Naz*_*kii 2 c++ qt state-machine qstatemachine
我的问题如下:我需要创建包含QStateMachine实例的类。此类应具有插槽,您可以通过这些插槽“询问”状态机以转换到另一个状态。如果转换成功,我的班级应该发出有关它的信号。我将如何实施呢?类应具有根据特定插槽调用发出特定信号的能力。这是一个小类的例子:
class MyClass : public QObject
{
Q_OBJECT
public:
explicit MyClass(QObject *parent = 0)
{
mStateMachine = new QStateMachine(this);
QState *s1 = new QState(mStateMachine);
QState *s2 = new QState(mStateMachine);
QState *s3 = new QState(mStateMachine);
s1->addTransition(); // Transition to s2
s2->addTransition(); // Transition to s3
s3->addTransition(); // Transition to s1
mStateMachine->setInitialState(s1);
mStateMachine->start();
}
signals:
toS1();
toS2();
toS3();
public slots:
slotToS1()
{
/* post event to state machine about
transition to state s1,
if transition was successful,
then emit toS1() signal. */
};
slotToS2(){ /* Similar to slotToS1 */};
slotToS3(){ /* Similar to slotToS1 */};
private:
QStateMachine *mStateMachine;
}
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我将非常感谢您的帮助!
UPD:广告
位表示不同的转换,因此外部类(将使用MyClass)可以“询问”某些转换。因此,插槽将事件或信号发送到状态机,它查看事件或信号并(如果处于正确状态)进行此转换。我想用某些信号通知外部类,该信号在插槽(转换)成功完成之前被询问。
要在广告位调用中转换,您需要以某种方式将广告位绑定到QAbstractTransition。有两种方法:
使用QEventTransition并发送相关事件以触发它。
使用QSignalTransition和使用内部信号来触发它。
要在状态转换时发出信号,可以将QAbstractTransition::triggered或QState::entered或QState::exited信号连接到其他信号。请记住,在Qt中,连接目标可以是插槽或信号。
因此,使用信号转换:
class MyClass : public QObject
{
Q_OBJECT
QStateMachine machine;
QState s1, s2;
Q_SIGNAL void s_go_s1_s2();
Q_SIGNAL void s_go_s2_s1();
public:
Q_SIGNAL void transitioned_s1_s2();
Q_SIGNAL void transitioned_s2_s1();
Q_SLOT void go_s2_s1() { emit s_go_s2_s1(); }
Q_SLOT void go_s1_s2() { emit s_go_s1_s2(); }
explicit MyClass(QObject *parent = 0) : QObject(parent),
s1(&machine), s2(&machine) {
auto s1_s2 = s1.addTransition(this, SIGNAL(s_go_s1_s2()), &s2);
auto s2_s1 = s2.addTransition(this, SIGNAL(s_go_s2_s1()), &s1);
machine.setInitialState(&s1);
machine.start();
connect(s1_s2, &QAbstractTransition::triggered, this, &MyClass:: transitioned_s1_s2);
connect(s2_s1, &QAbstractTransition::triggered, this, &MyClass:: transitioned_s2_s1);
}
}
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使用事件转换要困难一些,因为您正在使用的事件必须可由状态机克隆。核心模块的状态机只知道如何克隆None和Timer事件-请参阅其cloneEvent实现。
小部件模块增加了对各种GUI /小部件事件的支持-请参阅cloneEvent此处的实现。您可能会出于某种目的而临时使用此类GUI事件-毕竟,它们会被发送到QObject无法以特殊方式解释它们的平原。
您可以提供自己的cloneEvent实现,并与其他实现链接。
#include <private/qstatemachine_p.h>
class MyClass : public QObject
{
Q_OBJECT
QStateMachine machine;
QState s1, s2;
QEvent e_s1_s2, e_s2_s1;
QEventTransition s1_s2, s2_s1;
public:
Q_SIGNAL void transitioned_s1_s2();
Q_SIGNAL void transitioned_s2_s1();
Q_SLOT void go_s2_s1() { QCoreApplication::sendEvent(this, &e_s2_s1); }
Q_SLOT void go_s1_s2() { QCoreApplication::sendEvent(this, &e_s1_s2); }
explicit MyClass(QObject *parent = 0) : QObject(parent),
s1(&machine), s2(&machine),
e_s1_s2((QEvent::Type)(QEvent::User + 1)),
e_s2_s1((QEvent::Type)(QEvent::User + 2)),
s1_s2(this, e_s1_s2.type()),
s2_s1(this, e_s2_s1.type()) {
s1_s2.setTargetState(&s2);
s2_s1.setTargetState(&s1);
s1.addTransition(&s1_s2);
s2.addTransition(&s2_s1);
machine.setInitialState(&s1);
machine.start();
connect(&s1_s2, &QAbstractTransition::triggered, this, &MyClass::transitioned_s1_s2);
connect(&s2_s1, &QAbstractTransition::triggered, this, &MyClass::transitioned_s2_s1);
}
}
static const QStateMachinePrivate::Handler * last_handler = 0;
static QEvent * cloneEvent(QEvent * e) {
if (e->type() >= QEvent::User && e->type() < QEvent::User+100) {
return new QEvent(e->type());
return last_handler->cloneEvent(e);
}
const QStateMachinePrivate::Handler our_handler = {
cloneEvent
};
void registerHandler() {
last_handler = QStateMachinePrivate::handler;
QStateMachinePrivate::handler = &our_handler;
}
Q_CONSTRUCTOR_FUNCTION(registerHandler())
void unregisterHandler() {
QStateMachinePrivate::handler = last_handler;
}
Q_DESTRUCTOR_FUNCTION(unregisterHandler())
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