MSc*_*ler 6 audio unsafe-pointers avassetreader cmsamplebuffer swift
我正在努力将此代码转换为Swift,这有助于我获取可视化的音频数据.我在Obj C中使用的代码,运行良好,是:
while (reader.status == AVAssetReaderStatusReading) {
AVAssetReaderTrackOutput *trackOutput = (AVAssetReaderTrackOutput *)[reader.outputs objectAtIndex:0];
self.sampleBufferRef = [trackOutput copyNextSampleBuffer];
if (self.sampleBufferRef) {
CMBlockBufferRef blockBufferRef = CMSampleBufferGetDataBuffer(self.sampleBufferRef);
size_t bufferLength = CMBlockBufferGetDataLength(blockBufferRef);
void *data = malloc(bufferLength);
CMBlockBufferCopyDataBytes(blockBufferRef, 0, bufferLength, data);
SInt16 *samples = (SInt16 *)data;
int sampleCount = bufferLength / bytesPerInputSample;
for (int i=0; i<sampleCount; i+=100) {
Float32 sample = (Float32) *samples++;
sample = decibel(sample);
sample = minMaxX(sample,noiseFloor,0);
tally += sample;
for (int j=1; j<channelCount; j++)
samples++;
tallyCount++;
if (tallyCount == downsampleFactor) {
sample = tally / tallyCount;
maximum = maximum > sample ? maximum : sample;
[fullSongData appendBytes:&sample length:sizeof(sample)];//tried dividing the sample by 2
tally = 0;
tallyCount = 0;
outSamples++;
}
}
CMSampleBufferInvalidate(self.sampleBufferRef);
CFRelease(self.sampleBufferRef);
free(data);
}
}
Run Code Online (Sandbox Code Playgroud)
在Swift中,我正在尝试写这部分:
while (reader.status == AVAssetReaderStatus.Reading) {
var trackOutput = reader.outputs[0] as! AVAssetReaderTrackOutput
self.sampleBufferRef = trackOutput.copyNextSampleBuffer()
if (self.sampleBufferRef != nil) {
let blockBufferRef = CMSampleBufferGetDataBuffer(self.sampleBufferRef)
let bufferLength = CMBlockBufferGetDataLength(blockBufferRef)
var data = NSMutableData(length: bufferLength)
CMBlockBufferCopyDataBytes(blockBufferRef, 0, bufferLength, data!.mutableBytes)
var samples = UnsafeMutablePointer<Int16>(data!.mutableBytes)
var sampleCount = Int32(bufferLength)/bytesPerInputSample
for var i = 0; i < Int(sampleCount); i++ {
var sampleValue = CGFloat(samples[i]) etc. etc.
Run Code Online (Sandbox Code Playgroud)
但是,当我在控制台中println()sampleValue刚出来(Opaque Value)时.我无法弄清楚如何实际读取sampleValue.
我是一个尝试读取音频数据用于可视化目的的新手.获取有关音频数据缓冲区的任何帮助都会有所帮助.谢谢.
使用跨步?
let bytesPerInputSample = 4 // assumption ;)
var samplePtr = data.mutableBytes
for _ in stride(from: 0, to: data.length, by: bytesPerInputSample) {
let currentSample = Data(bytes: samplePtr, count: bytesPerInputSample)
// do whatever is needed with current sample
//...
// increase ptr by size of sample
samplePtr = samplePtr + bytesPerInputSample
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
658 次 |
| 最近记录: |