ole*_*men 3 video android scale exoplayer
我想一起玩的视频ExoPlaye
上TextureView
.为了缩放和裁剪视频以适应视图,我使用矩阵.我的自定义视图扩展了`TextureView'这是我的代码:
@Override
public void onVideoSizeChanged(int width, int height, float pixelWidthHeightRatio) {
updateTextureViewSize(width, height);
Log.v("EXO", "onVideoSizeChanged() " + width + "x" + height);
}
private void updateTextureViewSize(float videoWidth, float videoHeight) {
float viewWidth = getWidth();
float viewHeight = getHeight();
float scaleX = 1.0f;
float scaleY = 1.0f;
float viewRatio = viewWidth / viewHeight;
float videoRatio = videoWidth / videoHeight;
if (viewRatio > videoRatio) {
// video is higher than view
scaleY = videoHeight / videoWidth;
} else {
//video is wider than view
scaleX = videoWidth / videoHeight;
}
Matrix matrix = new Matrix();
matrix.setScale(scaleX, scaleY, viewWidth / 2, viewHeight / 2);
setTransform(matrix);
}
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我有一个长方形的视图,它工作得很好.但现在视图有两种状态:扩展(旧的仍然是矩形)和折叠(具有较小的高度.
所以现在视频在那些折叠的视图中被垂直拉伸.
例如,我有视图1080x480
和视频,360x640
但它看起来像视频缩放和裁剪到1080x1080
拉伸到1080x480
.
我在这做错了什么?
我通过将比例因子乘以或除以viewRatio
(width / height
)来解决此问题:
if (viewRatio > videoRatio) {
// video is higher than view
scaleY = videoHeight / videoWidth * viewRatio;
} else {
//video is wider than view
scaleX = videoWidth / videoHeight / viewRatio;
}
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但我不明白为什么它会像这样工作.根据我的计算,如果我有,例如,视图1080x480
和视频360x640
视频应缩放以使宽度x' = 1080
和高度成比例.所以身高应该是y' = 640*1080/360
(videoHeight * viewHeight / videoWidth
)和x' = 1080
sx * 360 = 1080
=> sx = 1080 / 360
sy * 640 = 640*1080/360
=> sy = 1080 / 360
看起来很有意义.如果我们需要保存比例,宽度和高度应乘以相同的因子.但它不会这样.哪里出错?这有什么好的文件吗?
查看updateTextureViewSize
:
/**
* Set the display options
*
* @param layout <ul>
* <li>{@link #VIDEO_LAYOUT_ORIGIN}
* <li>{@link #VIDEO_LAYOUT_SCALE}
* <li>{@link #VIDEO_LAYOUT_STRETCH}
* <li>{@link #VIDEO_LAYOUT_ZOOM}
* </ul>
*/
public void updateTextureViewSize(int layout,float videoWidth, float videoHeight) {
RelativeLayout.LayoutParams lp = (android.widget.RelativeLayout.LayoutParams) getLayoutParams();
DisplayMetrics disp = m_Context.getResources().getDisplayMetrics();
int windowWidth = disp.widthPixels, windowHeight = disp.heightPixels;
float windowRatio = windowWidth / (float) windowHeight;
float videoRatio = (float) videoWidth / (float) videoHeight;
m_iSurfaceHeight = videoHeight;
m_iSurfaceWidth = videoWidth;
if (VIDEO_LAYOUT_ORIGIN == layout && m_iSurfaceWidth < windowWidth && m_iSurfaceHeight < windowHeight) {
lp.width = (int) (m_iSurfaceHeight * videoRatio);
lp.height = m_iSurfaceHeight;
} else if (layout == VIDEO_LAYOUT_ZOOM) {
lp.width = windowRatio > videoRatio ? windowWidth : (int) (videoRatio * windowHeight);
lp.height = windowRatio < videoRatio ? windowHeight : (int) (windowWidth / videoRatio);
} else {
boolean full = layout == VIDEO_LAYOUT_STRETCH;
lp.width = (full || windowRatio < videoRatio) ? windowWidth : (int) (videoRatio * windowHeight);
lp.height = (full || windowRatio > videoRatio) ? windowHeight : (int) (windowWidth / videoRatio);
lp.leftMargin = (disp.widthPixels - lp.width) / 2;
lp.topMargin = (disp.heightPixels - lp.height) / 2;
}
lp.leftMargin = (disp.widthPixels - lp.width) / 2;
lp.topMargin = (disp.heightPixels - lp.height) / 2;
getHolder().setFixedSize(m_iSurfaceWidth, m_iSurfaceHeight);
setLayoutParams(lp);
m_iVideoLayout = layout;
}
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