Nin*_*erd 5 java camera android canvas face-detection
我正在尝试在相机预览中实现人脸检测。我按照Android参考页在中TextureView放置了,以实现自定义相机预览FrameLayout。此外,在此FrameLayout是一个SurfaceView带有明显的背景(重叠相机预览)。每当相机预览更新(每帧一次)时,我的应用程序都会将Rect第一个CaptureResult.STATISTICS_FACES面的边界所识别的绘制动态地绘制到SurfaceView画布上。我的应用假设只需要识别一张脸。
我画矩形时出现问题。如果将脸部保持在相机视图的中心,则可以将矩形放置在正确的位置,但是当我向上移动头部时,该矩形将向右移动,而当我将头部向右移动时,该矩形将向下移动。好像画布需要旋转-90一样,但这对我不起作用(下面的代码解释)。
在我的活动中onCreate():
//face recognition
rectangleView = (SurfaceView) findViewById(R.id.rectangleView);
rectangleView.setZOrderOnTop(true);
rectangleView.getHolder().setFormat(
PixelFormat.TRANSPARENT); //remove black background from view
purplePaint = new Paint();
purplePaint.setColor(Color.rgb(175,0,255));
purplePaint.setStyle(Paint.Style.STROKE);
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in TextureView.SurfaceTextureListener.onSurfaceTextureAvailable()(在try{}封装的块中camera.open():
Rect cameraBounds = cameraCharacteristics.get(
CameraCharacteristics.SENSOR_INFO_ACTIVE_ARRAY_SIZE);
cameraWidth = cameraBounds.right;
cameraHeight = cameraBounds.bottom;
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在同一听众中onSurfaceTextureUpdated():
if (detectedFace != null && rectangleFace.height() > 0) {
Canvas currentCanvas = rectangleView.getHolder().lockCanvas();
if (currentCanvas != null) {
currentCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
int canvasWidth = currentCanvas.getWidth();
int canvasHeight = currentCanvas.getHeight();
int l = rectangleFace.right;
int t = rectangleFace.bottom;
int r = rectangleFace.left;
int b = rectangleFace.top;
int left = (canvasWidth*l)/cameraWidth;
int top = (canvasHeight*t)/cameraHeight;
int right = (canvasWidth*r)/cameraWidth;
int bottom = (canvasHeight*b)/cameraHeight;
currentCanvas.drawRect(left, top, right, bottom, purplePaint);
}
rectangleView.getHolder().unlockCanvasAndPost(currentCanvas);
}
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方法onCaptureCompleted在CameraCaptureSession.CameraCallback通过所谓的CameraCaptureSession.setRepeatingRequest()活套:
//May need better face recognition sdk or api
Face[] faces = result.get(CaptureResult.STATISTICS_FACES);
if (faces.length > 0)
{
detectedFace = faces[0];
rectangleFace = detectedFace.getBounds();
}
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所有变量都在函数外部实例化。
如果您不太了解我的问题或需要其他信息,请在此处发布类似的问题:
我如何使用Preview&FaceDetection处理旋转问题
但是,与上述海报不同,旋转画布后,我什至无法让画布显示矩形,所以这不是解决方案。
我尝试使用x = -y,y = x(left = -top,top = left)将点旋转-90度,但也没有达到目的。我觉得有些功能需要应用到这些要点上,但是我不知道该怎么做。
有想法该怎么解决这个吗?
为了供将来参考,这是我最终得到的解决方案:
设置一个名为的类/活动变量orientation_offset:
orientation_offset = cameraCharacteristics.get(CameraCharacteristics.SENSOR_ORIENTATION);
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这是相机传感器的视图(或用于面部检测的矩形)需要旋转才能正确查看的角度。
然后,我改变了onSurfaceTextureUpdated():
Canvas currentCanvas = rectangleView.getHolder().lockCanvas();
if (currentCanvas != null) {
currentCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
if (detectedFace != null && rectangleFace.height() > 0) {
int canvasWidth = currentCanvas.getWidth();
int canvasHeight = currentCanvas.getHeight();
int faceWidthOffset = rectangleFace.width()/8;
int faceHeightOffset = rectangleFace.height()/8;
currentCanvas.save();
currentCanvas.rotate(360 - orientation_offset, canvasWidth / 2,
canvasHeight / 2);
int l = rectangleFace.right;
int t = rectangleFace.bottom;
int r = rectangleFace.left;
int b = rectangleFace.top;
int left = (canvasWidth - (canvasWidth*l)/cameraWidth)-(faceWidthOffset);
int top = (canvasHeight*t)/cameraHeight - (faceHeightOffset);
int right = (canvasWidth - (canvasWidth*r)/cameraWidth) + (faceWidthOffset);
int bottom = (canvasHeight*b)/cameraHeight + (faceHeightOffset);
currentCanvas.drawRect(left, top, right, bottom, purplePaint);
currentCanvas.restore();
}
}
rectangleView.getHolder().unlockCanvasAndPost(currentCanvas);
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如果其他人可以提供解决方案,我将保留这个问题。
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