您可以通过使用标准方法实现这个Canvas和BitmapShader.
第一种方法可能如下所示:
@Override protected void onDraw(Canvas canvas) {
//bitmap 01
canvas.save(Canvas.CLIP_SAVE_FLAG);
canvas.clipPath(shape01);
canvas.drawBitmap(bitmap01, 0, 0, paint);
canvas.restore();
//bitmap 02
canvas.save(Canvas.CLIP_SAVE_FLAG);
canvas.clipPath(shape02);
canvas.drawBitmap(bitmap02, 0, 0, paint);
canvas.restore();
}
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第二个看起来像这样:
BitmapShader shader01 = new BitmapShader(bitmap01, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
BitmapShader shader02 = new BitmapShader(bitmap02, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint01 = new Paint();
Paint paint02 = new Paint();
paint01.setShader(shader01);
paint02.setShader(shader02);
@Override protected void onDraw(Canvas canvas) {
//bitmap 01
canvas.drawPath(path01, paint01);
//bitmap 02
canvas.drawPath(path02, paint02);
}
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因此,您需要定义形状,加载位图并绘制它们.