问题在负方向绘制矩形 - Java

Zy0*_*y0n 1 java jframe jdialog paintcomponent

我在尝试从屏幕上单击的点向负方向绘制矩形时遇到问题。我有以下类来模拟 Gyazo 之类的屏幕捕获软件:

class DrawSquare extends JPanel implements MouseListener, MouseMotionListener {

// Components
public JDialog frame;
public Rectangle rectangle;
public BufferedImage bufferedImage;
public Point start, end;

// Variables
public String capturedImage;

public DrawSquare(JDialog frame) {

    this.frame = frame;

    // Read in crosshair image to replace mouse icon
    Toolkit tool = Toolkit.getDefaultToolkit();
    Image newImage = getToolkit().getImage("components/cursor.png");
    Cursor cursor = tool.createCustomCursor(newImage, new Point (this.frame.getX(), this.frame.getY()), "img");

    this.frame.setCursor(cursor);
    this.frame.addMouseListener(this);
    this.frame.addMouseMotionListener(this);

}

@Override
public void paintComponent(Graphics g) {
    super.paintComponent(g);

    Graphics2D g2d = (Graphics2D) g.create();
    // draw background overlay
    g2d.drawImage(bufferedImage, WIDTH, 0, this);
    if (rectangle != null) {
        //g2d.setColor(new Color(225, 225, 255, 128));
        frame.setOpacity(0.6f);
        //g2d.fill(rectangle);
        System.out.println(rectangle);
        g2d.setColor(new Color(72,119,205));
        g2d.draw(rectangle);
    }
    g2d.dispose();
}

@Override
public void mouseDragged(MouseEvent e) {

    this.end = e.getPoint();
    int width = end.x - start.x;
    int height = end.y - start.y;

    rectangle.setSize(new Dimension(width, height));
    frame.validate();
    frame.repaint();
}

@Override
public void mouseMoved(MouseEvent e) {
    this.start = e.getPoint();
    frame.validate();
    frame.repaint();
}


@Override
public void mousePressed(MouseEvent e) {
    // Get the X and Y point from the mouse pressed
    rectangle = new Rectangle(start);
    System.out.println(rectangle);
    // Repaint the screen
    frame.validate();
    frame.repaint();
}

@Override
public void mouseReleased(MouseEvent e) {}

@Override
public void mouseClicked(MouseEvent e) {}

@Override
public void mouseEntered(MouseEvent e) {}

@Override
public void mouseExited(MouseEvent e) {}
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}

现在已经提到的问题的原因是,当我尝试在屏幕上单击的点的相反或负方向绘制矩形框时,它不会绘制,在这样的尝试中矩形信息看起来像这样:

java.awt.Rectangle[x=635,y=395,width=-316,height=-194]

但是,当我沿正方向拖动 rectnagle 时,它​​会按预期工作:

在此处输入图片说明

我想知道的是如何使用宽度/高度的负值来解决这个问题,或者完全用另一种方式来解决这个问题。

Sta*_*avL 5

您实际上应该有 2 个点 - 拖动起点和当前拖动点。

计算矩形:

x=min(dragStartPoint.x, dragCurrentPoint.x)
y=min(dragStartPoint.y, dragCurrentPoint.y)
width=abs(dragStartPoint.x - dragCurrentPoint.x)
height=abs(dragStartPoint.y - dragCurrentPoint.y)
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