Javascript Canvas 清除/重绘

tre*_*ree 5 javascript canvas html5-canvas

我试过在谷歌上搜索答案,但我只是在兜圈子……如果我清除了 rect(使用 clearRect),那么图像不会重绘。但是,如果我不清除图像只是堆叠。我希望它清除当前图像,然后用新图像绘制。我错过了什么?它与图像 Load 有关系吗?对不起,如果这是一个重复的问题,我找不到确切的答案 - 我尝试了其他人的建议,但结果很差。

http://jsfiddle.net/bxeuhh4h/

function clear() {
    var canvasTemp = document.getElementById(imgSection);
    var ctxTemp = canvasTemp.getContext("2d");
    ctxTemp.clearRect(0, 0, 500, 500);

}

function fillColorOrPattern(imgSection,currentcolor){
if ((oldcolor !== currentcolor) || (oldxImgToBeFilled !== xImgToBeFilled)){
    clear();
}
imgFill.onload = function () {
imgToBeFilled.onload = function () {
        if ((oldcolor !== currentcolor) || (oldxImgToBeFilled !== xImgToBeFilled)){

        fill(imgSection,currentcolor)

        }
  };
imgToBeFilled.src = xImgToBeFilled;
}
imgFill.src = xImgFill;
}


function fill(imgSection,currentcolor){
canvas = document.getElementById(imgSection);
ctx = canvas.getContext("2d");
ctx.drawImage(imgToBeFilled, 0, 0);
ctx.globalCompositeOperation = "source-atop";
console.log(isItColorOrPattern);
        if (isItColorOrPattern ==   "color"){
            ctx.rect(0, 0, canvas.width, canvas.height);
            console.log("currentcolor: " + currentcolor);
            ctx.fillStyle = getColor(currentcolor);
            console.log(getColor(currentcolor));
            ctx.fill();
        }else{
            var pattern = ctx.createPattern(imgFill, 'repeat');
            console.log("canvas.width: " + canvas.width);
            console.log("xImgFill: " + xImgFill);
            console.log(canvas.getContext);
            ctx.rect(0, 0, canvas.width, canvas.height);
            ctx.fillStyle = pattern;
            ctx.fill();
        }

        ctx.globalAlpha = .10;
        ctx.drawImage(imgToBeFilled, 0, 0);
        ctx.drawImage(imgToBeFilled, 0, 0);
        ctx.drawImage(imgToBeFilled, 0, 0);


    oldcolor = currentcolor;
    oldxImgToBeFilled = xImgToBeFilled;

}

$(window).load(function(){
imgToBeFilled = new Image();
imgFill = new Image();  
fillColorOrPattern(imgSection,currentcolor);
}
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小智 6

您需要beginPath()在其中添加一个。rect()会将矩形累积到路径上,clearRect()不会清除它们。同时重置补偿。mode 和 alpha 因为它们具有粘性。

beginPath()如果您使用fillRect()而不是rect()+ fill()(下面添加的示例),则可以避免,因为fillRect()它不会添加到路径中。

function fill(imgSection,currentcolor){

    // these should really be initialized outside the loop    
    canvas = document.getElementById(imgSection);
    ctx = canvas.getContext("2d");

    // clear canvas
    ctx.clearRect(0, 0, canvas.width, canvas.height);

    // clear path
    ctx.beginPath();

    // use default comp. mode
    ctx.globalCompositeOperation = "source-over";

    // reset alpha
    ctx.globalAlpha = 1;

    ctx.drawImage(imgToBeFilled, 0, 0);
    ctx.globalCompositeOperation = "source-atop";

    if (isItColorOrPattern === "color"){

        // rect() accumulates on path
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = getColor(currentcolor);
        ctx.fill();

       // instead of rect() + fill() you could have used:
       // fillRect() does not accumulate on path
       // fillRect(0, 0, canvas.width, canvas.height);
    }
    else {
        var pattern = ctx.createPattern(imgFill, 'repeat');
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = pattern;
        ctx.fill();
    }

    ctx.globalAlpha = .1;
    ctx.drawImage(imgToBeFilled, 0, 0);
    ctx.drawImage(imgToBeFilled, 0, 0);
    ctx.drawImage(imgToBeFilled, 0, 0);

    oldcolor = currentcolor;
    oldxImgToBeFilled = xImgToBeFilled;    
}
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mar*_*rkE 5

Canvas 工作流程是这样的:

  1. 在画布上画一些东西。
  2. 计算这些东西的位置变化。
  3. 清除画布。
  4. 重新绘制所有的东西在他们的新位置。

Canvas 不会“记住”它把你的东西画在哪里,所以你不能直接命令你的东西移动。

但是您可以将事物的定义保存在 javascript 对象中:

var myCircle={
    centerX:50,
    centerY:50,
    radius:25,
    fill:'blue'
}
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然后你可以使用 javascript 对象“移动”你的东西:

myCircle.centerX += 5;
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然后在它们的新位置重新绘制这些东西。将重绘代码放在函数中使重绘更容易:

function redraw(){

    // clear the canvas
    ctx.clearRect(0,0,canvas.width,canvas.height);

    // redraw one or more things based on their javascript objects
    ctx.beginPath();
    ctx.arc( myCircle.centerX, myCircle.centerY, myCircle.radius, 0, Math.PI*2 );
    ctx.closePath();
    ctx.fillStyle=myCircle.fill;
    ctx.fill();
}
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把它们放在一起:

var myCircle={
    centerX:50,
    centerY:50,
    radius:25,
    fill:'blue'
}
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myCircle.centerX += 5;
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function redraw(){

    // clear the canvas
    ctx.clearRect(0,0,canvas.width,canvas.height);

    // redraw one or more things based on their javascript objects
    ctx.beginPath();
    ctx.arc( myCircle.centerX, myCircle.centerY, myCircle.radius, 0, Math.PI*2 );
    ctx.closePath();
    ctx.fillStyle=myCircle.fill;
    ctx.fill();
}
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