我试图将图像从右侧移动到中心,我不确定这是否是最佳方式.
var imgTag = null;
var x = 0;
var y = 0;
var id;
function doCanvas()
{
var canvas = document.getElementById('icanvas');
var ctx = canvas.getContext("2d");
var imgBkg = document.getElementById('imgBkg');
imgTag = document.getElementById('imgTag');
ctx.drawImage(imgBkg, 0, 0);
x = canvas.width;
y = 40;
id = setInterval(moveImg, 0.25);
}
function moveImg()
{
if(x <= 250)
clearInterval(id);
var canvas = document.getElementById('icanvas');
var ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
var imgBkg = document.getElementById('imgBkg');
ctx.drawImage(imgBkg, 0, 0);
ctx.drawImage(imgTag, x, y);
x = x - 1;
}
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有什么建议?
小智 5
这个问题已有5年历史了,但是由于我们现在有了requestAnimationFrame,因此以下是使用原始JavaScript的方法:
var imgTag = new Image();
var canvas = document.getElementById('icanvas');
var ctx = canvas.getContext("2d");
var x = canvas.width;
var y = 0;
imgTag.onload = animate;
imgTag.src = "http://i.stack.imgur.com/Rk0DW.png"; // load image
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height); // clear canvas
ctx.drawImage(imgTag, x, y); // draw image at current position
x -= 4;
if (x > 250) requestAnimationFrame(animate) // loop
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<canvas id="icanvas" width=640 height=180></canvas>Run Code Online (Sandbox Code Playgroud)
drawImage()允许定义源图像的哪一部分绘制在目标画布上。我建议每个moveImg()计算前一个图像位置,用 的该部分覆盖前一个图像imgBkg,然后绘制新图像。据说这会节省一些计算能力。