LuK*_*eth 8 xcode reset nstimer ios swift
因此,我正在创建一个应用程序/游戏,您可以在计时器用完之前点击与图片对应的按钮,然后输掉.你得到1秒钟点击按钮,如果你选择了正确的按钮,那么计时器将重置并出现一张新照片.我无法重置计时器.一旦我试图重置它,它会在一秒后触发.这是代码:
loadPicture()运行viewDidLoad()
func loadPicture() {
//check if repeat picture
secondInt = randomInt
randomInt = Int(arc4random_uniform(24))
if secondInt != randomInt {
pictureName = String(self.PicList[randomInt])
image = UIImage(named: pictureName)
self.picture.image = image
timer.invalidate()
resetTimer()
}
else{
loadPicture()
}
}
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这是resetTimer()方法:
func resetTimer(){
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("gameOverTimer"), userInfo: nil, repeats: false)
}
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我认为它可能与NSRunloops有关?我不确定.我甚至不知道NSRunloop是多么诚实.
LuK*_*eth 16
所以我终于明白了......
我必须通过初始化来创建一个单独的函数来启动计时器.在resetTimer()函数中,我添加了timer.invalidate()行.所以我的代码看起来像这样:
func loadPicture() {
//check if repeat picture
secondInt = randomInt
randomInt = Int(arc4random_uniform(24))
if secondInt != randomInt {
pictureName = String(self.PicList[randomInt])
image = UIImage(named: pictureName)
self.picture.image = image
resetTimer()
}
else{
loadPicture()
}
}
func startTimer(){
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("gameOverTimer"), userInfo: "timer", repeats: true)
}
func resetTimer(){
timer.invalidate()
startTimer()
}
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编辑
使用新的选择器语法,它看起来像这样:
func startTimer(){
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: #selector(NameOfClass.startTimer), userInfo: "timer", repeats: true)
}
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