我创建了一个名为"Player"的类,它存储每个玩家的数据.该类执行它应该执行的操作,但是当在List/Array中存储该类的多个实例时,数组或列表中的所有对象都等于最后存储的对象.
玩家类代码:
public class Player
{
private static string player_name;
public Player(string name)
{
player_name = name;
}
public string Name
{
get
{
return player_name;
}
}
}
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用于创建和添加到列表的代码:
//simple string array for names;
string[] example_names = new string[] { "Mike", "Adam", "Jake" };
//creating new object and adding to list<Player>
List<Player> players = new List<Player>();
foreach (string name in example_names)
{
Player player = new Player(name);
players.Add(player);
}
//loop for returning the output
string output = "";
foreach (Player player in players)
{
output += player.Name + ", ";
}
Clipboard.SetText(output);
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输出:"杰克,杰克,杰克,"
删除static
从private static string player_name;
在课堂上Player
.使用该关键字,您明确告诉它使所有实例都Player
具有相同的关键字name
.
没有它,name
将是一个实例字段,并且可以为每个实例单独设置和检索Player
.