Tow*_*wer 18 javascript math user-interface draggable effect
我正在使用JavaScript并尝试对div进行偏斜效果.
首先,看看这个视频:http://www.youtube.com/watch?v = yy8Uy81smpE(0:40-0:60应该就够了).移动窗口时,视频显示了一些不错的变换(倾斜).我想要做的是同样的事情:当我移动它时扭曲div.
目前我只有一个简单的div:
<div id="a" style="background: #0f0; position: absolute; left: 0px; top: 0px;"></div>
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我使用CSS3的transform属性做了一个简单的偏斜变换,但是我的实现是错误的.有没有很好的教程或数学网站或资源来描述这背后的逻辑?如果我只知道逻辑和数学,我知道JavaScript和CSS足以实现.我试过阅读FreeWins源代码,但我不擅长C.
我接受任何足智多谋的答案或伪代码.我的拖动系统是一个更大的系统的一部分,因此,现在我发布了一些真正的代码,如果没有给你整个系统它是不行的(我现在不能做).因此,您无法按原样运行此代码.我使用的代码是这个(虽然略有修改),以证明我的想法:
/**
* The draggable object.
*/
Draggable = function(targetElement, options) {
this.targetElement = targetElement;
// Initialize drag data.
this.dragData = {
startX: null,
startY: null,
lastX: null,
lastY: null,
offsetX: null,
offsetY: null,
lastTime: null,
occuring: false
};
// Set the cursor style.
targetElement.style.cursor = 'move';
// The element to move.
this.applyTo = options.applyTo || targetElement;
// Event methods for "mouse down", "up" and "move".
// Mouse up and move are binded to window.
// We can attach and deattach "move" and "up" events as needed.
var me = this;
targetElement.addEventListener('mousedown', function(event) {
me.onMouseDown.call(me, event);
}, false);
this.mouseUp = function(event) {
me.onMouseUp.call(me, event);
};
this.mouseMove = function(event) {
me.onMouseMove.call(me, event);
};
};
/**
* The mouse down event.
* @param {Object} event
*/
Draggable.prototype.onMouseDown = function(event) {
// New drag event.
if (this.dragData.occuring === false) {
this.dragData.occuring = true;
this.dragData.startX = this.dragData.lastX = event.clientX;
this.dragData.startY = this.dragData.lastY = event.clientY;
this.dragData.offsetX = parseInt(this.applyTo.style.left, 10) - event.clientX;
this.dragData.offsetY = parseInt(this.applyTo.style.top, 10) - event.clientY;
this.dragData.lastTime = (new Date()).getTime();
// Mouse up and move events.
var me = this;
window.addEventListener('mousemove', this.mouseMove, false);
window.addEventListener('mouseup', this.mouseUp, false);
}
};
/**
* The mouse movement event.
* @param {Object} event
*/
Draggable.prototype.onMouseMove = function(event) {
if (this.dragData.occuring === true) {
// He is dragging me now, we move if there is need for that.
var moved = (this.dragData.lastX !== event.clientX || this.dragData.lastY !== event.clientY);
if (moved === true) {
var element = this.applyTo;
// The skew animation. :)
var skew = (this.dragData.lastX - event.clientX) * 1;
var limit = 25;
if (Math.abs(skew) > limit) {
skew = limit * (skew > 0 ? 1 : -1);
}
var transform = 'translateX(' + (event.clientX + this.dragData.offsetX - parseInt(element.style.left, 10)) + 'px)';
transform += 'translateY(' + (event.clientY + this.dragData.offsetY - parseInt(element.style.top, 10)) + 'px)';
transform += 'skew(' + skew + 'deg)';
element.style.MozTransform = transform;
element.style.webkitTransform = transform;
this.dragData.lastX = event.clientX;
this.dragData.lastY = event.clientY;
this.dragData.lastTime = (new Date()).getTime();
}
}
};
/**
* The mouse up event.
* @param {Object} event
*/
Draggable.prototype.onMouseUp = function(event) {
this.dragData.occuring = false;
var element = this.applyTo;
// Reset transformations.
element.style.MozTransform = '';
element.style.webkitTransform = '';
// Save the new position.
element.style.left = (this.dragData.lastX + this.dragData.offsetX) + 'px';
element.style.top = (this.dragData.lastY + this.dragData.offsetY) + 'px';
// Remove useless events.
window.removeEventListener('mousemove', this.mouseMove, false);
window.removeEventListener('mousemove', this.mouseUp, false);
};
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目前我的拖动系统很麻烦而且很简单.我需要有关我应该应用的逻辑的更多信息.
gbl*_*zex 32
哇,这个主意摇滚.:)我已经清理了你的代码,并解决了初始化的问题.现在它在Firefox和Chrome上运行正常(即使你说它不应该).
