Swift 2:struct thread-safety

tom*_*kid 6 macos grand-central-dispatch ios swift

在我的快速练习中,我写了一个名为的简单结构OrderedSet.

我尝试OrderedSet使用GCD串行队列成为线程安全的.

但它不起作用.测试结果不稳定.我期待的是:

20:[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]
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但收到类似的东西

2:[3, 19]
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这是游乐场代码:

import Foundation
import XCPlayground

struct OrderedSet<T: Equatable> {
    mutating func append(e: T) {
        dispatch_sync(q) {
            if !self.__elements.contains(e) {
                self.__elements.append(e)
            }
        }
    }
    var elements: [T] {
        var elements: [T] = []
        dispatch_sync(q) {
            elements = self.__elements
        }
        return elements
    }
    var count: Int {
        var ret = 0
        dispatch_sync(q) {
            ret = self.__elements.count
        }
        return ret
    }
    private var __elements: [T] = []
    private let q = dispatch_queue_create("OrderedSet.private.serial.queue", DISPATCH_QUEUE_SERIAL)
}
extension OrderedSet: CustomStringConvertible {
    var description: String {
        var text = ""
        dispatch_sync(q) {
            text = "\(self.__elements.count):\(self.__elements)"
        }
        return text
    }
}

// Test code
let globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
let group = dispatch_group_create()

var testSet = OrderedSet<Int>()
for i in 0..<20 {
    dispatch_group_async(group, globalQueue) {
        testSet.append(i)
    }
}
dispatch_group_notify(group, globalQueue) {
    print("\(testSet)") // unstable result
}

XCPSetExecutionShouldContinueIndefinitely()
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我在下面查了一下:

如果定义OrderdSet为类(不是结构),则可以.

如果使用信号量而不是使用串行队列,则可以.

我想知道结构和串行队列对不稳定的原因.

- - 更新

我得到了预期的结果.

  1. class而不是struct

    import Foundation
    import XCPlayground
    
    class OrderedSet<T: Equatable> {
        func append(e: T) {
            dispatch_sync(q) {
                if !self.__elements.contains(e) {
                    self.__elements.append(e)
                }
            }
        }
        var elements: [T] {
            var elements: [T] = []
            dispatch_sync(q) {
                elements = self.__elements
            }
            return elements
        }
        var count: Int {
            var ret = 0
            dispatch_sync(q) {
                ret = self.__elements.count
            }
            return ret
        }
        private var __elements: [T] = []
        private let q = dispatch_queue_create("OrderedSet.private.serial.queue", DISPATCH_QUEUE_SERIAL)
    }
    extension OrderedSet: CustomStringConvertible {
        var description: String {
            var text = ""
            dispatch_sync(q) {
                text = "\(self.__elements.count):\(self.__elements)"
            }
            return text
        }
    }
    
    // Test code
    let globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
    let group = dispatch_group_create()
    
    var testSet = OrderedSet<Int>()
    for i in 0..<20 {
        dispatch_group_async(group, globalQueue) {
            testSet.append(i)
        }
    }
    dispatch_group_notify(group, globalQueue) {
        print("\(testSet)") // It's OK
    }
    
    XCPSetExecutionShouldContinueIndefinitely()
    
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  2. 信号量而不是串行队列

    import Foundation
    import XCPlayground
    
    struct OrderedSet<T: Equatable> {
        mutating func append(e: T) {
            dispatch_semaphore_wait(s, DISPATCH_TIME_FOREVER)
            if !self.__elements.contains(e) {
                self.__elements.append(e)
            }
            dispatch_semaphore_signal(s)
        }
        var elements: [T] {
            var elements: [T] = []
            dispatch_semaphore_wait(s, DISPATCH_TIME_FOREVER)
            elements = self.__elements
            dispatch_semaphore_signal(s)
            return elements
        }
        var count: Int {
            var ret = 0
            dispatch_semaphore_wait(s, DISPATCH_TIME_FOREVER)
            ret = self.__elements.count
            dispatch_semaphore_signal(s)
            return ret
        }
        private var __elements: [T] = []
        private let s = dispatch_semaphore_create(1)
    }
    extension OrderedSet: CustomStringConvertible {
        var description: String {
            var text = ""
            dispatch_semaphore_wait(s, DISPATCH_TIME_FOREVER)
            text = "\(self.__elements.count):\(self.__elements)"
            dispatch_semaphore_signal(s)
            return text
        }
    }
    
    // Test code
    let globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
    let group = dispatch_group_create()
    
    var testSet = OrderedSet<Int>()
    for i in 0..<20 {
        dispatch_group_async(group, globalQueue) {
            testSet.append(i)
        }
    }
    dispatch_group_notify(group, globalQueue) {
        print("\(testSet)") // It's OK
    }
    
    XCPSetExecutionShouldContinueIndefinitely()
    
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  3. 具有OrderdSet本身的串行队列.

    import Foundation
    import XCPlayground
    
    struct OrderedSet<T: Equatable> {
        mutating func append(e: T) {
            if !self.__elements.contains(e) {
                self.__elements.append(e)
            }
        }
        var elements: [T] {
            return self.__elements
        }
        var count: Int {
            return self.__elements.count
        }
        private var __elements: [T] = []
    }
    extension OrderedSet: CustomStringConvertible {
        var description: String {
            return "\(self.__elements.count):\(self.__elements)"
        }
    }
    
    // Test code
    let globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
    let serialQueue = dispatch_queue_create("serial", DISPATCH_QUEUE_SERIAL)
    
    let group = dispatch_group_create()
    
    var testSet = OrderedSet<Int>()
    for i in 0..<20 {
        dispatch_group_async(group, globalQueue) {
            dispatch_sync(serialQueue) {
                testSet.append(i)
            }
        }
    }
    dispatch_group_notify(group, serialQueue) {
        print("\(testSet)") // It's OK
    }
    
    XCPSetExecutionShouldContinueIndefinitely()
    
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liu*_*ong 3

此代码将捕获的当前值testSet

dispatch_group_async(group, globalQueue) {
    testSet.append(i) // `testSet` inside the closure will be a copy of the `testSet` variable outside 
}
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执行完闭包后,内部的值testSet将被复制到外部testSet变量中。

想象一个并发世界:

  • 10个闭包同时运行,捕获outside的初始值testSet,即“0:[]”。

  • 完成后,testSet闭包内 s 的 10 个副本会尝试复制回唯一的外部testSet。然而,胜利者只有一个,比如,外部的当前值为testSet“1:[3]”。

  • 又一轮开始,捕获外部的当前值testSet“1:[3]”,追加i并复制回来,产生奇怪的结果,例如“2:[3, 19]”

在更新的情况 1 中,更改OrderedSet为类,事情非常简单,testSet通过引用捕获,并且所有线程都共享同一个对象。

在更新的案例 3 中,通过使用串行队列,我猜每个附加和复制回操作都是串行的,因此您会产生一个完美的有序集。

情况2更为复杂。事实上我还没有弄清楚幕后发生了什么。我认为这更多的是关于 swift 编译器的实现细节,并且可能会随着不同的 swift 版本而改变。信号量似乎是一种引用类型,因此“testSet”的所有副本都共享相同的信号量。testSet我猜编译器决定在这种情况下进行一些优化,并使s'的所有副本都__element指向同一个数组。因此结果包含所有 0..<20 个元素,但顺序是不可预测的。