如何在Java中制作圆形图像标签?

9oo*_*ose -2 java swing jlabel

如何在Java中制作圆形图像标签?

我想制作圆圈图片标签但是我不能这样做..嘿伙计们帮助我... .TT

我尝试使用圆形面板添加图像图标,但这不起作用.

请帮帮我...

Mad*_*mer 8

我认为你应该改变你的方向,而不是试图修改组件的输出,而是修改输入...

在此输入图像描述

所有这一切,都是将圆形(基于alpha)的蒙版应用于另一个图像

    BufferedImage master = ImageIO.read(new File("/Volumes/Disk02/Dropbox/MegaTokyo/thumnails/megatokyo_omnibus_1_3_cover_by_fredrin-d4oupef.jpg"));

    int diameter = Math.min(master.getWidth(), master.getHeight());
    BufferedImage mask = new BufferedImage(master.getWidth(), master.getHeight(), BufferedImage.TYPE_INT_ARGB);

    Graphics2D g2d = mask.createGraphics();
    applyQualityRenderingHints(g2d);
    g2d.fillOval(0, 0, diameter - 1, diameter - 1);
    g2d.dispose();

    BufferedImage masked = new BufferedImage(diameter, diameter, BufferedImage.TYPE_INT_ARGB);
    g2d = masked.createGraphics();
    applyQualityRenderingHints(g2d);
    int x = (diameter - master.getWidth()) / 2;
    int y = (diameter - master.getHeight()) / 2;
    g2d.drawImage(master, x, y, null);
    g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.DST_IN));
    g2d.drawImage(mask, 0, 0, null);
    g2d.dispose();

    JOptionPane.showMessageDialog(null, new JLabel(new ImageIcon(masked)));
Run Code Online (Sandbox Code Playgroud)

这样做的好处是你可以得到软剪辑(setClip不提供)以及不弄乱组件的现有剪裁形状

applyQualityRenderingHints......

public static void applyQualityRenderingHints(Graphics2D g2d) {

    g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
    g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
    g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
    g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
    g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
    g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);

}
Run Code Online (Sandbox Code Playgroud)