结合 UIAttachmentBehavior 和 UICollisionBehavior

Tim*_*imm 5 ios uikit-dynamics swift

使用 UIKit Dynamics,我想以某种方式组合 UIAttachmentBehavior 和 UICollisionBehavior,以便用户可以拖动视图(使用 )UIPanGestureRecognizer但不能离开特定区域。

当用户/UIView 与碰撞行为的边界发生碰撞时,问题就会出现,因为此时不可能进行垂直移动。

IE 当与边界区域左侧碰撞时,会被“卡”在那里,无法向上或向下移动,就这样。将 UIView 拖回原来的路径即可。

任何有关 UIDynamicItemBehavior 解决此问题的帮助都值得高度赞赏(尝试过弹性、摩擦和阻力,但无济于事)。

在此输入图像描述

ayt*_*tek 1

我认为你实施的UIPanGestureRecognizer方式是错误的。尝试以下示例。只需创建一个新项目并将此代码粘贴到您的 ViewController 中即可。如果您需要减少可拖动区域,您可以使用该dragView功能。

import UIKit

class ViewController: UIViewController, UICollisionBehaviorDelegate {

    var collision: UICollisionBehavior!
    var animator: UIDynamicAnimator!

    override func viewDidLoad() {
        super.viewDidLoad()

        let container = UIView(frame: CGRect(x: 30, y: 60, width: 300, height: 500))
        self.view.addSubview(container)
        container.backgroundColor = .gray

        self.animator = UIDynamicAnimator(referenceView: container);
        //self.animator.setValue(true, forKey: "debugEnabled")

        let greenBox = UIView(frame: CGRect(x: 60, y: 240, width: 50, height: 50))
        greenBox.backgroundColor = .green
        container.addSubview(greenBox)

        let blueBox = UIView(frame: CGRect(x: 10, y: 10, width: 50, height: 50))
        blueBox.backgroundColor = .blue
        container.addSubview(blueBox)

        let redBox = UIView(frame: CGRect(x: 200, y: 300, width: 50, height: 50))
        redBox.backgroundColor = .red
        container.addSubview(redBox)

        self.collision = UICollisionBehavior(items: [greenBox, blueBox, redBox])
        self.collision.translatesReferenceBoundsIntoBoundary = true
        self.collision.collisionMode = .everything
        self.animator.addBehavior(self.collision)
        self.collision.collisionDelegate = self


        let c = UIDynamicItemBehavior(items: [redBox])
        c.density = 10000
        self.animator.addBehavior(c)

        let noRotation = UIDynamicItemBehavior(items: [greenBox, blueBox])
        noRotation.allowsRotation = false
        self.animator.addBehavior(noRotation)

        let panGesture = UIPanGestureRecognizer(target: self, action: #selector(self.dragView(_:)))
        greenBox.isUserInteractionEnabled = true
        greenBox.addGestureRecognizer(panGesture)

        let panGesture2 = UIPanGestureRecognizer(target: self, action: #selector(self.dragView(_:)))
        blueBox.isUserInteractionEnabled = true
        blueBox.addGestureRecognizer(panGesture2)

    }


    @objc func dragView(_ sender:UIPanGestureRecognizer){

        if let viewDrag = sender.view {
            self.view.bringSubview(toFront: viewDrag)
            let translation = sender.translation(in: self.view)
            viewDrag.center = CGPoint(x: viewDrag.center.x + translation.x, y: viewDrag.center.y + translation.y)
            sender.setTranslation(CGPoint.zero, in: self.view)
            animator.updateItem(usingCurrentState: viewDrag)
        }
    }

}
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