6 multithreading android handler android-handler
我已经定义了一个在加载过程中显示的启动画面.但根据互联网连接,加载时间仅为600毫秒,有时甚至需要5000毫秒.所以我定义了启动画面至少显示了3000毫秒,这样用户就不会被浮雕屏幕激怒.
我通过以下方式定义启动画面的开始:
private void splashScreen() {
setContentView(R.layout.splashscreen);
splash = (ImageView) findViewById(R.id.splashscreenLayer);
startSplashTime = new Date();
new LoadingThread().start();
}
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在LoadingThread中,我检查网络并从Internet加载数据:
private class LoadingThread extends Thread {
@Override
public void run() {
checkNetwork();
}
}
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加载完成后,我将消息发送到MainActivity中定义的处理程序:
public void stopSplash() {
Message msg = new Message();
msg.what = STOPSPLASH;
Date endSplashTime = new Date();
long time = endSplashTime.getTime() - startSplashTime.getTime();
System.out.println("Time Splashscreen was displayed: " + time);
if (time < SPLASH_MIN_TIME) {
long delay = SPLASH_MIN_TIME - time;
System.out.println("Delay Splashscreen for: " + delay);
splashHandler.sendMessageDelayed(msg, delay);
} else {
System.out.print("Show Splashscreen now");
splashHandler.sendMessage(msg);
}
}
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RunningThreads上的一些代码行由runOnUIThread()调用.不幸的是,如果时间<SPLASH_MIN_TIME消息没有延迟但是立即发送.我认为使用sendMessageDelayed()时不应该这样.谁知道为什么?sysout显示正确计算延迟时间.谢谢!
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