如何使用 Swift 在 UIImageView 中绘制平滑的线条?

use*_*509 2 smooth draw uiimageview swift

下面的代码在 UIImageView 上绘制点之间的直线。绘图渲染速度快,看起来不错,但可能会更好,所以我想修改代码以创建平滑的曲线。在过去的六周里,我在 Swift 中研究了许多示例,但成功率为零。

我必须修改以下代码的哪些部分(以及如何)来实现这一点?有人告诉我调用下面的代码片段而不是 CGContextAddLineToPoint() (在下面的 // 2 处)应该可以解决问题,但我不清楚如何调用它以及它如何与当前代码完全相关。

片段:

func drawQuadLineWithPoints(firstPoint: CGPoint, secondPoint: CGPoint, thirdPoint: CGPoint, inContext: CGContext) {
    CGContextMoveToPoint(context, 0.5 * (firstPoint.x + secondPoint.x), 0.5 * (firstPoint.y + secondPoint.y));
    CGContextAddQuadCurveToPoint(context, secondPoint.x, secondPoint.y, 0.5 * (secondPoint.x + thirdPoint.x), 0.5 * (secondPoint.y + thirdPoint.y));
}
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代码:

  override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
    swiped = false
    if let touch = touches.anyObject() as? UITouch {
      lastPoint = touch.locationInView(self.view)
    }
  }

  func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {

    // 1
    UIGraphicsBeginImageContext(view.frame.size)
    let context = UIGraphicsGetCurrentContext()
    tempImageView.image?.drawInRect(CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height))

    // 2
    CGContextMoveToPoint(context, fromPoint.x, fromPoint.y)
    CGContextAddLineToPoint(context, toPoint.x, toPoint.y)

    // 3
    CGContextSetLineCap(context, kCGLineCapRound)
    CGContextSetLineWidth(context, brushWidth)
    CGContextSetRGBStrokeColor(context, red, green, blue, 1.0)
    CGContextSetBlendMode(context, kCGBlendModeNormal)

    // 4
    CGContextStrokePath(context)

    // 5
    tempImageView.image = UIGraphicsGetImageFromCurrentImageContext()
    tempImageView.alpha = opacity
    UIGraphicsEndImageContext()

  }

  override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
    // 6
    swiped = true
    if let touch = touches.anyObject() as? UITouch {
      let currentPoint = touch.locationInView(view)
      drawLineFrom(lastPoint, toPoint: currentPoint)

      // 7
      lastPoint = currentPoint
    }
  }

  override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {

    if !swiped {
      // draw a single point
      drawLineFrom(lastPoint, toPoint: lastPoint)
    }

    // Merge tempImageView into mainImageView
    UIGraphicsBeginImageContext(mainImageView.frame.size)
    mainImageView.image?.drawInRect(CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height), blendMode: kCGBlendModeNormal, alpha: 1.0)
    tempImageView.image?.drawInRect(CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height), blendMode: kCGBlendModeNormal, alpha: opacity)
    mainImageView.image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    tempImageView.image = nil
  }
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Bjq*_*jqn 5

看看答案THIS

这是我使用的 Swift 的粗略翻译:

override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {


    if let touch = touches.first as? UITouch{

        prevPoint1 = touch.previousLocationInView(self.view)

        prevPoint2 = touch.previousLocationInView(self.view)

        lastPoint = touch.locationInView(self.view)

    }

}



override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {


    if let touch = touches.first as? UITouch{

        let currentPoint = touch.locationInView(view)



        prevPoint2 = prevPoint1

        prevPoint1 = touch.previousLocationInView(self.view)





        UIGraphicsBeginImageContext(view.frame.size)

        let context = UIGraphicsGetCurrentContext()

        TempImage.image?.drawInRect(CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height))



        var mid1 = CGPointMake((prevPoint1.x + prevPoint2.x)*0.5, (prevPoint1.y + prevPoint2.y)*0.5)

        var mid2 = CGPointMake((currentPoint.x + prevPoint1.x)*0.5, (currentPoint.y + prevPoint1.y)*0.5)



        CGContextMoveToPoint(context, mid1.x, mid1.y)

        CGContextAddQuadCurveToPoint(context, prevPoint1.x, prevPoint1.y, mid2.x, mid2.y)

        //CGContextAddLineToPoint(context, toPoint.x, toPoint.y)



        CGContextSetLineCap(context, kCGLineCapRound)

        CGContextSetLineWidth(context, brushWidth)

        CGContextSetRGBStrokeColor(context, red, green,blue, 1.0)

        CGContextSetBlendMode(context, kCGBlendModeNormal)



        CGContextStrokePath(context)



        TempImage.image = UIGraphicsGetImageFromCurrentImageContext()

        TempImage.alpha = opacity

        UIGraphicsEndImageContext()



        lastPoint = currentPoint

    }

}



override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {



    UIGraphicsBeginImageContext(MainImage.frame.size)

    MainImage.image?.drawInRect(CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height), blendMode: kCGBlendModeNormal, alpha: 1.0)

    TempImage.image?.drawInRect(CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height), blendMode: kCGBlendModeNormal, alpha: opacity)

    MainImage.image = UIGraphicsGetImageFromCurrentImageContext()

    UIGraphicsEndImageContext()



    TempImage.image = nil

}
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