特3
extension UIImage {
public func maskWithColor(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
let context = UIGraphicsGetCurrentContext()!
let rect = CGRect(origin: CGPoint.zero, size: size)
color.setFill()
self.draw(in: rect)
context.setBlendMode(.sourceIn)
context.fill(rect)
let resultImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return resultImage
}
}
Run Code Online (Sandbox Code Playgroud)
小智 21
此功能使用核心图形来实现此目的.
func overlayImage(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()
color.setFill()
context!.translateBy(x: 0, y: self.size.height)
context!.scaleBy(x: 1.0, y: -1.0)
context!.setBlendMode(CGBlendMode.colorBurn)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context!.draw(self.cgImage!, in: rect)
context!.setBlendMode(CGBlendMode.sourceIn)
context!.addRect(rect)
context!.drawPath(using: CGPathDrawingMode.fill)
let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return coloredImage
}
Run Code Online (Sandbox Code Playgroud)
Dar*_*rko 10
在UIImage上创建扩展:
/// UIImage Extensions
extension UIImage {
func maskWithColor(color: UIColor) -> UIImage {
var maskImage = self.CGImage
let width = self.size.width
let height = self.size.height
let bounds = CGRectMake(0, 0, width, height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedLast.rawValue)
let bitmapContext = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo)
CGContextClipToMask(bitmapContext, bounds, maskImage)
CGContextSetFillColorWithColor(bitmapContext, color.CGColor)
CGContextFillRect(bitmapContext, bounds)
let cImage = CGBitmapContextCreateImage(bitmapContext)
let coloredImage = UIImage(CGImage: cImage)
return coloredImage!
}
}
Run Code Online (Sandbox Code Playgroud)
然后你就可以这样使用它:
image.maskWithColor(UIColor.redColor())
Run Code Online (Sandbox Code Playgroud)
我发现HR的解决方案最有帮助,但稍微适应了Swift 3
extension UIImage {
func maskWithColor( color:UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()!
color.setFill()
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0)
let rect = CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height)
context.draw(self.cgImage!, in: rect)
context.setBlendMode(CGBlendMode.sourceIn)
context.addRect(rect)
context.drawPath(using: CGPathDrawingMode.fill)
let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return coloredImage!
}
}
Run Code Online (Sandbox Code Playgroud)
这考虑了比例并且也不像其他一些解决方案那样产生较低的res图像.用法:
image = image.maskWithColor(color: .green )
Run Code Online (Sandbox Code Playgroud)
小智 8
For iOS13+ there are withTintColor(__:) and withTintColor(_:renderingMode:) methods.
Example usage:
let newImage = oldImage.withTintColor(.red)
Run Code Online (Sandbox Code Playgroud)
or
let newImage = oldImage.withTintColor(.red, renderingMode: .alwaysTemplate)
Run Code Online (Sandbox Code Playgroud)
对于Swift 4.2可以根据需要更改UIImage颜色
extension UIImage {
func imageWithColor(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color.setFill()
let context = UIGraphicsGetCurrentContext()
context?.translateBy(x: 0, y: self.size.height)
context?.scaleBy(x: 1.0, y: -1.0)
context?.setBlendMode(CGBlendMode.normal)
let rect = CGRect(origin: .zero, size: CGSize(width: self.size.width, height: self.size.height))
context?.clip(to: rect, mask: self.cgImage!)
context?.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
Run Code Online (Sandbox Code Playgroud)
如何使用
self.imgVw.image = UIImage(named: "testImage")?.imageWithColor(UIColor.red)
Run Code Online (Sandbox Code Playgroud)
来自@Nikolai Ruhe的Swift 3扩展包装回答.
extension UIImageView {
func maskWith(color: UIColor) {
guard let tempImage = image?.withRenderingMode(.alwaysTemplate) else { return }
image = tempImage
tintColor = color
}
}
Run Code Online (Sandbox Code Playgroud)
它也可以用UIButton
,例如:
button.imageView?.maskWith(color: .blue)
Run Code Online (Sandbox Code Playgroud)
斯威夫特 4
let image: UIImage? = #imageLiteral(resourceName: "logo-1").withRenderingMode(.alwaysTemplate)
topLogo.image = image
topLogo.tintColor = UIColor.white
Run Code Online (Sandbox Code Playgroud)
在您的代码中添加此扩展并在故事板本身中更改图像颜色。
斯威夫特 4 和 5:
extension UIImageView {
@IBInspectable
var changeColor: UIColor? {
get {
let color = UIColor(cgColor: layer.borderColor!);
return color
}
set {
let templateImage = self.image?.withRenderingMode(.alwaysTemplate)
self.image = templateImage
self.tintColor = newValue
}
}
}
Run Code Online (Sandbox Code Playgroud)
故事板预览:
yourIcon.image = yourIcon.image?.withRenderingMode(.alwaysTemplate)
yourIcon.tintColor = .someColor
Run Code Online (Sandbox Code Playgroud)
yourIcon.setColorFilter(getColor(R.color.someColor), PorterDuff.Mode.MULTIPLY);
Run Code Online (Sandbox Code Playgroud)
归档时间: |
|
查看次数: |
77629 次 |
最近记录: |