Ada*_*dan 2 javascript html5 animation canvas
在这个代码中,我有一个从中间左边移动到30tt的矩形,然而,当我试图想要如何添加另一个与反对的大小相同的方块时,我的大脑会受伤,但是从不同的方向开始方向.问题是我如何添加多个对象,无论是矩形圆形还是像另一个起始xy位置的方形一样有动画,这是我到目前为止所拥有的:
var rectY=200, rectW=40;
var rectX = -rectW;
var canvas = null;
var context = null;
function init() {
canvas = document.getElementById('testCanvas');
context = canvas.getContext("2d");
blank();
context.fillStyle= "yellow";
context.fillRect(rectX,rectY,rectW,rectW);
setInterval(anim, 30);
}
function blank() {
context.fillStyle = "#00ddee";
context.fillRect(0,0,context.canvas.width, context.canvas.height);
}
function anim() {
if (rectX < context.canvas.width) {
blank();
rectX += 5;
context.fillStyle = "yellow";
context.strokeStyle = "red";
context.lineWidth = 3;
context.fillRect(rectX,rectY,rectW,rectW);
context.strokeRect(rectX,rectY,rectW,rectW);
}
else rectX=-rectW;
}
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使用JavaScript对象表示多个矩形
以下是如何操作的概述:
x值带注释的代码和演示:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
// define a rect using a javascript object
var rect1={
x:20,
y:20,
width:40,
height:40,
directionX:1
}
// define another rect using a javascript object
var rect2={
x:250,
y:90,
width:40,
height:40,
directionX:-1
}
// put each rect in a rects[] array
var rects=[rect1,rect2];
// start the animation loop
requestAnimationFrame(animate);
function animate(time){
// move each rect in the rects[] array by its
// own directionx
for(var i=0;i<rects.length;i++){
rects[i].x+=rects[i].directionX;
}
// draw all the rects in their new positions
draw();
// request another frame in the animation loop
requestAnimationFrame(animate);
}
function draw(){
ctx.clearRect(0,0,cw,ch);
for(var i=0;i<rects.length;i++){
var r=rects[i]
ctx.strokeRect(r.x,r.y,r.width,r.height);
}
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body{ background-color: ivory; }
#canvas{border:1px solid red; margin:0 auto; }Run Code Online (Sandbox Code Playgroud)
<canvas id="canvas" width=300 height=300></canvas>Run Code Online (Sandbox Code Playgroud)
我留给你的改进是当所有矩形离开可见画布时停止动画.