Abe*_*ian 8 unity-game-engine il2cpp
我正在尝试让我的iOS游戏为iOS构建.我将脚本后端设置为IL2CPP(armv7和arm64),我收到以下错误..
我用MobileMoveScript Plugin 2.1.3和Mobile Social Plugin 6.6.我不认为插件有任何问题,因为我已经尝试单独构建它们并且它有效.
运行失败
/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out"/ Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed"-l none -c link -x"/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml"-f"/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors"-x"/ Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed /../ platform_native_link.xml"-x"/ Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml"-x"/ Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Assets/link.xml"-d"/ Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data /管理"-a"/ Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll"-a"/ Users/abeltherock 007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"
标准输出; Mono CIL Linker Mono.Cecil.AssemblyResolutionException中的致命错误:无法解析程序集:Mono.Linker.LinkContext.Resolve(IMetadataScope范围)[0x00000]中的'U3DXTCore,Culture = neutral,PublicKeyToken = null':Mono.Linker中的0 .Steps.ResolveFromXmlStep.GetAssembly(Mono.Linker.LinkContext context,System.String assemblyName)[0x00000] in:0 at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies(Mono.Linker.LinkContext context,System.Xml.XPath.XPathNodeIterator迭代器)[0x00000] in:0 at Mono.Linker.Steps.ResolveFromXmlStep.Process()[0x00000] in:0 at Mono.Linker.Steps.BaseStep.Process(Mono.Linker.LinkContext context)[0x00000] in:0在Mono.Linker.Pipeline.Process(Mono.Linker.LinkContext context)[0x00000] in:0 at Mono.Linker.Driver.Run()[0x00000] in:0 at Mono.Linker.Driver.RunDriver(Mono.Linker) .Driver driver)[0x00000] in:0 stderr:
UnityEngine.Debug:LOGERROR(对象)UnityEditorInternal.Runner:RunManagedProgram(字符串,字符串,字符串,CompilerOutputParserBase)UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1,字符串&,字符串&,字符串,字符串)UnityEditorInternal.AssemblyStripper:StripAssembliesTo(字符串,字符串,串,字符串&,字符串,字符串,IEnumerable`1)UnityEditorInternal.AssemblyStripper:地带(字符串,字符串,字符串&,字符串&,字符串,字符串,IEnumerable`1)UnityEditorInternal.AssemblyStripper:条(串[],串[],字符串,字符串,字符串&,字符串&,字符串,字符串,IEnumerable`1)UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable的,字符串,字符串[],串[],字符串)UnityEditorInternal.IL2CPPBuilder:StripAssemblies(串[],字符串)UnityEditorInternal.IL2CPPBuilder:运行()UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(字符串,字符串,IIl2CppPlatformProvider,Action`1,RuntimeClassRegistry)UnityEditor.HostView:OnGUI()
我遇到了问题但没有在网上找到任何东西,但我终于解决了.这里的问题是iOS的u3dxt插件.它不是64位兼容或至少我使用的版本不是.所以你必须有一个解决它的工作.我删除了插件,一切都好.另请注意,即使您已删除插件并且链接文件仍在Asset /文件夹中,问题也无法解决.所以删除插件文件夹和u3dxt链接文件.
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