几点说明:
top和left初始化过程中的位置(getBoundingClientRect)this.dragData,element.style以及简短和快速执行dragData可以初始化为空对象.它在javascript中很好用.您可以稍后添加属性.options 应该有条件地初始化为空对象,以便您可以采用零选项moved并且dragData.occuring是因为该事件管理的完全无用preventDefault 需要在拖动过程中不选择文本z-indexes成为始终可见的活动元素玩得开心!
/**
* The draggable object.
*/
Draggable = function(targetElement, options) {
this.targetElement = targetElement;
// we can take zero options
options = options || {};
// Initialize drag data.
// @props: startX, startY, lastX, lastY,
// offsetX, offsetY, lastTime, occuring
this.dragData = {};
// Set the cursor style.
targetElement.style.cursor = 'move';
// The element to move.
var el = this.applyTo = options.applyTo || targetElement;
// Event methods for "mouse down", "up" and "move".
// Mouse up and move are binded to window.
// We can attach and deattach "move" and "up" events as needed.
var me = this;
targetElement.addEventListener('mousedown', function(event) {
me.onMouseDown.call(me, event);
}, false);
this.mouseUp = function(event) {
me.onMouseUp.call(me, event);
};
this.mouseMove = function(event) {
me.onMouseMove.call(me, event);
};
// initialize position, so it will
// be smooth even on the first drag
var position = el.getBoundingClientRect();
el.style.left = position.left + "px";
el.style.top = position.top + "px";
el.style.position = "absolute";
if (el.style.zIndex > Draggable.zindex)
Draggable.zindex = el.style.zIndex + 1;
};
Draggable.zindex = 0;
/**
* Sets the skew and saves the position
* @param {Number} skew
*/
Draggable.prototype.setSkew = function(skew) {
var data = this.dragData;
var style = this.applyTo.style;
// Set skew transformations.
data.skew = skew;
style.MozTransform = skew ? 'skew(' + skew + 'deg)' : '';
style.webkitTransform = skew ? 'skew(' + skew + 'deg)' : '';
// Save the new position.
style.left = (data.lastX + data.offsetX) + 'px';
style.top = (data.lastY + data.offsetY) + 'px';
}
/**
* The mouse down event.
* @param {Object} event
*/
Draggable.prototype.onMouseDown = function(event) {
var data = this.dragData;
// New drag event.
var style = this.applyTo.style;
data.startX = data.lastX = event.clientX;
data.startY = data.lastY = event.clientY;
data.offsetX = parseInt(style.left, 10) - event.clientX;
data.offsetY = parseInt(style.top, 10) - event.clientY;
style.zIndex = Draggable.zindex++;
data.lastTime = (new Date()).getTime();
// Mouse up and move events.
window.addEventListener('mousemove', this.mouseMove, false);
window.addEventListener('mouseup', this.mouseUp, false);
event.preventDefault(); // prevent text selection
};
/**
* The mouse movement event.
* @param {Object} event
*/
Draggable.prototype.onMouseMove = function(event) {
// He is dragging me now
var me = this;
var data = me.dragData;
var element = me.applyTo;
var clientX = event.clientX;
var clientY = event.clientY;
data.moving = true;
// The skew animation. :)
var skew = (data.lastX - clientX) * 1;
var limit = 25;
if (Math.abs(skew) > limit) {
skew = limit * (skew > 0 ? 1 : -1);
}
var style = element.style;
var left = parseInt(style.left, 10);
var top = parseInt(style.top, 10);
var transform =
'translateX(' + (clientX + data.offsetX - left) + 'px)' +
'translateY(' + (clientY + data.offsetY - top) + 'px)' +
'skew(' + skew + 'deg)';
style.MozTransform = transform;
style.webkitTransform = transform;
data.lastX = clientX;
data.lastY = clientY;
data.lastTime = (new Date()).getTime();
// here is the cooldown part in order
// not to stay in disorted state
var pre = skew > 0 ? 1 : -1;
clearInterval(data.timer);
data.timer = setInterval(function() {
var skew = data.skew - (pre * 10);
skew = pre * skew < 0 ? 0 : skew;
me.setSkew(skew);
if (data.moving || skew === 0)
clearInterval(data.timer);
}, 20);
data.moving = false;
};
/**
* The mouse up event.
* @param {Object} event
*/
Draggable.prototype.onMouseUp = function(event) {
this.setSkew('');
// Remove useless events.
window.removeEventListener('mousemove', this.mouseMove, false);
window.removeEventListener('mousemove', this.mouseUp, false);
};
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