Ste*_*rck 13 uiimageview ios swift
当UIImageView
触摸时你会如何检测并运行动作?这是我到目前为止的代码:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
var touch: UITouch = UITouch()
if touch.view == profileImage {
println("image touched")
}
}
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Jus*_*ose 20
您可以UIImageView
通过向其添加UITapGestureRecognizer来检测a上的触摸.
重要的是要注意,默认情况下,a UIImageView
的isUserInteractionEnabled
属性设置为false,因此您必须在storyboard中或以编程方式显式设置它.
override func viewDidLoad() {
super.viewDidLoad()
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(imageTapped)))
}
@objc private func imageTapped(_ recognizer: UITapGestureRecognizer) {
print("image tapped")
}
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Vic*_*ler 18
您可以UITapGestureRecognizer
在UIImageView
使用Interface Builder或代码中(根据需要)放入内部,我更喜欢第一个.然后,你可以把一个@IBAction
和处理你里面的水龙头UIImageView
,别忘了设置UserInteractionEnabled
,以true
在Interface Builder或代码.
@IBAction func imageTapped(sender: AnyObject) {
println("Image Tapped.")
}
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我希望这对你有帮助.
小智 5
迅捷3
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch:UITouch = touches.first!
if touch.view == profileImage {
println("image touched")
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch:UITouch = touches.first!
if touch.view == profileImage {
println("image released")
}
}
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