num*_*l25 1 c c++ visual-studio-2008 visual-studio visual-c++
我收到此错误
>GXRenderManager.obj : error LNK2001: unresolved external symbol "private: static class GXRenderer * GXRenderManager::renderDevice" (?renderDevice@GXRenderManager@@0PAVGXRenderer@@A)
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以下是我的代码......
class GXDX: public GXRenderer {
public:
void Render();
void StartUp();
};
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class GXGL: public GXRenderer {
public:
void Render();
void StartUp();
};
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class GXRenderer {
public:
virtual void Render() = 0;
virtual void StartUp() = 0;
};
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#ifndef GXRM
#define GXRM
#include <windows.h>
#include "GXRenderer.h"
#include "GXDX.h"
#include "GXGL.h"
enum GXDEVICE {
DIRECTX,
OPENGL
};
class GXRenderManager {
public:
static int Ignite(GXDEVICE);
private:
static GXRenderer *renderDevice;
};
#endif
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#include "GXRenderManager.h"
int GXRenderManager::Ignite(GXDEVICE DeviceType)
{
switch(DeviceType)
{
case DIRECTX:
GXRenderManager::renderDevice = new GXDX;
return 1;
break;
case OPENGL:
GXRenderManager::renderDevice = new GXGL;
return 1;
break;
default:
return 0;
}
}
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#include "GXRenderManager.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
return 0;
}
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我不想让它做任何事情.我只是想编译没有错误.如果有人能帮我一把,那我就是新人了.那挺棒的.谢谢
您需要静态成员的实际定义(或实例)GXRenderer::renderDevice.该类声明了它,但需要在一个地方对它进行定义.
在你的GXRenderManager.cpp文件中有一行如下:
GXRenderer * GXRenderer::renderDevice = NULL;
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或任何初始化可能是适当的.
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