Swift - 如何制作自定义幻灯片动画?

Osc*_*car 3 xcode animation slide ios swift

我一直在寻找快速代码来在视图之间进行简单的自定义幻灯片切换(从左到右或从右到左,没有反弹),但我只找到了复杂动画的代码.谢谢大家的帮助!

奥斯卡

Osc*_*car 11

我终于在这里找到了答案:http://mathewsanders.com/animated-transitions-in-swift/#custom-transition-animations并对其进行了一些简要介绍.

1)创建此Swift NSObject文件

class TransitionManager2: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate  {

    private var presenting = true
    // MARK: UIViewControllerAnimatedTransitioning protocol methods

    // animate a change from one viewcontroller to another
    func animateTransition(transitionContext: UIViewControllerContextTransitioning) {

        // get reference to our fromView, toView and the container view that we should perform the transition in
        let container = transitionContext.containerView()
        let fromView = transitionContext.viewForKey(UITransitionContextFromViewKey)!
        let toView = transitionContext.viewForKey(UITransitionContextToViewKey)!

        // set up from 2D transforms that we'll use in the animation
        let offScreenRight = CGAffineTransformMakeTranslation(container.frame.width, 0)
        let offScreenLeft = CGAffineTransformMakeTranslation(-container.frame.width, 0)

        // prepare the toView for the animation
        toView.transform = self.presenting ? offScreenRight : offScreenLeft

        // set the anchor point so that rotations happen from the top-left corner
        toView.layer.anchorPoint = CGPoint(x:0, y:0)
        fromView.layer.anchorPoint = CGPoint(x:0, y:0)

        // updating the anchor point also moves the position to we have to move the center position to the top-left to compensate
        toView.layer.position = CGPoint(x:0, y:0)
        fromView.layer.position = CGPoint(x:0, y:0)

        // add the both views to our view controller
        container.addSubview(toView)
        container.addSubview(fromView)

        // get the duration of the animation
        // DON'T just type '0.5s' -- the reason why won't make sense until the next post
        // but for now it's important to just follow this approach
        let duration = self.transitionDuration(transitionContext)

        // perform the animation!
        // for this example, just slid both fromView and toView to the left at the same time
        // meaning fromView is pushed off the screen and toView slides into view
        // we also use the block animation usingSpringWithDamping for a little bounce
        UIView.animateWithDuration(duration, delay: 0.0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: nil, animations: {

            // slide fromView off either the left or right edge of the screen 
            // depending if we're presenting or dismissing this view
            fromView.transform = self.presenting ? offScreenLeft : offScreenRight
            toView.transform = CGAffineTransformIdentity

            }, completion: { finished in

                // tell our transitionContext object that we've finished animating
                transitionContext.completeTransition(true)

        })

    }

    // return how many seconds the transiton animation will take
    func transitionDuration(transitionContext: UIViewControllerContextTransitioning) -> NSTimeInterval {
        return 0.4
    }

    // MARK: UIViewControllerTransitioningDelegate protocol methods

    // return the animataor when presenting a viewcontroller
    // remmeber that an animator (or animation controller) is any object that aheres to the UIViewControllerAnimatedTransitioning protocol
    func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        // these methods are the perfect place to set our `presenting` flag to either true or false - voila!
        self.presenting = true
        return self
    }
    // return the animator used when dismissing from a viewcontroller
    func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        self.presenting = false
        return self
        }
    }
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2)将2个ViewControllers之间的segue更改为"Custom"

3)在第一个ViewController中添加以下代码:

let transitionManager = TransitionManager2()
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
    // this gets a reference to the screen that we're about to transition to
    let toViewController = segue.destinationViewController as! UIViewController

    // instead of using the default transition animation, we'll ask
    // the segue to use our custom TransitionManager object to manage the transition animation
    toViewController.transitioningDelegate = self.transitionManager

}
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  • 应该注意的是,这个答案会导致内存泄漏,因为它持有对父视图的强引用,在大多数情况下,父视图将持有对它的强引用。这可以通过使用对视图和来自视图的弱引用来解决。 (2认同)