我想将多个事件减少为一个延迟动作。在发生一些触发之后,我希望还会有更多类似的触发,但是我不希望重复出现延迟的动作。动作等待,让爆发有机会完成。
问题:如何以一种可重复使用的优雅方式进行操作?
到目前为止,我使用一个属性来标记事件并触发如下所示的延迟动作:
public void SomeMethod()
{
SomeFlag = true; //this will intentionally return to the caller before completing the resulting buffered actions.
}
private bool someFlag;
public bool SomeFlag
{
get { return someFlag; }
set
{
if (someFlag != value)
{
someFlag = value;
if (value)
SomeDelayedMethod(5000);
}
}
}
public async void SomeDelayedMethod(int delay)
{
//some bufferred work.
await Task.Delay(delay);
SomeFlag = false;
}
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下面是一种较短的方法,但是仍然不是通用的或可重用的...我想要一些简洁的方法来打包动作和标志,并保留功能(在执行完成之前返回调用方(如今天))。 我还需要能够将对象引用传递给此操作)
public void SerializeAccountsToConfig()
{
if (!alreadyFlagged)
{
alreadyFlagged = true;
SerializeDelayed(5000, Serialize);
}
}
public async void SerializeDelayed(int delay, Action whatToDo)
{
await Task.Delay(delay);
whatToDo();
}
private bool alreadyFlagged;
private void Serialize()
{
//some buferred work.
//string json = JsonConvert.SerializeObject(Accounts, Formatting.Indented);
//Settings1.Default.Accounts = json;
//Settings1.Default.Save();
alreadyFlagged = false;
}
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这是一个线程安全且可重用的解决方案。
您可以创建的实例DelayedSingleAction,然后在构造函数中传递要执行的操作。我认为这是线程安全的,尽管存在很小的风险,即在开始执行操作之前它将重新启动计时器,但是我认为无论解决方案是什么,这种风险都会存在。
public class DelayedSingleAction
{
private readonly Action _action;
private readonly long _millisecondsDelay;
private long _syncValue = 1;
public DelayedSingleAction(Action action, long millisecondsDelay)
{
_action = action;
_millisecondsDelay = millisecondsDelay;
}
private Task _waitingTask = null;
private void DoActionAndClearTask(Task _)
{
Interlocked.Exchange(ref _syncValue, 1);
_action();
}
public void PerformAction()
{
if (Interlocked.Exchange(ref _syncValue, 0) == 1)
{
_waitingTask = Task.Delay(TimeSpan.FromMilliseconds(_millisecondsDelay))
.ContinueWith(DoActionAndClearTask);
}
}
public Task Complete()
{
return _waitingTask ?? Task.FromResult(0);
}
}
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请参阅此dotnetfiddle中的示例,该示例从多个线程连续调用一个动作。
https://dotnetfiddle.net/el14wZ
基于安德鲁提出的解决方案,这里有一个更通用的解决方案。
延迟动作的声明和实例创建:
public DelayedSingleAction<Account> SendMailD;
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在函数内或构造函数中创建实例(这可以是此类操作的集合,每个操作都作用于不同的对象):
SendMailD = new DelayedSingleAction<Account>(SendMail, AccountRef, 5000);
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重复调用此操作
SendMailD.PerformAction();
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发送邮件是你会“爆控”的动作。其签名匹配:
public int SendMail(Account A)
{}
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这是更新后的类
public class DelayedSingleAction<T>
{
private readonly Func<T, int> actionOnObj;
private T tInstance;
private readonly long millisecondsDelay;
private long _syncValue = 1;
public DelayedSingleAction(Func<T, int> ActionOnObj, T TInstance, long MillisecondsDelay)
{
actionOnObj = ActionOnObj;
tInstance = TInstance;
millisecondsDelay = MillisecondsDelay;
}
private Task _waitingTask = null;
private void DoActionAndClearTask(Task _)
{
Console.WriteLine(string.Format("{0:h:mm:ss.fff} DelayedSingleAction Resetting SyncObject: Thread {1} for {2}", DateTime.Now, System.Threading.Thread.CurrentThread.ManagedThreadId, tInstance));
Interlocked.Exchange(ref _syncValue, 1);
actionOnObj(tInstance);
}
public void PerformAction()
{
if (Interlocked.Exchange(ref _syncValue, 0) == 1)
{
Console.WriteLine(string.Format("{0:h:mm:ss.fff} DelayedSingleAction Starting the timer: Thread {1} for {2}", DateTime.Now, System.Threading.Thread.CurrentThread.ManagedThreadId, tInstance));
_waitingTask = Task.Delay(TimeSpan.FromMilliseconds(millisecondsDelay)).ContinueWith(DoActionAndClearTask);
}
}
public Task Complete()
{
return _waitingTask ?? Task.FromResult(0);
}
}
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